I wish I could support it directly, one day I would certainly do that.
Too bad I can't give any proper significant and based suggestion because I don't have the vision of the developer.
For one, I'm aware that some things one might feel are easy to implement are actually arduous to realize in the game, depending on your skill level.
However, I can share my perception of the gaming experience, if you'll find it important, take it all with the grain of salt.
So basically similar games are built around of two major parts: "slice of life" and "combat & missions". Personally, being a player, I don't really care much about the latter. I'd even go for a clueless non-based comment and say that as a developer I'd spend 80% of my time and effort on the first part of the game and make the second just passable. What I find really important is that players will have variability of actions (whether it be sex options/abundance of poses and/or all kinds of interactions with the objects and characters) and sequential logic in all those actions.