- Jan 29, 2023
- 338
- 130
I'm a bit surprised at the amount of people dogging on the dev, so here is some positivity. The art is very enjoyable. The designs of all the female characters are varied, expressive, and pleasing to the eye. I love big tits and fat asses, so all designs are fucking killer to my monkey brain as well.
Personalities are enjoyable as well. Can't say I have a favorite yet, but I don't hate any of the characters.
The choices are absolutely gigantic. I think people aren't giving this guy enough credit when it comes to choices, to be honest. Dude is making a dom and sub route for ALL 5 GIRLS. Plus other choices that add to the variety in the game, like making Addison a dude or chick, making the bf get cucked, be cucked by him (i think?) or ignoring him entirely.
Of course, there truly isn't that much content, but for a first game? I think it's admirable that the dev is going this far for a porn game that doesn't even need to be bought to be enjoyed. Plus there are more than 1 update a year.
TLDR: Game is good, for the content there is. Much love dev, I got my eye on this one
To clarify if my posts seemed otherwise, I wasn't. Merely informing. I think a lot of the issues would be resolved if the game's state machine was rewritten (logic flow/structure).I'm a bit surprised at the amount of people dogging on the dev, so here is some positivity. The art is very enjoyable. The designs of all the female characters are varied, expressive, and pleasing to the eye. I love big tits and fat asses, so all designs are fucking killer to my monkey brain as well.
Personalities are enjoyable as well. Can't say I have a favorite yet, but I don't hate any of the characters.
The choices are absolutely gigantic. I think people aren't giving this guy enough credit when it comes to choices, to be honest. Dude is making a dom and sub route for ALL 5 GIRLS. Plus other choices that add to the variety in the game, like making Addison a dude or chick, making the bf get cucked, be cucked by him (i think?) or ignoring him entirely.
Of course, there truly isn't that much content, but for a first game? I think it's admirable that the dev is going this far for a porn game that doesn't even need to be bought to be enjoyed. Plus there are more than 1 update a year.
TLDR: Game is good, for the content there is. Much love dev, I got my eye on this one
yes, please show the bottom so I can see what failed mechanically
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scene_base/locations.rpy", line 379, in script
$ location_new(room, (room + "_nav"))
File "game/scene_base/locations.rpy", line 379, in <module>
$ location_new(room, (room + "_nav"))
File "game/scene_base/locations.rpy", line 100, in location_new
check_scene("loc", local, nave)
File "game/scene_base/locations.rpy", line 220, in check_scene
location_set(local, nave)
File "game/scene_base/locations.rpy", line 107, in location_set
renpy.call_screen(nave)
File "game/scene_base/ingame_screens.rpy", line 463, in execute
screen bed_bigsis_nav():
File "game/scene_base/ingame_screens.rpy", line 463, in execute
screen bed_bigsis_nav():
File "game/scene_base/ingame_screens.rpy", line 464, in execute
use loc_room_no_time("bg bed bigsis"):
File "game/scene_base/ingame_screens.rpy", line 94, in execute
screen loc_room_no_time(backgr):
File "game/scene_base/ingame_screens.rpy", line 94, in execute
screen loc_room_no_time(backgr):
File "game/scene_base/ingame_screens.rpy", line 98, in execute
transclude
File "game/scene_base/ingame_screens.rpy", line 464, in execute
use loc_room_no_time("bg bed bigsis"):
File "game/scene_base/ingame_screens.rpy", line 476, in execute
use loc_button("check", "bed_bigsis_guitar", _("[bigsis.name]'s Guitar"), "bigsis_guitar", "obje")
File "game/scene_base/ingame_screens.rpy", line 129, in execute
screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
File "game/scene_base/ingame_screens.rpy", line 129, in execute
screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
File "game/scene_base/ingame_screens.rpy", line 131, in execute
if (char == None):
File "game/scene_base/ingame_screens.rpy", line 132, in execute
use base_button(typ, im, thing, loc, click, skip, nighttime, char)
File "game/scene_base/ingame_screens.rpy", line 101, in execute
screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
File "game/scene_base/ingame_screens.rpy", line 101, in execute
screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
File "game/scene_base/ingame_screens.rpy", line 102, in execute
imagebutton:
File "game/scene_base/ingame_screens.rpy", line 102, in keywords
imagebutton:
File "game/scene_base/ingame_screens.rpy", line 106, in keywords
if ((loc != "option_change") and extra_hint):
File "game/scene_base/ingame_screens.rpy", line 106, in keywords
if ((loc != "option_change") and extra_hint):
File "game/scene_base/ingame_screens.rpy", line 108, in keywords
if (typ == "check" or typ == "go"):
File "game/scene_base/ingame_screens.rpy", line 108, in keywords
if (typ == "check" or typ == "go"):
File "game/scene_base/ingame_screens.rpy", line 109, in keywords
if loc_glow_check(loc):
File "game/scene_base/ingame_screens.rpy", line 109, in <module>
if loc_glow_check(loc):
File "game/scene_base/locations.rpy", line 185, in loc_glow_check
for scene in scene_queue[loc]:
KeyError: 'bigsis_guitar'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scene_base/locations.rpy", line 379, in script
$ location_new(room, (room + "_nav"))
File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\ast.py", line 823, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\python.py", line 1178, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scene_base/locations.rpy", line 379, in <module>
$ location_new(room, (room + "_nav"))
File "game/scene_base/locations.rpy", line 100, in location_new
check_scene("loc", local, nave)
File "game/scene_base/locations.rpy", line 220, in check_scene
location_set(local, nave)
