RPGM Liora's Price of Dignity [v0.1.0 Prerelease] [aura-dev]

aura-dev

Active Member
Game Developer
Mar 1, 2021
913
2,246
...cuz....it was requested....and shared.....those are the rules of the site.....
I don't care about it being leaked itself but now all those crybabies will go wah wah 0.000001 bad dev patreon scam wah wah.
At least pick screenshots to show the tech of the tech demo. (The Contract System)

I'm not going to request ownership of the thread until it has reached the point of a 0.1.0 release and it has a proper free demo on itch.io.
 

AngelGrace

Member
Nov 1, 2022
119
179
That said, maybe the damn genre is corrupting me because I still might give it a test play.
9sn2y1.jpg
I am legitimately trying not to create a wall here. I suppose I could just not post a meme but I'm not sure if I like the person that would make me.
 

Frumi

Member
Apr 1, 2019
338
1,415
Related patreon posts for those who want to know wtf this game is about (they are all public)
The initial concept post sound great so far.
So, if i understood your Concept post right. The player is meant to have a challenge (playtime length + Money) to protect his girlfriend from the advances of the antagonist? This means it won't be impossible to prevent NTR in this game (aka: the NTR is avoidable?)?

I do like the challange aspect and the Money management thingy from the increasing costs of the Treatment for the Protagonist.
Of course i would like if the player could be rewarded in some way for being good (like the antagonist would if MC can't keep up) to give the player some motivation to get/keep things on the right track.

Since it's really early in development i'd understand if you can't give a definitive answer to my question above right now, in which case i'd like to ask you if you could keep us informed about this topic in this thread too (or in OP if you get ownership at some point). I was just going by that in your last game a Good/Pure run was possible too if i got that right. So i kinda got my hope up for a challenging but rewarding game right now, or something like that.
 
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aura-dev

Active Member
Game Developer
Mar 1, 2021
913
2,246
The initial concept post sound great so far.
So, if i understood your Concept post right. The player is meant to have a challenge (playtime length + Money) to protect his girlfriend from the advances of the antagonist? This means it won't be impossible to prevent NTR in this game (aka: the NTR is avoidable?)?

I do like the challange aspect and the Money management thingy from the increasing costs of the Treatment for the Protagonist.
Of course i would like if the player could be rewarded in some way for being good (like the antagonist would if MC can't keep up) to give the player some motivation to get/keep things on the right track.

Since it's really early in development i'd understand if you can't give a definitive answer to my question above right now, in which case i'd like to ask you if you could keep us informed about this topic in this thread too (or in OP if you get ownership at some point). I was just going by that in your last game a Good/Pure run was possible too if i got that right. So i kinda got my hope up for a challenging but rewarding game right now, or something like that.
The player assumes the role of the heroine, otherwise it mostly seems correct.
You gain time (e.g. antagonist cooperating in battle / dungeon crawling) or just straight up money in exchange for trigger conditions that force events with the antagonist. Even with said trigger conditions, it's still possible to avoid any events with him by not meeting the trigger conditions.

image_20250419_001430.png

Either by not meeting the trigger condition at all or by restricting it to a certain weekday. Applying such restrictions gets you less from the antagonist, but makes it easier to avoid triggering scenes with him.
 

Sylphile

Newbie
Apr 17, 2022
43
85
Lol, the day for the green twisty element gets shortened to "Win." due to the [element]-"day" formatting. I wonder if that day has any special conditions that make it more advantageous to somebody?
 

aura-dev

Active Member
Game Developer
Mar 1, 2021
913
2,246
Lol, the day for the green twisty element gets shortened to "Win." due to the [element]-"day" formatting. I wonder if that day has any special conditions that make it more advantageous to somebody?
I just didn't like the double d of Windday so it kinda became shortened like this, and in japanese it being Gold day I figured Win was a word with similar positive connotations.
 
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Baemz

Member
Sep 10, 2017
191
243
Next game[*Tech Demo for now] by Aura-Dev definitely a game to keep an eye on. I just hope that won't escalate to the Rnest situation.
Second projects from great devs seem tricky.

Oh and keep your health in check please~. Good Luck
 

sh4Kespaer

New Member
Mar 5, 2025
1
0
Reading the comments remind me of a comment from other site I've read. It said 'Danm not even the developer have this version' for some reason it made me laugh.
 
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