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PonyWarrior

Newbie
Oct 22, 2019
72
208
Honestly, the very first thing I don't get about her architecture is why it even uses nested Javascript, I mean the whole Webview thing.
I'm trying to make my own prototype of the game in this genre, and after experimenting with JavaFX I understood that this approach of JavaFX Webview by mixing Java and HTML/Javascript is weird imo. Like, if you wanna use html/js stack as they do, then do everything in js/ts, maybe with any suitable framework, and deploy either directly in the browser or as an app with Electron.
Otherwise, there are a couple of libraries for Java for game development. For example, there's FXGL, a superset of JavaFX designed to make games. Or the one I use, LibGDX, which I think is so good compared to plain Java/JavaFX as it has many community libraries, like a couple of ECS libraries, and cool libs for text formatting.

Don't get me wrong, they can choose whatever architecture design they wish, it's totally up to them, but when I simply tried to run a debugger to see how the game works, I was a little confused, and then after I saw that most classes thousands of lines, and some are 10k+, like GameCharacter a 30k, I got even more confused - how do they even navigate over all of that... maintaining such code base is probably uneasy thing to do ngl.
Yeah agree with everything you said. I've cloned the git repository with all the source code of the game and built it locally, so that I could modify things not accessible by mods. And boy is it hard to navigate the codebase! I even had to disable the Java language server in vscode as it was using 100% of my CPU (14th gen i9 with 64gb of RAM) constantly, just trying to load the thing.

I have no idea how the developer works on the game. Some classes are 30k lines long like you said, and there's commented out code everywhere. Also I don't understand why hardcoded strings are used a majority of the time, even though they have an XML tag system set up, which they use sometimes.

I managed to change what I wanted to, but I can't imagine working on this project. This feels like a textbook example of technical debt to me, I hope the developer has a good plan in mind for the future, as I like the game and it'd be sad to see it abandoned.
 

Simp Cattu

Member
Feb 5, 2019
116
256
I'm gonna release these 3 lines of code that I've been working on for the past weeks no matter which state it's in
2 months later...

Sorry everyone, I accidentally thought of some new features that nobody cares about, got side-tracked, and now that it has just started, I don't feel comfortable delivering it to you guys yet, who would have known. Please wait for me a few more months while I sort out these who-knows-how-many mundane details to keep the subscriptions flowing.

Thank you once again for your patience and support, and I will see you again soon on another apology post.
 

SadTigerRoars

New Member
Jun 21, 2023
3
8
Ngl, I forgot this game existed. It's been about two years... I wonder how much it's change.

Based on the generally senitment here, I should forget for another 2-3 decades so that I can have maybe an extra hour or 2 of new content but I'll still give it a try.
 

EmDotRand

Active Member
Sep 7, 2020
831
1,351
Ngl, I forgot this game existed. It's been about two years... I wonder how much it's change.

Based on the generally senitment here, I should forget for another 2-3 decades so that I can have maybe an extra hour or 2 of new content but I'll still give it a try.
Highlights of what's new (off the top of my head):

  • The city of Amazons has fallen.
  • You can now fuck heavy sleepers if you're gentle, but they'll still know it was you because that check wasn't added.
  • Spiders and other nocturnal morphs are now sleep walkers. You can punch, shoot, lacerate, and incinerate them and they won't wake. Attempting to fuck them wakes them instantly.
  • Dolls that totally aren't people are up for sale. Just don't ask the details of how they're made...
  • You can get hags pregnant with the Broodmother pill.
  • Lots of new furry art with pregnant varients
  • Elementals got nerfed to no longer scale with enemy levels.
 

Recurracy

Newbie
Dec 12, 2018
24
41
View attachment 3849506

Jesus crisis, are you for real Inno? Somebody throw this woman off a cliff already lol
>Still working on it
I cant fathom how someone would prefer sitting around doing nothing for months on end and do bare minimum to get something out, I'd be clawing at my scalp whenever I don't work on something for at least a day despite needing an actual break from working so much
 
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Crestrial

Member
Mar 15, 2019
202
813
As a 2 year player of "Lilith's Throne F95 Thread", I can tell you the best thing about it is the daily updates consisting of jokes on Innoxia's code, update schedule, minuscule content additions, unwanted content additions, and the occasional sympathizers who are laughed out of the thread. The lore is fairly deep and easy to lose yourself in. I would say the porn content is rather lacking, but the core gameplay loop is great, which consists of writing a post about how Innoxia issued yet another apology for missing their scheduled update due to reasons such as being sick, feeling down, personal issues, or because it rained that day. Once in an eon however they slightly adjust the version number, so you write a post about how it changed fuck all and/or how it's added something stupid that only 0.001% of players asked for like a toenail fungus mechanic. It truly is a unique gaming experience you keep coming back to.

Even after 7 years players still play "Lilith's Throne F95 Thread", which should give you an idea of how dedicated the fanbase is.

Given the frequent update schedule and fun factor, I would rate it 5/5.
 

Draupnir7

Active Member
Sep 3, 2020
626
900
It is the fated day of 'next Sunday'.
My money is on a partial update, but I remain optimistic for the full update.
Because it makes me laugh harder when I am wrong.
 

GammaXai

Active Member
Oct 5, 2018
679
348
>Still working on it
I cant fathom how someone would prefer sitting around doing nothing for months on end and do bare minimum to get something out, I'd be clawing at my scalp whenever I don't work on something for at least a day despite needing an actual break from working so much
It is the echo chamber, I won't fault someone for saying fourteen hours of screen time is too much I can't work any more today but I also don't join the echo chamber in telling Inno to watch show or play game for fourteen hours in a day when she should be using the screen tolerance to work.
 
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4.10 star(s) 123 Votes