Loliphile

Newbie
Apr 26, 2017
28
92
The game used to have an issue which would create error logs around 20GB in size, has this issue been resolved? and if not is there a workaround?
I fixed it in my modified version, however I have no pushed that feature to the main official branch, since I didn't think it was that important.

Given logs that big are the cause of broken mods, meaning it's on the user to remove the buggy mod, rather than sweeping the issue under the rug.
 

StKein

New Member
May 20, 2023
8
3
So nyan's apartment in just not on the map anymore, like its time for the restaurant date but its just not there
Weird. Once you've unlocked it, it should be there, one tile to the left from the shopping arcade entrance.

The game used to have an issue which would create error logs around 20GB in size, has this issue been resolved? and if not is there a workaround?
Haven't encountered this issue during two playthroughs, so it probably got fixed at some point.
 

Joekickballs

Newbie
Jun 4, 2018
30
12
When i talk with nyan the option for the restaurant date is there, its just greyed out, saying it must be done on a friday or saturday, however her apartment is not there despite unlocking it beofre and being at max relationship for the time
 

sgb3

Member
Dec 14, 2019
466
887
I remember trying that modded version before and dropping it because it ignores many of the configuration options. Tried the latest version and it has the exact same problem. I turn off slovenly speech, piercings, and characters over early 40s and so far it has generated two NPCs that were slovenly and pierced, and a third that is 51 years old.
 
Last edited:

Loliphile

Newbie
Apr 26, 2017
28
92
I remember trying that modded version before and dropping it because it ignores many of the configuration options. Tried the latest version and it has the exact same problem. I turn off slovenly speech, piercings, and characters over early 40s and so far it has generated two NPCs that were slovenly and pierced, and a third that is 51 years old.
That's strange never had that reported before, so I have no idea what you're talking about.
I've generated 2.1 million characters, and none of them have ignored settings.

I have found some cases where Innoxia forces Slovenly, and I did find 3 cases where it doesn't check the property value, I will be fixing those now.

But I can't fix something if nobody tells me something is broken.

As for the ages you'd have to make sure you set spawn rates to 0 of each gender of the age categories you're wanting to disable, not just the one gender. It took me quite a while to ensure every single randomly generated character actually followed the AgeCategory preferences, as innoxia's code actually doesn't use it at all.
 
Last edited:
  • Like
Reactions: DarthSion98

Loliphile

Newbie
Apr 26, 2017
28
92
Weird. Once you've unlocked it, it should be there, one tile to the left from the shopping arcade entrance.


Haven't encountered this issue during two playthroughs, so it probably got fixed at some point.
That's an issue caused by outdated/poorly made mods (the ones that go in /res/mods/) when the game tries to read them it throws an error every single try.

Like this 20GB log I received, this has been fixed in my version, but not Official Branch 1737140633405.png
 
  • Like
Reactions: DarthSion98

sgb3

Member
Dec 14, 2019
466
887
That's strange never had that reported before, so I have no idea what you're talking about.
I've generated 2.1 million characters, and none of them have ignored settings.

I have found some cases where Innoxia forces Slovenly, and I did find 3 cases where it doesn't check the property value, I will be fixing those now.

But I can't fix something if nobody tells me something is broken.

As for the ages you'd have to make sure you set spawn rates to 0 of each gender of the age categories you're wanting to disable, not just the one gender. It took me quite a while to ensure every single randomly generated character actually followed the AgeCategory preferences, as innoxia's code actually doesn't use it at all.
Fair enough, though I haven't seen you posting here before and didn't know how to report it.
As for the Slovenly issue it feels like turning it 'off' in this mod *increases* the rate it gets used. Like if I play the vanilla version maybe 1 in 20 NPCs have it. In this mod version it seems like 1 in 3 have it.

As for age, I think there's more going on than that. I have the maximum age slider in Mod Options set to 42, and 'Early Forties' in the regular Age Preferences section set to minimal. My game quite frequently generates NPCs older than 42.
 

bean3b

Newbie
Jul 13, 2019
60
53
Not sure why but in the Lolilith version it seems sleep grape is not working, NPC's simply don't do it even when all the per-requisits are met. Might be I missed something but I'm not sure.

I turned on "use you" and "grape" in the permissions tab, and even verified they had the correct fetishes to meet the flags but for whatever reason they simply don't.

