So, this is gonna be an odd post. The concept of the game seems neat, I like the idea of a full real character that I have to learn about and interact with, that is different from one player to the next. Less enthused on the loli thing, but I'm choosing to stick with the unreliable narrator thing the dev has said.
I spent close to 2 hours just messing with the game to break the anti-piracy block and then realized I'm a dumbass, changed what I was doing and it immediately worked, allowing me access to the 'subscriber only' options. Props to you Advent Games, it was a thoroughly fun challenge for me.
The reason I probably won't be playing much of the game beyond day 2 or so, is because the saving method irritates me. I understand that you have plans for the right click, and I understand that you want your game played in your way, but not being able to open the save menu whenever I want and easily just really bothers me. After my time cracking the game, I just don't feel like digging around further to enable that again. So I wish you luck in your further development, and humbly ask for an option to enable or disable that, even if it would be a pain in the ass to implement across everything.
And before anyone asks, I will not be sharing my method of cracking the game. If you're willing to dig around and have some fringe knowledge of how to code, you should be able to find the solution unless they implement new anti-piracy methods.