4.30 star(s) 11 Votes

Zarkhy

Well-Known Member
Nov 4, 2018
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No, the entire point of the contact system is to get Liora NTRed and corrupted. This is not one of those villain is too powerful to drop so NTR is unavoidable type of games.

This game's battles are harder than most but the game can be beaten with the proper strategy without doing any contracts with him. In fact the current update adds Edgar tripping up Rean and harassing Liora in battle just shows how little benefits he brings to a proper team.

As others had said you can power up Edgar if you want but that means weakening the others so Liora is more dependent on him. Of course the opposite is true too. Focus on the couple and he will quickly get left behind. It all depends on how you want to play and if you want to avoid NTR or not.
I think a lot of people are simply too good at the game.

At around day 30 you realistically shouldn't have cleared more than 4 dungeons (1 in about 7 days), that basically means the forest three times and the mine once.
 

wardeityjesus

Newbie
Dec 22, 2018
21
62
87
No, the entire point of the contact system is to get Liora NTRed and corrupted. This is not one of those villain is too powerful to drop so NTR is unavoidable type of games.

This game's battles are harder than most but the game can be beaten with the proper strategy without doing any contracts with him. In fact the current update adds Edgar tripping up Rean and harassing Liora in battle just shows how little benefits he brings to a proper team.

As others had said you can power up Edgar if you want but that means weakening the others so Liora is more dependent on him. Of course the opposite is true too. Focus on the couple and he will quickly get left behind. It all depends on how you want to play and if you want to avoid NTR or not.
I’ve beaten every boss on the prior patch on the normal difficulty (I haven’t done the lake yet since the dev himself said it’s not balanced at all), the issue is that if you want to corruption to make sense, the rewards need to make sense, Edgar is a badly statted party member with bad abilities who can’t be directly leveled up like Rean, and quickly becomes irrelevant as he has no progression system of his own. There is almost 0 benefit in ever making a deal with him as many of his deals are debilitating (one really annoyingly high prio one is “must go on a date after a party member falls”) which is basically a straight up day skip but is both low value and frequently offered over actual meaningful corruption increasing contracts.

I know the dev reads this thread, so hopefully I can offer my two cents as someone who actually does pay for each patch

1. Just like SKA has you go into the mind dungeon every day, Edgar should start every day by offering 3 contracts (not just one), impatience should simply increase the value of the deal to show Edgar’s desperation.

2. Edgar needs his stats reallocated, he has massive defense but because he lacks defensive stance he still takes large amounts of physical damage and can’t properly tank, I’d give him some form of passive that increases his dodge chance greatly while he’s protecting targets (feels more fitting for a roguish spell sword than straight tanking)

3. Edgar needs more abilities, going off the fact he seems focused on buffing himself, giving him some “on battle start/turn use buff on” abilities would be great, and open up the contract system a lot more to let you build out his role in the party

4. Edgar needs to steal more often, in fact, I’d make him have a asssainte style ability that makes it clear when he’s going to try to kill steal, with the added bonus that he gets special infusion items unique to him from basic enemies (so he can buff his stats off screen), as well as getting double rewards from boss enemies (to both let him buff himself as well as open more deal opportunities to get the resources back)

just an armchair dev here but I think even a few of these changes could greatly improve the contract system
 

aura-dev

Active Member
Game Developer
Mar 1, 2021
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I’ve beaten every boss on the prior patch on the normal difficulty (I haven’t done the lake yet since the dev himself said it’s not balanced at all), the issue is that if you want to corruption to make sense, the rewards need to make sense, Edgar is a badly statted party member with bad abilities who can’t be directly leveled up like Rean, and quickly becomes irrelevant as he has no progression system of his own. There is almost 0 benefit in ever making a deal with him as many of his deals are debilitating (one really annoyingly high prio one is “must go on a date after a party member falls”) which is basically a straight up day skip but is both low value and frequently offered over actual meaningful corruption increasing contracts.

