- Oct 15, 2021
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I don't know about how people see/think game development works but I can say game development is not very hard, developing a game all by yourself is very hard because you are doing everything. Writing code, creating models/sprites, designing ui, designing enemies, implementing gameplay mechanics, creating animations and a lot of other stuff all by yourself.This whole discussion illustrates why game development, especially indie game development, is so hard. It's hard enough to just be a competent programmer or writer or artist or project manager or financial manager in the first place, so trying to be all of those at once is going to be a big struggle.
But to counter this difficulty everything keeps getting easier every day thanks to advancements in technology and tools available for developers, for example trained ai models and convenient to use game engines such as unity and unreal engine.
Take a look at ai models used to draw porn. There is absolutely nothing preventing you or anyone else from using them to create assets for your game. Take a look at unity's latest ai assistant(I forgot its name because it is not out yet, still in closed beta I think) that is integrated into the engine itself. It can not only create assets for your game but also animate them based on your prompts. All you have to do is tell ai what it should do and it does everything for you.
Even if you have no idea what you are doing you can just ask chatgpt(free version) to write codes for your game. It can even teach you basics of programming languages and game engines, you don't need to go to a school or buy online courses for learning programming, those times are gone. It also knows about third party extensions made for those engines. I'm currently using dotween for unity to animate objects in my game and let me tell you something, two months ago I was not even aware of existence of something called "dotween" but now I've learned how to use it and I am using it on my own all thanks to ai. Nowadays I am using it(ai) to learn C# and unity more, rather than searching for solutions online by myself, it almost made google a thing of the past.
So my point is, in short, we are living in a time where game development is easier than ever, there should be less excuses for bad developers, whether they are being bad on purpose or not.
To me liliths throne seems like it already has core gameplay mechanics and characters in place. So, in my eyes most of the work is already done. There is a foundation(whether it is good or bad is another matter) and now all that's left to do is building upon it by adding more content, occasional QoL updates and bugfixes. It really shouldn't be that hard. This is what I think, I am not saying this is what is happening or happened, I didn't even know about this game 2 or 3 weeks ago.
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