As a foreword, I played this game right after Eclipse Knight Saga, so my opinion is heavily influenced by that.
The game really shows its age. RPGM VXA feels janky now, art is rougher and less animated, balance and combat are less polished.
If it existed in a vacuum, I could easily recommend it, but you'd be much better off playing one of the newer titles first and only checking this one out if you enjoy the setting/H-themes/art.
Characters and setting are just as enjoyable as the later entries. I might be mildly biased, as at times I was literally seeing a familiar character's backstory play out, but it should work both ways, while worldbuilding and comedy stand on their own.
H-scenes are good, you can expect the same quality as the example images from every scene. One complaint would be that there could be more variety. While this dev's works are always "Tentacles/Sex machines/Futa", newer games get more creative with each of those directions. There are still a lot of good and unusual scenes though.
As a JRPG it's firmly above average, but not exceptional.
Combat is pretty standard in many ways, with biggest changes being the front/back formation system and a much higher emphasis on element typing. While it's trying to be unique, I found front/back system to be more restrictive than fun, while enemy attacks don't seem to care about it at all.
I'm also not a fan of balance. Early on, most characters have absolutely dogshit skills. Then you level up, get some of the powerful characters, and end up steamrolling most bosses. If you turn up the difficulty, you just turn into glass cannons. At one point you get a massive power spike (to the point that all weapons you painstakingly crafted and don't even have materials for are outclassed by stuff in shops). But enemies become much tankier, so you either slowly grind at them (on normal) or still get 1-2shot (on hard)
You're also forced to use your MC (whose class you blindly select at the beginning, sometimes ending up stuck having a very inappropriate unit against a boss, like a bow user forced to be a healbot because a boss is completely immune to physical attacks), which wasn't an issue in EKS.
The game really shows its age. RPGM VXA feels janky now, art is rougher and less animated, balance and combat are less polished.
If it existed in a vacuum, I could easily recommend it, but you'd be much better off playing one of the newer titles first and only checking this one out if you enjoy the setting/H-themes/art.
Characters and setting are just as enjoyable as the later entries. I might be mildly biased, as at times I was literally seeing a familiar character's backstory play out, but it should work both ways, while worldbuilding and comedy stand on their own.
H-scenes are good, you can expect the same quality as the example images from every scene. One complaint would be that there could be more variety. While this dev's works are always "Tentacles/Sex machines/Futa", newer games get more creative with each of those directions. There are still a lot of good and unusual scenes though.
As a JRPG it's firmly above average, but not exceptional.
Combat is pretty standard in many ways, with biggest changes being the front/back formation system and a much higher emphasis on element typing. While it's trying to be unique, I found front/back system to be more restrictive than fun, while enemy attacks don't seem to care about it at all.
I'm also not a fan of balance. Early on, most characters have absolutely dogshit skills. Then you level up, get some of the powerful characters, and end up steamrolling most bosses. If you turn up the difficulty, you just turn into glass cannons. At one point you get a massive power spike (to the point that all weapons you painstakingly crafted and don't even have materials for are outclassed by stuff in shops). But enemies become much tankier, so you either slowly grind at them (on normal) or still get 1-2shot (on hard)
You're also forced to use your MC (whose class you blindly select at the beginning, sometimes ending up stuck having a very inappropriate unit against a boss, like a bow user forced to be a healbot because a boss is completely immune to physical attacks), which wasn't an issue in EKS.