I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scene_base/locations.rpy", line 131, in script
$ location_new('stairs', 'stairs_nav')
File "game/scene_base/locations.rpy", line 131, in <module>
$ location_new('stairs', 'stairs_nav')
File "game/scene_base/locations.rpy", line 23, in location_new
renpy.call_screen(nave)
File "game/scene_base/ingame_screens.rpy", line 113, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 113, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 116, in execute
frame:
File "game/scene_base/ingame_screens.rpy", line 119, in execute
vbox:
File "game/scene_base/ingame_screens.rpy", line 124, in execute
use hint(fembro, "Addison")
File "game/scene_base/ingame_screens.rpy", line 58, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 58, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 59, in execute
text "[char.name]: " + (hint_var(def_name, char)) style "hand_written_neat"
File "game/scene_base/ingame_screens.rpy", line 59, in <module>
text "[char.name]: " + (hint_var(def_name, char)) style "hand_written_neat"
File "game/scene_base/hints.rpy", line 5, in hint_var
return (hints[(def_name)][char.stage][6:])
KeyError: 30
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scene_base/locations.rpy", line 131, in script
$ location_new('stairs', 'stairs_nav')
File "C:\Users\pheon\Downloads\LockDown_Dom-0.5.0.3alpha-pc\renpy\ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\pheon\Downloads\LockDown_Dom-0.5.0.3alpha-pc\renpy\python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scene_base/locations.rpy", line 131, in <module>
$ location_new('stairs', 'stairs_nav')
File "game/scene_base/locations.rpy", line 23, in location_new
renpy.call_screen(nave)
File "C:\Users\pheon\Downloads\LockDown_Dom-0.5.0.3alpha-pc\renpy\exports.py", line 3347, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\pheon\Downloads\LockDown_Dom-0.5.0.3alpha-pc\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\pheon\Downloads\LockDown_Dom-0.5.0.3alpha-pc\renpy\display\core.py", line 3582, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Users\pheon\Downloads\LockDown_Dom-0.5.0.3alpha-pc\renpy\display\core.py", line 4055, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\pheon\Downloads\LockDown_Dom-0.5.0.3alpha-pc\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Users\pheon\Downloads\LockDown_Dom-0.5.0.3alpha-pc\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Users\pheon\Downloads\LockDown_Dom-0.5.0.3alpha-pc\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Users\pheon\Downloads\LockDown_Dom-0.5.0.3alpha-pc\renpy\display\screen.py", line 476, in visit_all
callback(self)
File "C:\Users\pheon\Downloads\LockDown_Dom-0.5.0.3alpha-pc\renpy\display\core.py", line 4055, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\pheon\Downloads\LockDown_Dom-0.5.0.3alpha-pc\renpy\display\screen.py", line 487, in per_interact
self.update()
File "C:\Users\pheon\Downloads\LockDown_Dom-0.5.0.3alpha-pc\renpy\display\screen.py", line 680, in update
self.screen.function(**self.scope)
File "game/scene_base/ingame_screens.rpy", line 113, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 113, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 116, in execute
frame:
File "game/scene_base/ingame_screens.rpy", line 119, in execute
vbox:
File "game/scene_base/ingame_screens.rpy", line 124, in execute
use hint(fembro, "Addison")
File "game/scene_base/ingame_screens.rpy", line 58, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 58, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 59, in execute
text "[char.name]: " + (hint_var(def_name, char)) style "hand_written_neat"
File "game/scene_base/ingame_screens.rpy", line 59, in <module>
text "[char.name]: " + (hint_var(def_name, char)) style "hand_written_neat"
File "game/scene_base/hints.rpy", line 5, in hint_var
return (hints[(def_name)][char.stage][6:])
KeyError: 30
Windows-10-10.0.22621 AMD64
Ren'Py 8.1.3.23091805
LockDown Dom 0.5.0.3alpha
Fri Mar 1 10:56:36 2024