I know the dev reads this thread, so hopefully I can offer my two cents as someone who actually does pay for each patch

1. Just like SKA has you go into the mind dungeon every day, Edgar should start every day by offering 3 contracts (not just one), impatience should simply increase the value of the deal to show Edgar’s desperation.

2. Edgar needs his stats reallocated, he has massive defense but because he lacks defensive stance he still takes large amounts of physical damage and can’t properly tank, I’d give him some form of passive that increases his dodge chance greatly while he’s protecting targets (feels more fitting for a roguish spell sword than straight tanking)

3. Edgar needs more abilities, going off the fact he seems focused on buffing himself, giving him some “on battle start/turn use buff on” abilities would be great, and open up the contract system a lot more to let you build out his role in the party

4. Edgar needs to steal more often, in fact, I’d make him have a asssainte style ability that makes it clear when he’s going to try to kill steal, with the added bonus that he gets special infusion items unique to him from basic enemies (so he can buff his stats off screen), as well as getting double rewards from boss enemies (to both let him buff himself as well as open more deal opportunities to get the resources back)

just an armchair dev here but I think even a few of these changes could greatly improve the contract system
Edgar has already received a lot of powerups including his own progression systems in this this very update.
He won't have a progression system designed towards helping the party quickly clear dungeons and finish the game, as that isn't his end goal. For example, learning Defensive Stance will help the party, but not himself. It's to his advantage that the party takes more time.
 

wardeityjesus

Newbie
Dec 22, 2018
21
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Edgar has already received a lot of powerups including his own progression systems in this this very update.
He won't have a progression system designed towards helping the party quickly clear dungeons and finish the game, as that isn't his end goal. For example, learning Defensive Stance will help the party, but not himself. It's to his advantage that the party takes more time.
I think it’s a good step in the right direction to have him have some for a progression via the projects (although I still think they need to be more stat buff related in additional the personal enrichment aspect).


I think the fundamental problem I run into when I actually try to play the game the way a normal (not me) person would is that the contract system quickly becomes a trap that offers no benefit and should be ignored at all costs, Edgar’s contracts almost never offer meaningful benefits vs infusion or learning a spell, and so if they aren’t going to increase in value they should at least be more frequent (hence why I think he should negotiate every mourning and not just when impatient) and Edgar should have more ways of directly making himself better so that he can scale into the late game (my materials idea).

The contract idea as a whole is amazing, and I wish that I could engage with it in a meaningful way that doesn’t completely cripple or halt any sense of game progression, which currently it’s set up to do unless Edgar gets better scaling or offers more frequent free contracts.
 

aura-dev

Active Member
Game Developer
Mar 1, 2021
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I think it’s a good step in the right direction to have him have some for a progression via the projects (although I still think they need to be more stat buff related in additional the personal enrichment aspect).


I think the fundamental problem I run into when I actually try to play the game the way a normal (not me) person would is that the contract system quickly becomes a trap that offers no benefit and should be ignored at all costs, Edgar’s contracts almost never offer meaningful benefits vs infusion or learning a spell, and so if they aren’t going to increase in value they should at least be more frequent (hence why I think he should negotiate every mourning and not just when impatient) and Edgar should have more ways of directly making himself better so that he can scale into the late game (my materials idea).

The contract idea as a whole is amazing, and I wish that I could engage with it in a meaningful way that doesn’t completely cripple or halt any sense of game progression, which currently it’s set up to do unless Edgar gets better scaling or offers more frequent free contracts.
Playing the game without contracts is very difficult, you will eventually need to interact with them due to increasing treatment costs,
or you allow Rean to take Decay progression in which case he becomes weaker relative to Edgar. This too however encourages Edgar too slow down the player progression.

Generally speaking all forms that accelerate player progression (and offering free contracts is a part of that), are against Edgar's interests. The game is balanced around that you can trade time to get better deals. If you restrict a clause to a certain day, you can get up to 3.5 of the value by investing the necessary time. If time investment is free through too many daily deals, then this will accelerate the player and allow him to easily use Edgar to clear the game.

