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anubis1970

Engaged Member
Mar 1, 2018
2,151
2,428
One thing that would probably be quite helpful are pheromone bottles. For each species there is a bottle that increases the likelihood of them spawning. It's pretty annoying when some of the encounters take ages to find (it took me over 40 minutes to find the panda subspecies). Honestly wouldn't mind if it got implemented as a reward from a small sidequest involving one of the shops.
You can modify the spawn rate of each individual race. You can have only tigers spawn if you want. However the game tends to spawn in humans if you block too many. Check the options and content options. You can customize just about everything. New races may not spawn in the starting area and may only spawn once you reach the open map. Also, some races will only spawn as slaves that you can buy.
You can use the 'buggy' menu too. One of the buttons is 'Spawn Attacker'. If you're on a square where an attack can happen just use it to spawn whatever type of morph you want. Or you can go to the club and seek out a specific morph too. It takes a little longer this way but not as long as spawning random alley battles.
 

SunlessSpear

Member
Aug 11, 2017
187
252
Yea I had something similar when I treid to run mods last version, I'd get something like 'partial save error, npc fail" in the log in the bottom right. Running no mods worked ok.
Yeah okay, it seems once you reach a certain threshold of mods it breaks the game's ability to save NPCs... for some reason. I thought it was just race mods at first, but when I tried a no-race-mod loadout it broke once I added more mods after an initial successful test run.

I've only done two tests so I might be very wrong, but I reckon it's the sheer number of mods, and not their contents, that causes the issue. Only a problem with the newest update (4.6.7), I had no issues with the previous one (beyond some older race mods just not working).
 

smirk

Member
Jul 2, 2019
145
206
Managed to get the .jar version running on Linux with openjdk11 + openjfx11. Install both packages with your package manager or manually, then update JAVA_HOME and JAVAFX_HOME in the script with the folders you installed to (may vary by distro). Could also work on MacOS, not sure.

Remove the "gamemoderun" thingy if you're not using gamemode.

Bash:
#!/bin/bash
export JAR=lt0.4.6.7pr.jar
export JAVA_HOME=/usr/lib/jvm/java-11-openjdk
export JAVAFX_HOME=/usr/lib/jvm/java-11-openjfx
export JAVAFX_MODULES=javafx.base,javafx.controls,javafx.fxml,javafx.graphics,javafx.media,javafx.swing,javafx.web

gamemoderun ${JAVA_HOME}/bin/java --module-path ${JAVAFX_HOME}/lib --add-modules=${JAVAFX_MODULES} -jar ${JAR}
 
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Sep 16, 2018
32
26
Has anyone managed to get the latest build running in Windows/ would be kind enough to share? Tried the link a few pages back and it doesn't work, building it myself also didn't work.
 

animanyx

Newbie
Jan 22, 2019
35
37
Udder invokes cow imagery for many people, it might be passible for equine-taurs but is immersion breaking for dog and cat and fox taurs.
udders look like deflated saggy balloons, boobs are almost entirely a human type exclusive thing. I wouldn't call cat, dog, or fox teats boobs.... by looks they resemble cow teats more...

Also crotch boob sounds more like someone has boobs for testicles .... or maybe that their testicles have nipples? Whatever it is... its probably cancer.
 
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CaptainBipto

Active Member
Sep 20, 2018
918
892
"Balanced the flame value calculations for enchanted items, clothing and weapons. (PR#1695 by Maxis010)"

Please PLEASE tell me this didn't make enchanting fluids for quick-cash a useless strategy same way they just destroyed the Milk Machine in previous "update."
The value of those potions did get nerfed, but not by that much. I could make a +2 cum storage potion and sell it for about 440 flames and on the latest version, I think it sells for about 340. It did get nerfed, but not as badly as the change to the slave milking.
Just wait though, I get the feeling that it will get nerfed at some point.
If you get 3 water spells, all fluid enchantments cost 0 esessences to craft. I can create a single potion with 100 +2 storage enhancements, SAVE THE RECIPE, then craft as many as I want with very little effort and earn about 3.5k flames per potion.
It's a bit of a click fest, but with a little effort, you can buy all of the cheap TF potions, load a recipe and create enough (100 +2 cum storage enchantment) potions to walk away from Ralph, about 600K flames (a day) richer.
I'm running a bunch of mods, so it's probably that, but on the off chance - is anyone else having the issue where loading a game wipes all the generated NPCs from the map, including children and slaves?
I have run into this same issue on the latest version of the game. I am pretty sure that my issue is the same as yours, I have spent too much time adding and removing mods that my saves are completely borked on the the current version. If I extract the game to a new folder and start a new character (with no mods), the game plays just fine.
 
