- Dec 3, 2017
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They don't spawn as random encounters, and one of updates moved the once-easily accessible dragon mutagens into new area and locked behind side quest.so were can i find dragon girls? i can't find any.
They don't spawn as random encounters, and one of updates moved the once-easily accessible dragon mutagens into new area and locked behind side quest.so were can i find dragon girls? i can't find any.
Aside from what the guy above said in that they're locked behind a quest, the only other way is to make a fresh character, enter the debug menu, and changing their race from the default human to whatever type of dragon-morph there is. And then export the character so you can then import them from the slave auction and buy them off.so were can i find dragon girls? i can't find any.
so were can i find dragon girls? i can't find any.
You don't necessarily need to import a character to do so, the slime transform trick works for dragons too, although it takes some setup:Aside from what the guy above said in that they're locked behind a quest, the only other way is to make a fresh character, enter the debug menu, and changing their race from the default human to whatever type of dragon-morph there is. And then export the character so you can then import them from the slave auction and buy them off.
The problem isn't the choice of programming language, it's the way it was (ab)used.If anyone's doing this theoretical spiritual successor, please for the love of god use a good engine and not Java.
As someone who experienced the joys of nuking entire system by loading incorrect register value, I dare say there's a reason assembly is not widely used nowadays.I imagine most here might already know this fun tidbit, but Rollercoaster Tycoon was coded in Assembly with a smidge of C.
I would like to remind here that LT runs a heavy GUI framework called JavaFX... only to display a webpage, with one of the slowest HTML engines in the world. Of course it lags.The problem isn't the choice of programming language, it's the way it was (ab)used.
And that's just one of the several runtime layers because Inno.I would like to remind here that LT runs a heavy GUI framework called JavaFX... only to display a webpage, with one of the slowest HTML engines in the world. Of course it lags.
Didn't know about the canister trick though it's one I wouldn't aim for since I go for a run in having 0 corruption. That said, I didn't know about the Angel Nectars reducing them, especially since I never actually read about them compared to just getting physical related food items to make health potions out of.You don't necessarily need to import a character to do so, the slime transform trick works for dragons too, although it takes some setup:
As a side note, you'll get a lot of corruption doing this in any meaningful quantity: using a biojuice canister on others gives you a flat 10 corruption, while the flesh conversion potion will also give a small amount if you don't have the Transformer fetish and your corruption isn't already pretty high. This is a good way to hit 100 corruption for the demon transformation once you wrap up the Dominion leg of the main quest.
- Get at least two Biojuice canisters. The most reliable way to do this is to fight slimes in the brown Submission Tunnels tiles with "Transformer" in Fetish Preferences set to Always, in which 1-3 will spawn on each slime you fight. Note that you'll have to open their inventory and manually take it off of them.
- Enchant one of the canisters to turn it into a potion that turns body material to flesh. This is the only enchantment option for a biojuice canister.
- Get any random idiot to be at your mercy, such as beating up a random street idiot or chatting up one of your slaves.
- Open their inventory and feed them a biojuice canister, turning them into a slime.
- Leave that menu and command them to transform, then turn them into a dragon: past setting all of their core body parts and any desired genitals you want on them into Dragon, you'll also need to give them Dragon wings, otherwise they'll be a drake. Note that for slaves you'll need to unequip their slave collar temporarily, as by default they block self-transformations.
- Open their inventory again and feed your victim the flesh conversion potion to un-slime them. If successful, your test subject will now be a greater dragon-morph.
If this corruption is undesirable, however, you can enchant Angel's Nectars to reduce corruption and consume them.
Also: this method works on yourself, in case you want to become a dragon.
And that's just one of the several runtime layers because Inno.![]()
whats worse is that it isnt only used for the main display area if i remember correctly you have i think 5 webviews in total. (yes they use a webview to draw the buttons).I would like to remind here that LT runs a heavy GUI framework called JavaFX... only to display a webpage, with one of the slowest HTML engines in the world. Of course it lags.
Precisely. The various Java classes basically shove HTML into the DOM and hook onto the various event handlers, then do a bunch of voodoo magic to pass data around. Considering what JavaFX is capable of on its own it's extremely wasteful. I don't think having the content pane as a WebView is a terrible idea, but there's no reason for everything else to be set up like that.whats worse is that it isnt only used for the main display area if i remember correctly you have i think 5 webviews in total. (yes they use a webview to draw the buttons).
correct, They could have taken a page from CoC1 where only the mainview panel is a "webview". and everything else is "native"I think it's kind of easy for a lot of people to forget that Java is used quite heavily in high throughput enterprise scenarios (not to mention a mixture of Java and Kotlin being the core of JetBrains IDEs, which are quite fast!). The JVM is quite performant, but when one's only exposure to it is Lilith's Throne and Minecraft it's easy to see why its reputation among casual users isn't so stellar.
Precisely. The various Java classes basically shove HTML into the DOM and hook onto the various event handlers, then do a bunch of voodoo magic to pass data around. Considering what JavaFX is capable of on its own it's extremely wasteful. I don't think having the content pane as a WebView is a terrible idea, but there's no reason for everything else to be set up like that.
Is there a difference between Lesser Dragon-Morph and Greater Dragon-Morph? The trait that accompanies both doesn't change between them. (I know they're different from drake)You don't necessarily need to import a character to do so, the slime transform trick works for dragons too, although it takes some setup:
- Leave that menu and command them to transform, then turn them into a dragon: past setting all of their core body parts and any desired genitals you want on them into Dragon, you'll also need to give them Dragon wings, otherwise they'll be a drake. Note that for slaves you'll need to unequip their slave collar temporarily, as by default they block self-transformations.
- Open their inventory again and feed your victim the flesh conversion potion to un-slime them. If successful, your test subject will now be a greater dragon-morph.
Other than aesthetics, no.Is there a difference between Lesser Dragon-Morph and Greater Dragon-Morph? The trait that accompanies both doesn't change between them. (I know they're different from drake)
I was just checking that, as I was asking the same question myself.it is time for "abandoned" status?![]()
that will probably come out in 2030 if we are luckyStill waiting for 0.5
As of tomorrow, it will have been 3 months since even the blog has been updated, so due to this site's rules it may be marked abandoned soon. i.e. expect a "hey guys, still alive. I swear I'm working on it" in the next few daysthat will probably come out in 2030 if we are lucky
what's the quest?They don't spawn as random encounters, and one of updates moved the once-easily accessible dragon mutagens into new area and locked behind side quest.
I put playing this game on long hiatus after I suffered a major breakdown, so I mostly know about that from game's own changelog.what's the quest?
- Added a new NPC merchant to Elis's Farmer's Market, who also serves to gate early access to the dragon TF behind a quest.
- Added three side quests related to this NPC (with one of these quests being exclusive to silly mode).
- Ralph no longer sells dragonfruit, as this new NPC is now the one who sells it (provided his quest is completed in the best way).
I guess you're right, hopefully it's a big update.that will probably come out in 2030 if we are lucky