I also have a lot of player feedback that contracting with Edgar is TOO good, going in the opposite direction of your feedback.

The question here is if Normal difficulty is maybe just too easy for you, allowing you reach certain milestones early.
Out of 2000 players how have played the game in the past week (and had analytics on), only 80 have beaten the Demonized Warhound, suggesting to me that overall the difficulty of Normal mode is currently not trending towards the too easy scale.
 

wardeityjesus

Newbie
Dec 22, 2018
21
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87
Playing the game without contracts is very difficult, you will eventually need to interact with them due to increasing treatment costs,
or you allow Rean to take Decay progression in which case he becomes weaker relative to Edgar. This too however encourages Edgar too slow down the player progression.

Generally speaking all forms that accelerate player progression (and offering free contracts is a part of that), are against Edgar's interests. The game is balanced around that you can trade time to get better deals. If you restrict a clause to a certain day, you can get up to 3.5 of the value by investing the necessary time. If time investment is free through too many daily deals, then this will accelerate the player and allow him to easily use Edgar to clear the game.

I also have a lot of player feedback that contracting with Edgar is TOO good, going in the opposite direction of your feedback.

The question here is if Normal difficulty is maybe just too easy for you, allowing you reach certain milestones early.
Out of 2000 players how have played the game in the past week (and had analytics on), only 80 have beaten the Demonized Warhound, suggesting to me that overall the difficulty of Normal mode is currently not trending towards the too easy scale.
im curious what makes the contracts too good to players, for me I agree that the contracts are too good in that you can basically take minor to no impact contracts and pay off decay costs every week, but like I said that’s the problem, the only time you ever interact with one of the games most unique features is as a way to circumvent a single cost that only shows up every 7 days. By day 21 days I’ve most likely upgraded rean and liora to the point that they are close to Edgar in terms of important stats, and taken a max of 7-8 minor no impact contracts, I don’t know what the intended play time for the game is but if it’s like SKA and it’s 250 days or so that’s effectively maybe 60-70 contracts by endgame, there’s already around that amount in the game lmao. Contracts need to be more frequently offered or they need to give more to make them ever more viable than spell training or infusion.
 

wardeityjesus

Newbie
Dec 22, 2018
21
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87
Double post but I need to clarify because I think I’m not being clear, the issue I have isn’t necessarily a difficulty issue, the issue I have is that interacting with the contract system in the games current state is universally detrimental, it halts progression, offers poor rewards, and wastes your time that could be spent infusing or learning spells, I don’t know if it’s bugged or not but I’ve genuinely never seen Edgar do any of his cunning actions in a fight, which is a problem because that’s a far better way to delay the player if the are successful, force them to spend time in the town doing something else. Ideally, working for Edgar, where he should again offer a contract (he needs to offer contracts far more with how many are already in game) which then leads you to having full stats to spend on either infusion or training missing skills with the gold you just got. As of now this isn’t how the game works because Edgar never offers contracts during work and the pay is shit (in character lmao) so the optimal way to play is just ignore contracts entirely, which I feel just harms the games central mechanic.
 

aura-dev

Active Member
Game Developer
Mar 1, 2021
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Double post but I need to clarify because I think I’m not being clear, the issue I have isn’t necessarily a difficulty issue, the issue I have is that interacting with the contract system in the games current state is universally detrimental, it halts progression, offers poor rewards, and wastes your time that could be spent infusing or learning spells, I don’t know if it’s bugged or not but I’ve genuinely never seen Edgar do any of his cunning actions in a fight, which is a problem because that’s a far better way to delay the player if the are successful, force them to spend time in the town doing something else. Ideally, working for Edgar, where he should again offer a contract (he needs to offer contracts far more with how many are already in game) which then leads you to having full stats to spend on either infusion or training missing skills with the gold you just got. As of now this isn’t how the game works because Edgar never offers contracts during work and the pay is shit (in character lmao) so the optimal way to play is just ignore contracts entirely, which I feel just harms the games central mechanic.

