- Aug 4, 2017
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The game used to have an issue which would create error logs around 20GB in size, has this issue been resolved? and if not is there a workaround?
I fixed it in my modified version, however I have no pushed that feature to the main official branch, since I didn't think it was that important.The game used to have an issue which would create error logs around 20GB in size, has this issue been resolved? and if not is there a workaround?
Weird. Once you've unlocked it, it should be there, one tile to the left from the shopping arcade entrance.So nyan's apartment in just not on the map anymore, like its time for the restaurant date but its just not there
Haven't encountered this issue during two playthroughs, so it probably got fixed at some point.The game used to have an issue which would create error logs around 20GB in size, has this issue been resolved? and if not is there a workaround?
That's strange never had that reported before, so I have no idea what you're talking about.I remember trying that modded version before and dropping it because it ignores many of the configuration options. Tried the latest version and it has the exact same problem. I turn off slovenly speech, piercings, and characters over early 40s and so far it has generated two NPCs that were slovenly and pierced, and a third that is 51 years old.
That's an issue caused by outdated/poorly made mods (the ones that go in /res/mods/) when the game tries to read them it throws an error every single try.Weird. Once you've unlocked it, it should be there, one tile to the left from the shopping arcade entrance.
Haven't encountered this issue during two playthroughs, so it probably got fixed at some point.
Fair enough, though I haven't seen you posting here before and didn't know how to report it.That's strange never had that reported before, so I have no idea what you're talking about.
I've generated 2.1 million characters, and none of them have ignored settings.
I have found some cases where Innoxia forces Slovenly, and I did find 3 cases where it doesn't check the property value, I will be fixing those now.
But I can't fix something if nobody tells me something is broken.
As for the ages you'd have to make sure you set spawn rates to 0 of each gender of the age categories you're wanting to disable, not just the one gender. It took me quite a while to ensure every single randomly generated character actually followed the AgeCategory preferences, as innoxia's code actually doesn't use it at all.
Oh I see the issue, will be fixed in 107... Thank you. The getAge() function is adding minimum age to the chrono-age of the character, of which is howFair enough, though I haven't seen you posting here before and didn't know how to report it.
As for the Slovenly issue it feels like turning it 'off' in this mod *increases* the rate it gets used. Like if I play the vanilla version maybe 1 in 20 NPCs have it. In this mod version it seems like 1 in 3 have it.
As for age, I think there's more going on than that. I have the maximum age slider in Mod Options set to 42, and 'Early Forties' in the regular Age Preferences section set to minimal. My game quite frequently generates NPCs older than 42.
You even have non-con enabled?Not sure why but in the Lolilith version it seems sleep grape is not working, NPC's simply don't do it even when all the per-requisits are met. Might be I missed something but I'm not sure.
I turned on "use you" and "grape" in the permissions tab, and even verified they had the correct fetishes to meet the flags but for whatever reason they simply don't.
I'm still testing the options to see if maybe I didn't tick something but I can't tell if it's simply disabled or bugged.
there's like two other guys working on it, one in gdscript, the other in c#, i suggest you try contacting them2.) I am currently working on another project on the side to be a functional replacement to LT written in Godot
My project is not a port of LT to godot, it's a completely new game that aims to be content competitive with LT, and has been in development off and on for 4 years. It would already be out if it wasn't for my living conditions being extremely shaky at best.there's like two other guys working on it, one in gdscript, the other in c#, i suggest you try contacting them
There are plenty of posts talking about the methods and their benefits and problems, but the rough summary is:which is the best money farm?
For myself, the best part about the TF potion flipping is the fact that once you create those recipes AND save them, the recipe is available on any character that you make.There are plenty of posts talking about the methods and their benefits and problems, but the rough summary is:
Slavery (the general favorite)
Beat people up and then immediately make their life even worse.
+ nets a lot of money in bursts, demons and mythical beings net at least 50k a head
+ some bonus income from selling loot
+ can start right from the get-go with the 5k start-of-game bootstrap
+ 'sample the goods' for free essence for enchanting
+ fighting = experience = levels, and after a point basically nothing can touch you
- takes all of the 5k start-of-game bootstrap
- you start as a human and may get your ass beat by stat-boosted furries
- I am not entirely sure, but I am fairly certain that slaves you sell are still somewhere in the game files, bloating the folder
- strict focus on combat and expedience can take you out of the gooning headspace, unless you are into that
Give yourself the Bondage Applier fetish to reduce the cost of bondage-related enchantments, slave collars are about 11k per and not worth it. Just pick the cheapest clothing item your target has, enchant that to enslave them, and put it back on them.
TF potion flipping (my favorite)
'Juice That Makes You Cum Super Hard' as a business model.
+ maybe second-quickest method, each session of this can take less than 15 minutes of in-game time
+ fluid-based TF enchantments are free with three Water spells
+ can start right from the get-go with the 5k start-of-game bootstrap
+ can be bootstrapped from a single combat encounter if you are somehow out of money
- relies mainly on Ralph's stock
- takes a good amount of time and a LOT of clicking to set up
- a lot of clicking for each session - USE THE RECIPE SAVES
Give yourself the Transformer fetish to reduce the essence cost of the first few TF items you make for this method. Just apply one random TF option, any more than that are heavily diminished returns. One essence (60 flames at cheapest) turns a cheap food item (11 flames at cheapest) into about 600 flames.
Once you have three Water spells, set up recipes for as many food items as you feel like that are nothing but 100 of the same max-rank fluid-related TF effects, like volume or regeneration. The end result of all this preparation is a low-end of 500k per in-game day, and the rest of that day is yours, if that matters to you.
Milking (the old favorite, was nerfed a while back)
'Hucow' is easily the most uncomfortable word I have ever heard.
+ almost completely passive
+ even post-nerf it still works
+- pays for itself, but room upkeep is still a thing
- takes up mansion rooms
- takes up even more now if you want the old output
The OG money-making method, and a strange fusion of the other two. Cowgirls are the obvious choice, but any species (and genital assortment) works. Add effects like Psychoactive and Addictive to your livestock's fluids to boost income. After it has been set up, the hardest part of this method is claiming your profits from any room in the mansion.
You will probably wind up using some mix of these methods.
If you are also looking for a rollout:
Your first purchase should be the prostitution license from the Angel's Kiss. Do the first couple story quests and some side objectives until you hit level 3, then acquire the Orgasmic Level Drain perk, right down the middle. Head to the brothel's upper floor and, perhaps literally, suck the experience out of your customers for easy levels. Three customers will give you your money back, at which point you can get the slavery license from Finch in Slaver Alley or you can head to the mall to raid Ralph's store for food and Vicky's for essence. After that, the world is your oyster-girl.
I'd disagree, while it IS dynamic, the only thing godot lacks is anonymous classes and i'm currently coding that into the engine as a PRI am not interested in porting the game to Godot, Java is a better language for this project due to how the data structures are, no language beats Java in dynamic data, that's why it's used by everyone from Ebay to Netflix to Commercial Chemistry and Physics software. Hell even Google Docs, Sheets etc.. are written in java.
The backend of just about everything is Java, Big Data loves Java