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sojocal

Newbie
Jun 2, 2020
94
82
The value of those potions did get nerfed, but not by that much. I could make a +2 cum storage potion and sell it for about 440 flames and on the latest version, I think it sells for about 340. It did get nerfed, but not as badly as the change to the slave milking.
Just wait though, I get the feeling that it will get nerfed at some point.
If you get 3 water spells, all fluid enchantments cost 0 esessences to craft. I can create a single potion with 100 +2 storage enhancements, SAVE THE RECIPE, then craft as many as I want with very little effort and earn about 3.5k flames per potion.
It's a bit of a click fest, but with a little effort, you can buy all of the cheap TF potions, load a recipe and create enough (100 +2 cum storage enchantment) potions to walk away from Ralph, about 600K flames (a day) richer.

I think if she didn't want to rewrite entirely how this work, the only path forward might be just make it trigger an event.
You sell 50 potions, and you crash the market.As the market crashes your potions are worthless but also every demon that was enchanting potions suddenly wonder why their business is in the gutter.

Just a random mussing, not a suggestion.
 
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CaptainBipto

Active Member
Sep 20, 2018
918
892
I think if she didn't want to rewrite entirely how this work, the only path forward might be just make it trigger an event.
You sell 50 potions, and you crash the market.As the market crashes your potions are worthless but also every demon that was enchanting potions suddenly wonder why their business is in the gutter.

Just a random mussing, not a suggestion.
Inno can just limit the cash available to each vendor, instead of giving them endless cash reserves, they have a set amount for each day, something like 100 - 200 thousand flames. It could be that the vendors need time to resell the items they bought.
Inno could set a 1% reduction in value for each crafted potion that the player sells, with the reduction value decaying by 10-20% per day. It could simulate the vendors needing time to sell off the crap they are buying from the player.
Inno could set a limit on the number of crafted potions or enchanted gear that a player can sell per day. The reason being that the vendors can only handle reselling so much gear per day.
Inno could set a cap on the number of slaves that can be captured and sold each day, to reflect the time needed to sell off the current slaves you captured and sold.
Inno could put a cap on the amount of milk purchased by 'the market' before it gained you zero flames. Inno could have set a reducing value on milk/cum prices based on how much you are producing each day.

There are things Inno could do to alter the flow of cash into a player's game, without smashing the selling price of things into the ground. Any of them would suck, but it still wouldn't be as bad as just hammering the resell prices into the dirt.
 
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chichong

Member
May 7, 2020
236
372
... just a question, guys. Seriously, you need money to buy... what? Is there something in the game (besides the SPA) that's so damn expensive you have to grind for money? Am I missing something here?
 

ebonheart2319

Member
Jul 21, 2017
135
427
... just a question, guys. Seriously, you need money to buy... what? Is there something in the game (besides the SPA) that's so damn expensive you have to grind for money? Am I missing something here?
Your argument has merit.
Inno has failed miserably to add anything of high value or luxury to the game in the last 3 years.
The Player home is still missing, and with it the rest of the Spa-like modules.

Counterpoint.
What is the point of trying to balance the economy if there is no economy?
 

NotSomeone

Member
Nov 29, 2017
161
297
... just a question, guys. Seriously, you need money to buy... what? Is there something in the game (besides the SPA) that's so damn expensive you have to grind for money? Am I missing something here?
Theres some people in the new city you need to pay around 100k and 50k to fuck or smth
And I guess that's it?
 
Sep 22, 2017
72
91
Most of these issues should now be fixed in the . Let me know if attribute editing still doesn't work for you.
Sorry to bother you, my saves wont load from a certain character and I don't know why. They loaded for test characters but not for others.
 

GammaXai

Active Member
Oct 5, 2018
679
350
... just a question, guys. Seriously, you need money to buy... what? Is there something in the game (besides the SPA) that's so damn expensive you have to grind for money? Am I missing something here?
Some of the mod clothing was obscenely expensive and I thought some of the tatoos were as well but I haven't played in forever.
 

Exiua

Newbie
Dec 18, 2017
30
23
Sorry to bother you, my saves wont load from a certain character and I don't know why. They loaded for test characters but not for others.
If your save was created for a version of the game before v0.4.6.3 (it could be a few versions earlier than that since I don't exactly know when the changes were implemented), it could be because the format of some values in the save was completely changes and I forgot to add backwards compatibility to my save editor.

If you send me a copy of your save file, I can try to fix the issue in the next version of the editor. Or you can try loading that save in the latest version of the game and re-saving, which should fix the save format of that save file (you may want to backup your save file just in case).
 

Draupnir7

Active Member
Sep 3, 2020
626
900
So how are things going? Has content finally been added to the outside world?
Some. There's a town out in the sticks now, some story content in the town, some raiders you can encounter in the fields... Groundwork for the next daughter, I think? I'm holding off on updating until some current issues have been sorted out.
 
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