I'm still testing the options to see if maybe I didn't tick something but I can't tell if it's simply disabled or bugged.
 

Loliphile

Newbie
Apr 26, 2017
28
92
Fair enough, though I haven't seen you posting here before and didn't know how to report it.
As for the Slovenly issue it feels like turning it 'off' in this mod *increases* the rate it gets used. Like if I play the vanilla version maybe 1 in 20 NPCs have it. In this mod version it seems like 1 in 3 have it.

As for age, I think there's more going on than that. I have the maximum age slider in Mod Options set to 42, and 'Early Forties' in the regular Age Preferences section set to minimal. My game quite frequently generates NPCs older than 42.
Oh I see the issue, will be fixed in 107... Thank you. The getAge() function is adding minimum age to the chrono-age of the character, of which is how , whereas I generate the age directly.
 

Loliphile

Newbie
Apr 26, 2017
28
92
Not sure why but in the Lolilith version it seems sleep grape is not working, NPC's simply don't do it even when all the per-requisits are met. Might be I missed something but I'm not sure.

I turned on "use you" and "grape" in the permissions tab, and even verified they had the correct fetishes to meet the flags but for whatever reason they simply don't.

I'm still testing the options to see if maybe I didn't tick something but I can't tell if it's simply disabled or bugged.
You even have non-con enabled?
As far as I can tell that's the only restriction you didn't list

Actually I was going to share the requirements exactly to a T, but I cannot find sleep sex with player at all in the code, well slave initiated anyway. Are you sure it's supposed to be in?

Stand Corrected, I was trying to find it off of "Use You" permissions, I found it on "grape" permissions

Requirements
slave.getSlaveJob(hour) == SlaveJob.BEDROOM
&& slave.hasSlavePermissionSetting(SlavePermissionSetting.SEX_INITIATE_PLAYER)
&& slave.isAttractedTo(Main.game.getPlayer())
&& slave.hasStatusEffect(StatusEffect.PENT_UP_SLAVE)

and requires Non-con, and "grape"

To clean up it requires

Them to be assigned to bedroom at the time you're sleeping
Non-Con to be enabled
"Grape" to be enabled
They need to be attracted to you
They need to be Pent Up
They need "use you" permission
 
Last edited:

Loliphile

Newbie
Apr 26, 2017
28
92
And I have validated it works, however the current "Pent Up" setting is reversed in mod options, that will be fixed in 107 as well.
1737155608939.png
Which I will be releasing in less than an hour


My Modded Version 107 is out
  • Fixed Some Settings
    • Enable Pentup was reversed, now it enables the Pent Up status effect when ON
    • Enable Piercings was doing nothing, now it enables piercings when on (default) and disables when off
    • Renamed No Negatives to No Negative Room Modifiers
    • Enable Slovenly now properly disables Slovenly from spawning on NPCs when turned off
    • Renamed Wake Affection Loss to "Remove Wake Affection Loss", ensured it worked and added it to some cases that weren't there previously
  • Fixed AgeCategories not appropriately adjusting their returned random ages by Minimum Age to account for getAge() adding minimum age
  • Reduced Redundant Error Log Information Lines.
  • Re-Added Inkscape's Gradient Mesh support for SVG's
 
Last edited:

bean3b

Newbie
Jul 13, 2019
60
53
Aaaaaaah so that was the confusion, it did feel weird.

Thanks for addressing it! I probably wouldn't have been able to make it work without realizing how specific it needed to be.
 

bean3b

Newbie
Jul 13, 2019
60
53
I'm honestly hoping for some properly fleshed out fetishes like Hypnotism, I'm aware of the psychedelic mechanic but for hypnotism it would be more along the lines of being afflicted with induced sleep or cause some kind of illusion, like being convinced your petrified or simply unable to resist your opponent. For the sleep part, could probably modify Heavy Sleeper so that if its hypnotically induced you don't awaken to being penetrated during the sex scene.

Let's say it's a spell that during combat, has to be cast multiple times to build up a debuff. It'd drop off over time if not kept up. If it reaches 100% the battle auto-ends and goes into a sex scene.

Now that I think about it I'm kinda surprised it's not already in the game, given Succubi would have the ability to create illusions and use hypnosis. It's not like they'd care if you were awake or not anyway.

EDIT: Correction, you would awaken to having your mouth penetrated as it is right now, but with the above mentioned idea that'd be nullified maybe?
 

