johnysanchez01
Member
- Dec 26, 2018
- 104
- 497
Your points about assets being easier to make aren't wrong, it's just that for LT specifically they don't necessarily apply. LT is fairly unique in the world of h-games and games in general. There aren't too many text-based rpg sandboxes with the level of customization and player choices out there. A sort of relevant comparison would be Cataclysm: Dark Days Ahead*, cause even though it technically has graphics the game is mainly based around being a custom character in a world of procedurally generated characters to allow the player to create their own stories. Of course CDDA is a way better game but my point is that games where the goal is to allow for the player to tell stories with custom/procedurally generated characters are difficult undertakings. This is why most h-games rpgs are choose-your-own-adventure stories.To me liliths throne seems like it already has core gameplay mechanics and characters in place. So, in my eyes most of the work is already done. There is a foundation(whether it is good or bad is another matter) and now all that's left to do is building upon it by adding more content, occasional QoL updates and bugfixes. It really shouldn't be that hard. This is what I think, I am not saying this is what is happening or happened, I didn't even know about this game 2 or 3 weeks ago.
You're using ChatGPT to learn programming which is great but know that even the better programming focused AI models aren't necessarily there yet when it comes to giving accurate, workable code all the time. It's also pretty hit or mix for bugfixing in my experience, but I think there are programming specific AI models coming out to help with that.
The way I see it, this game's main problem isn't the content (or lack thereof), it's the fact that there are too many game systems and mechanics that are irrelevant and unfinished. Trying to build content on this foundation is no doubt going to be challenging cause there are too many moving parts that can break at any time. This is why I think Inno needs to take a good hard look at what mechanics this game really needs, and get rid of everything else.
I have no doubt that you're a way better project manager, but when it comes to creative endeavors like games(especially passion project indie games) the actual project goals are often nebulous and are only really figured out later in development. Inno seems to be an amateur developer who learned programming while developing this game as well, which probably explains why the game does things like updating the status of every single NPC during every single in-game turn/minute(this is insane and probably explains the why this game runs like crap).- project manager: when its only a single person not a team that isnt too hard actually. managing your own workload should be a basic skill of every developer. if you notice that the workload is getting too much then put non-critical things on hold for after the important things are done. from all the comments about her getting sidetracked instead of focussing on the existing roadmap it seems apparent that this is her main problem: she lacks the ability to manage her own workload. and before anyone says "easier said than done. wanna see YOU do better": im a software developer myself. business software. customers arent very patient about bugs or requested features. so i know how important it is to keep your workload in manageable levels and if necessary i push "nice to have" feature requests into a later release.
Listen, all I'm trying to say here is that I think Inno's lack of output is most likely not the result of intentional grifting but rather from the accumulation of technical debt from the various incomplete/pointless systems in this game which hinder her ability to work on it further. The game is a sandbox but even sandboxes need a good foundation to build content on, and until Inno fixes this foundation it's going to be hard for her to make new content that isn't just inserting someone's custom fursona on some tile somewhere.
*CDDA, while much more complete than LT, actually has numerous development issues which parallel LT, especially concerning the constant addition of half-baked features which don't do much apart from create further technical debt and complexity.
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