Cunning mood triggers if you subsequently clear areas very quickly and are battle actions where Edgar applies a debuff.
Like I keep saying, Edgar offering contracts more often would simply lead to speeding up the game more thus reducing Edgar's chance of winning.

If there is no need to rely on Edgar outside of him paying for negotiations, not even to get gold from him for affording infusion and training, then the issue is purely on the Normal difficulty level.

EDIT: Edgar will also offer extra negotiations of you were defeated on a previous day or if you accept the drinking clause at a date.
 
Last edited:

kinglionheart

Forum Fanatic
Sep 12, 2019
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I think a lot of people are simply too good at the game.

At around day 30 you realistically shouldn't have cleared more than 4 dungeons (1 in about 7 days), that basically means the forest three times and the mine once.
Well most people play it as a porn game where combat/RPG is only there to progress the porn content. Not many people would take the time to understand and exploit the system like an normal RPG. So realistically the game should be balanced in making you beat the dungeons slowly so Edgar has more chances to entice Liora.
 

wardeityjesus

Newbie
Dec 22, 2018
21
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Cunning mood triggers if you subsequently clear areas very quickly and are battle actions where Edgar applies a debuff.
Like I keep saying, Edgar offering contracts more often would simply lead to speeding up the game more thus reducing Edgar's chance of winning.

If there is no need to rely on Edgar outside of him paying for negotiations, not even to get gold from him for affording infusion and training, then the issue is purely on the Normal difficulty level.

EDIT: Edgar will also offer extra negotiations of you were defeated on a previous day or if you accept the drinking clause at a date.
How is Edgar expected to win if he’s not offering contracts to increase Lioras arousal? Him not offering contracts more frequently is actually a problem, because it means you can easily micromanage his contracts to get the ones you specifically want and mitigate his attempts to delay you.

I actually figured out why he never does cunning actions, it’s because on the weekly date (the first contract I always pick ok day 7 after having 0 contracts) he often offer a “on turn protect” clause, with a few offered contracts you can easily loop him into doing nothing but face tanking his way through fights, him never doing a cunning action, either because the fights over in 2-3 turns or he is downed before he can do any

the last time I beat the hellhound I ended with maybe about 15-20 contracts on day 45, most of which were things that basically have 0 impact like “wearing clothes on a date” and the mostly cosmetic mental change ones. Ideally if there’s going to be so many cosmetic contracts they should at least be proposed as frequently as possible, otherwise I can easily see it being possible to get to day 100+ with at most giving Edgar a few handjobs, which is way too slow burn for the system.
 

aura-dev

Active Member
Game Developer
Mar 1, 2021
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How is Edgar expected to win if he’s not offering contracts to increase Lioras arousal? Him not offering contracts more frequently is actually a problem, because it means you can easily micromanage his contracts to get the ones you specifically want and mitigate his attempts to delay you.
You can always approach him with a negotiaton.
 

wardeityjesus

Newbie
Dec 22, 2018
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87
You can always approach him with a negotiaton.
This is the fundamental issue in talking about though, there is literally never a situation, except in a full on throwing the game play through, where going out of your way to take a contract with Edgar is ever optimal, at best, you can use a single contract to get thousands of gold from him and cover the week, that’s it, his battle options suck as I’ve mentioned and except for wasting his turns with protect are never useful, and his exploration skills are too expensive to ever be even negotiable. In SKA the mind palace was its own unique section with its own time, Liora does not have one and so if he isn’t offering the contract as a free action there’s almost always something more useful you can be doing, even just going to sleep early and getting a stat buff is more valuable half the time.

There are at least 100 contracts currently in the game, at 0.2, with my guess being 100s of additional contracts in the next patches, unless this game is going to go on for a decade of in game time, you are never going to be able to fully corrupt Liora in a reasonable time without hard throwing the game,which means you either halt the games story to see the sex scenes or stop the sex scenes to progress the story, neither is particularly good.
 
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4.30 star(s) 11 Votes