- Apr 8, 2020
- 53
- 180
Nope. Were you really expecting there to be?Any news on the next update?
Honestly, the very first thing I don't get about her architecture is why it even uses nested Javascript, I mean the whole Webview thing.She seems content on just blaming Java itself, rather than blaming her lack of Java understanding. There is a reason Java is used in high end projects like Chemistry software, it's really good at managing data.
I don't know about the debugger but there is an offspring map key item at cityhall to spawn them on demand in alley squares.Is there a way to use the debugger to find my children?
Primarily on the discord, I think some of the largest authors have google drive folders.Does anyone know where I can find all the mods or a specific site for mods?
You can't change special characters. At least, not without unexpected issues. Everyone else can be changed in content settings.have any mods that creates or replaces all female/futa to male characters? or anything similar?
Yeah agree with everything you said. I've cloned the git repository with all the source code of the game and built it locally, so that I could modify things not accessible by mods. And boy is it hard to navigate the codebase! I even had to disable the Java language server in vscode as it was using 100% of my CPU (14th gen i9 with 64gb of RAM) constantly, just trying to load the thing.Honestly, the very first thing I don't get about her architecture is why it even uses nested Javascript, I mean the whole Webview thing.
I'm trying to make my own prototype of the game in this genre, and after experimenting with JavaFX I understood that this approach of JavaFX Webview by mixing Java and HTML/Javascript is weird imo. Like, if you wanna use html/js stack as they do, then do everything in js/ts, maybe with any suitable framework, and deploy either directly in the browser or as an app with Electron.
Otherwise, there are a couple of libraries for Java for game development. For example, there's FXGL, a superset of JavaFX designed to make games. Or the one I use, LibGDX, which I think is so good compared to plain Java/JavaFX as it has many community libraries, like a couple of ECS libraries, and cool libs for text formatting.
Don't get me wrong, they can choose whatever architecture design they wish, it's totally up to them, but when I simply tried to run a debugger to see how the game works, I was a little confused, and then after I saw that most classes thousands of lines, and some are 10k+, like GameCharacter a 30k, I got even more confused - how do they even navigate over all of that... maintaining such code base is probably uneasy thing to do ngl.
2 months later...I'm gonna release these 3 lines of code that I've been working on for the past weeks no matter which state it's in
Highlights of what's new (off the top of my head):Ngl, I forgot this game existed. It's been about two years... I wonder how much it's change.
Based on the generally senitment here, I should forget for another 2-3 decades so that I can have maybe an extra hour or 2 of new content but I'll still give it a try.
"Sorry guys, I procrastinated and allowed myself to feel bad about it, so I procrastinated again and felt bad for that too."Jesus crisis, are you for real Inno? Somebody throw this woman off a cliff already lol