Loliphile

Newbie
Apr 26, 2017
28
92
there's like two other guys working on it, one in gdscript, the other in c#, i suggest you try contacting them
My project is not a port of LT to godot, it's a completely new game that aims to be content competitive with LT, and has been in development off and on for 4 years. It would already be out if it wasn't for my living conditions being extremely shaky at best.

I am not interested in porting the game to Godot, Java is a better language for this project due to how the data structures are, no language beats Java in dynamic data, that's why it's used by everyone from Ebay to Netflix to Commercial Chemistry and Physics software. Hell even Google Docs, Sheets etc.. are written in java.
The backend of just about everything is Java, Big Data loves Java
 
Last edited:

Draupnir7

Active Member
Sep 3, 2020
629
906
which is the best money farm?
There are plenty of posts talking about the methods and their benefits and problems, but the rough summary is:

Slavery (the general favorite)
Beat people up and then immediately make their life even worse.
+ nets a lot of money in bursts, demons and mythical beings net at least 50k a head
+ some bonus income from selling loot
+ can start right from the get-go with the 5k start-of-game bootstrap
+ 'sample the goods' for free essence for enchanting
+ fighting = experience = levels, and after a point basically nothing can touch you
- takes all of the 5k start-of-game bootstrap
- you start as a human and may get your ass beat by stat-boosted furries
- I am not entirely sure, but I am fairly certain that slaves you sell are still somewhere in the game files, bloating the folder
- strict focus on combat and expedience can take you out of the gooning headspace, unless you are into that
Give yourself the Bondage Applier fetish to reduce the cost of bondage-related enchantments, slave collars are about 11k per and not worth it. Just pick the cheapest clothing item your target has, enchant that to enslave them, and put it back on them.

TF potion flipping (my favorite)
'Juice That Makes You Cum Super Hard' as a business model.
+ maybe second-quickest method, each session of this can take less than 15 minutes of in-game time
+ fluid-based TF enchantments are free with three Water spells
+ can start right from the get-go with the 5k start-of-game bootstrap
+ can be bootstrapped from a single combat encounter if you are somehow out of money
- relies mainly on Ralph's stock
- takes a good amount of time and a LOT of clicking to set up
- a lot of clicking for each session - USE THE RECIPE SAVES
Give yourself the Transformer fetish to reduce the essence cost of the first few TF items you make for this method. Just apply one random TF option, any more than that are heavily diminished returns. One essence (60 flames at cheapest) turns a cheap food item (11 flames at cheapest) into about 600 flames.
Once you have three Water spells, set up recipes for as many food items as you feel like that are nothing but 100 of the same max-rank fluid-related TF effects, like volume or regeneration. The end result of all this preparation is a low-end of 500k per in-game day, and the rest of that day is yours, if that matters to you.

Milking (the old favorite, was nerfed a while back)
'Hucow' is easily the most uncomfortable word I have ever heard.
+ almost completely passive
+ even post-nerf it still works
+- pays for itself, but room upkeep is still a thing
- takes up mansion rooms
- takes up even more now if you want the old output
The OG money-making method, and a strange fusion of the other two. Cowgirls are the obvious choice, but any species (and genital assortment) works. Add effects like Psychoactive and Addictive to your livestock's fluids to boost income. After it has been set up, the hardest part of this method is claiming your profits from any room in the mansion.

You will probably wind up using some mix of these methods.

If you are also looking for a rollout:
Your first purchase should be the prostitution loicense from the Angel's Kiss. Do the first couple story quests and some side objectives until you hit level 3, then acquire the Orgasmic Level Drain perk, right down the middle. Head to the brothel's upper floor and, perhaps literally, suck the experience out of your customers for easy levels. Three customers will give you your money back, at which point you can get the slavery loicense from Finch in Slaver Alley or you can head to the mall to raid Ralph's store for food and Vicky's for essence. After that, the world is your oyster-girl.
 
