You can't, to permanently increase stats, you need to change race, get perks, or enchant your gear to give you those stats.hi all how do you make a potion that permantly increases physic?
You can't, to permanently increase stats, you need to change race, get perks, or enchant your gear to give you those stats.hi all how do you make a potion that permantly increases physic?
A few years I think, I don't think it's even on his list of prioritiesout of curiosity, how long has the "work in progress" perk tree remained unchanged?
Oh! That's actually some neat progress. Just tested and having some problems with getting the fetish though, seems like there are bugs with the RNG because I have "Bondage Applier" set to maximum but it's only giving me like 1 in 50ish random character generations with it. The others seem to work fine though which is weird.Only BDSM gear if they have the Bondage Applier fetish and sex toys if they have them in their inventory, and chastity devices if they have a positive Orgasm Denier affinity.
There's been a couple of minor alterations.A few years I think, I don't think it's even on his list of priorities
I believe that the maximum setting just means that they will only Like or Love the fetish, not that it will appear more often.Oh! That's actually some neat progress. Just tested and having some problems with getting the fetish though, seems like there are bugs with the RNG because I have "Bondage Applier" set to maximum but it's only giving me like 1 in 50ish random character generations with it. The others seem to work fine though which is weird.
You can cheat it by enchanting a potion with it and defeating the attacker once. Just don't remove their stuff from their inventory.Oh! That's actually some neat progress. Just tested and having some problems with getting the fetish though, seems like there are bugs with the RNG because I have "Bondage Applier" set to maximum but it's only giving me like 1 in 50ish random character generations with it. The others seem to work fine though which is weird.
They need to do clothing for characters that have performed transformations. If someone changed your gender then they should give you something to match it. And they should add some unique fetishes that only exist in the Lilith world too that can't exist in real life, for example we have cursed fucking clothing in this world, people would have a fetish for forcing cursed or blessed clothing onto other people, this fetish should exist in the game. Such clothing applications can then start forcing characters into varied and interesting predicaments outside their control using the extremely extensive amount of enchantments the game has. This adds a mechanic that has existed in roguelikes forever, it adds significantly more value to identifying items, etc etc. And it can make re-running the game significantly more interesting by adding variety to what is currently a far too predictable and mundane gameplay loop.
Honestly probably the most interesting piece of progress I've seen on the game in the last year of checking in on it. The only one that has real gameplay changing implications anyway.
No not at all, the fact you need to be able to summon and heal yourself with spells and need mana regen (or tediously use a shit ton of potions), kinda prove that Magic is the most powerful, even more so when it is the only way to solo everything with ease.There's been a couple of minor alterations.
Given that the entire combat/magic system really needs to be rebuilt from the ground up (scrapping the whole elemental theme would be a good idea IMHO), it's not really an efficient use of dev time to tweak it.
I don't have any problem with the Physical/Lust/Magic division of combat abilities but the Last Airbender elemental stuff feels really out of place. What the goal should be is a system where a player can make a viable fighter, "lust fighter" or magician. That is, a system with at least three viable builds, each promoting a different playstyle.
Currently, the best build is to focus on Physical combat, get an Elemental Companion also focused on Physical, and just spam the basic attack every round. The only reason to do something different is RP, no other build comes close.
Knowing Inno, however, she'll probably just try to "fix" the current system by nerfing Physical combat.
It's just as tedious to heal with magic, if not moreso, because you can make potions that heal for 100% without needing to boost magic stats.No not at all, the fact you need to be able to summon and heal yourself with spells and need mana regen (or tediously use a shit ton of potions), kinda prove that Magic is the most powerful, even more so when it is the only way to solo everything with ease.
I'm not seeing the need for magic, when I can do this with a basic pair of knuckle dusters and enchantment limits ENABLED (using 25 points). Meraxis and Lunexis took 1 round of combat to beat, with no magic required. The only fights I have had that lasted more than 1 round of combat were the imp gangs and succutars in the amazon city, and those took 2 rounds.No not at all, the fact you need to be able to summon and heal yourself with spells and need mana regen (or tediously use a shit ton of potions), kinda prove that Magic is the most powerful, even more so when it is the only way to solo everything with ease.
>be meI'm not seeing the need for magic, when I can do this with a basic pair of knuckle dusters and enchantment limits ENABLED (using 25 points). Meraxis and Lunexis took 1 round of combat to beat, with no magic required. The only fights I have had that lasted more than 1 round of combat were the imp gangs and succutars in the amazon city, and those took 2 rounds.
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The single healing spell in the game is a joke, it heals you for 40% of your health and consumes all 3 action points for your character. Also, if you are using 'shit tons' of potions to heal, you are doing it wrong. Enchant an Imp Brew 2x with major enhancement and you heal for 100% health and Mana AND you still have 2 actions left after that.
Magic is still very useful and can skew melee combat even more, but it isn't NEEDED to be able to beat the game.
If you're looking at the game from a purely balance perspective, magic is completely useless outside of elementals. And even then, they're not really all that useful beyond the passive buff.I'm not seeing the need for magic, when I can do this with a basic pair of knuckle dusters and enchantment limits ENABLED (using 25 points). Meraxis and Lunexis took 1 round of combat to beat, with no magic required. The only fights I have had that lasted more than 1 round of combat were the imp gangs and succutars in the amazon city, and those took 2 rounds.
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The single healing spell in the game is a joke, it heals you for 40% of your health and consumes all 3 action points for your character. Also, if you are using 'shit tons' of potions to heal, you are doing it wrong. Enchant an Imp Brew 2x with major enhancement and you heal for 100% health and Mana AND you still have 2 actions left after that.
Magic is still very useful and can skew melee combat even more, but it isn't NEEDED to be able to beat the game.
It gets worse:>be me
>enchant two katanas to have +100% melee damage, +100% physical damage
>enchant gear to have permanent 100 physique
>still somehow do less damage than fucking knuckle dusters
I agree with you 100%.If you're looking at the game from a purely balance perspective, magic is completely useless outside of elementals. And even then, they're not really all that useful beyond the passive buff.
The games complete lack of progression is a major problem, and the biggest contributor to this. You basically go from tutorial monsters to end game monsters in a single, very underwhelming step. And the player progression is equally underwhelming, you go from basically no damage to alpha striking three mobs a round.
So back to magic, why's it bad? Because it can't kill everything in a single round, and the other strategies do. Why would you ever use a spell that couldn't just instantly end the fight unless you were intentionally trying to make the game harder? It's never needed.
This game is fucked. At one point I assumed stuff like this was placeholder garbage that would get phased out, but then like 6 years went by without it being touched.
At least combat is fast, I guess. Don't have to spend much time on the weakest part of the game.
Not only does a Physical build still have a lot of Perks left over for magic (you're going to have more than enough Mana to cast the very occasional Heal), but the ability to summon an Elemental or cast Soothing Waters is a matter of money, not Perks. It's got nothing to do with your build.No not at all, the fact you need to be able to summon and heal yourself with spells and need mana regen (or tediously use a shit ton of potions), kinda prove that Magic is the most powerful, even more so when it is the only way to solo everything with ease.
When spells were OP, a bunch of them were nerfed into the dirt. Flash used to be able to perma stun multiple opponents, for example.how many things has Inno nerfed in the past?
This is all my opinion, so take it for what it's worth:how many things has Inno nerfed in the past?