Last edited:

CaptainBipto

Active Member
Sep 20, 2018
959
941
There are plenty of posts talking about the methods and their benefits and problems, but the rough summary is:

Slavery (the general favorite)
Beat people up and then immediately make their life even worse.
+ nets a lot of money in bursts, demons and mythical beings net at least 50k a head
+ some bonus income from selling loot
+ can start right from the get-go with the 5k start-of-game bootstrap
+ 'sample the goods' for free essence for enchanting
+ fighting = experience = levels, and after a point basically nothing can touch you
- takes all of the 5k start-of-game bootstrap
- you start as a human and may get your ass beat by stat-boosted furries
- I am not entirely sure, but I am fairly certain that slaves you sell are still somewhere in the game files, bloating the folder
- strict focus on combat and expedience can take you out of the gooning headspace, unless you are into that
Give yourself the Bondage Applier fetish to reduce the cost of bondage-related enchantments, slave collars are about 11k per and not worth it. Just pick the cheapest clothing item your target has, enchant that to enslave them, and put it back on them.

TF potion flipping (my favorite)
'Juice That Makes You Cum Super Hard' as a business model.
+ maybe second-quickest method, each session of this can take less than 15 minutes of in-game time
+ fluid-based TF enchantments are free with three Water spells
+ can start right from the get-go with the 5k start-of-game bootstrap
+ can be bootstrapped from a single combat encounter if you are somehow out of money
- relies mainly on Ralph's stock
- takes a good amount of time and a LOT of clicking to set up
- a lot of clicking for each session - USE THE RECIPE SAVES
Give yourself the Transformer fetish to reduce the essence cost of the first few TF items you make for this method. Just apply one random TF option, any more than that are heavily diminished returns. One essence (60 flames at cheapest) turns a cheap food item (11 flames at cheapest) into about 600 flames.
Once you have three Water spells, set up recipes for as many food items as you feel like that are nothing but 100 of the same max-rank fluid-related TF effects, like volume or regeneration. The end result of all this preparation is a low-end of 500k per in-game day, and the rest of that day is yours, if that matters to you.

Milking (the old favorite, was nerfed a while back)
'Hucow' is easily the most uncomfortable word I have ever heard.
+ almost completely passive
+ even post-nerf it still works
+- pays for itself, but room upkeep is still a thing
- takes up mansion rooms
- takes up even more now if you want the old output
The OG money-making method, and a strange fusion of the other two. Cowgirls are the obvious choice, but any species (and genital assortment) works. Add effects like Psychoactive and Addictive to your livestock's fluids to boost income. After it has been set up, the hardest part of this method is claiming your profits from any room in the mansion.

You will probably wind up using some mix of these methods.

If you are also looking for a rollout:
Your first purchase should be the prostitution license from the Angel's Kiss. Do the first couple story quests and some side objectives until you hit level 3, then acquire the Orgasmic Level Drain perk, right down the middle. Head to the brothel's upper floor and, perhaps literally, suck the experience out of your customers for easy levels. Three customers will give you your money back, at which point you can get the slavery license from Finch in Slaver Alley or you can head to the mall to raid Ralph's store for food and Vicky's for essence. After that, the world is your oyster-girl.
For myself, the best part about the TF potion flipping is the fact that once you create those recipes AND save them, the recipe is available on any character that you make.
Once you have those 3 water spells and the recipes created, it is stupid easy to crank out 500k-800k flames in a rather short period of time.
 

jujuteux

Newbie
Oct 22, 2017
27
29
I am not interested in porting the game to Godot, Java is a better language for this project due to how the data structures are, no language beats Java in dynamic data, that's why it's used by everyone from Ebay to Netflix to Commercial Chemistry and Physics software. Hell even Google Docs, Sheets etc.. are written in java.
The backend of just about everything is Java, Big Data loves Java
I'd disagree, while it IS dynamic, the only thing godot lacks is anonymous classes and i'm currently coding that into the engine as a PR
Big Data-wise, i've actually found myself to like godot much more in that regard because treating GBs worth of CSVs ends up being more reliable if not even faster
one of the biggest problems with LT is:
-multithreading ends up being slower even with some of the larger tasks you could split in java, whereas godot can be faster in multithreading tasks with vastly fewer members
-a ton of the code checks conditions every turn when they could be event-based, only triggering when a tracked variable or flag is changed, which is piss-easy in godot
-modding in godot is nearly like typescript, where you can edit and update code without having to restart, one of the porters is even adding a git-style system for modding, where mods can patch the code amongst other things, either using a .gd file of the same name to flat out replace, or a patching file that uses some simplified regex-based interface to seek parts of the code at certain positions and inject, modify or delete targetted lines
 
4.10 star(s) 124 Votes