File "game/scene_base/locations.rpy", line 107, in location_set
renpy.call_screen(nave)
File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\exports.py", line 3420, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\core.py", line 2166, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\core.py", line 2688, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\screen.py", line 480, in visit_all
callback(self)
File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\core.py", line 2688, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\screen.py", line 491, in per_interact
self.update()
File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\screen.py", line 697, in update
self.screen.function(**self.scope)
File "game/scene_base/ingame_screens.rpy", line 463, in execute
screen bed_bigsis_nav():
File "game/scene_base/ingame_screens.rpy", line 463, in execute
screen bed_bigsis_nav():
File "game/scene_base/ingame_screens.rpy", line 464, in execute
use loc_room_no_time("bg bed bigsis"):
File "game/scene_base/ingame_screens.rpy", line 94, in execute
screen loc_room_no_time(backgr):
File "game/scene_base/ingame_screens.rpy", line 94, in execute
screen loc_room_no_time(backgr):
File "game/scene_base/ingame_screens.rpy", line 98, in execute
transclude
File "game/scene_base/ingame_screens.rpy", line 464, in execute
use loc_room_no_time("bg bed bigsis"):
File "game/scene_base/ingame_screens.rpy", line 476, in execute
use loc_button("check", "bed_bigsis_guitar", _("[bigsis.name]'s Guitar"), "bigsis_guitar", "obje")
File "game/scene_base/ingame_screens.rpy", line 129, in execute
screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
File "game/scene_base/ingame_screens.rpy", line 129, in execute
screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False):
File "game/scene_base/ingame_screens.rpy", line 131, in execute
if (char == None):
File "game/scene_base/ingame_screens.rpy", line 132, in execute
use base_button(typ, im, thing, loc, click, skip, nighttime, char)
File "game/scene_base/ingame_screens.rpy", line 101, in execute
screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
File "game/scene_base/ingame_screens.rpy", line 101, in execute
screen base_button(typ, im, thing, loc, click, skip, nighttime, char):
File "game/scene_base/ingame_screens.rpy", line 102, in execute
imagebutton:
File "game/scene_base/ingame_screens.rpy", line 102, in keywords
imagebutton:
File "game/scene_base/ingame_screens.rpy", line 106, in keywords
if ((loc != "option_change") and extra_hint):
File "game/scene_base/ingame_screens.rpy", line 106, in keywords
if ((loc != "option_change") and extra_hint):
File "game/scene_base/ingame_screens.rpy", line 108, in keywords
if (typ == "check" or typ == "go"):
File "game/scene_base/ingame_screens.rpy", line 108, in keywords
if (typ == "check" or typ == "go"):
File "game/scene_base/ingame_screens.rpy", line 109, in keywords
if loc_glow_check(loc):
File "game/scene_base/ingame_screens.rpy", line 109, in <module>
if loc_glow_check(loc):
File "game/scene_base/locations.rpy", line 185, in loc_glow_check
for scene in scene_queue[loc]:
KeyError: 'bigsis_guitar'
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
LockDown Dom 0.08.01.00alpha
Thu Aug 1 15:42:26 2024
For some reason the list of locations hasn't updated, maybe uninstall, delete everything in the folder, then reinstall?Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/scene_base/locations.rpy", line 379, in script $ location_new(room, (room + "_nav")) File "game/scene_base/locations.rpy", line 379, in <module> $ location_new(room, (room + "_nav")) File "game/scene_base/locations.rpy", line 100, in location_new check_scene("loc", local, nave) File "game/scene_base/locations.rpy", line 220, in check_scene location_set(local, nave) File "game/scene_base/locations.rpy", line 107, in location_set renpy.call_screen(nave) File "game/scene_base/ingame_screens.rpy", line 463, in execute screen bed_bigsis_nav(): File "game/scene_base/ingame_screens.rpy", line 463, in execute screen bed_bigsis_nav(): File "game/scene_base/ingame_screens.rpy", line 464, in execute use loc_room_no_time("bg bed bigsis"): File "game/scene_base/ingame_screens.rpy", line 94, in execute screen loc_room_no_time(backgr): File "game/scene_base/ingame_screens.rpy", line 94, in execute screen loc_room_no_time(backgr): File "game/scene_base/ingame_screens.rpy", line 98, in execute transclude File "game/scene_base/ingame_screens.rpy", line 464, in execute use loc_room_no_time("bg bed bigsis"): File "game/scene_base/ingame_screens.rpy", line 476, in execute use loc_button("check", "bed_bigsis_guitar", _("[bigsis.name]'s Guitar"), "bigsis_guitar", "obje") File "game/scene_base/ingame_screens.rpy", line 129, in execute screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False): File "game/scene_base/ingame_screens.rpy", line 129, in execute screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False): File "game/scene_base/ingame_screens.rpy", line 131, in execute if (char == None): File "game/scene_base/ingame_screens.rpy", line 132, in execute use base_button(typ, im, thing, loc, click, skip, nighttime, char) File "game/scene_base/ingame_screens.rpy", line 101, in execute screen base_button(typ, im, thing, loc, click, skip, nighttime, char): File "game/scene_base/ingame_screens.rpy", line 101, in execute screen base_button(typ, im, thing, loc, click, skip, nighttime, char): File "game/scene_base/ingame_screens.rpy", line 102, in execute imagebutton: File "game/scene_base/ingame_screens.rpy", line 102, in keywords imagebutton: File "game/scene_base/ingame_screens.rpy", line 106, in keywords if ((loc != "option_change") and extra_hint): File "game/scene_base/ingame_screens.rpy", line 106, in keywords if ((loc != "option_change") and extra_hint): File "game/scene_base/ingame_screens.rpy", line 108, in keywords if (typ == "check" or typ == "go"): File "game/scene_base/ingame_screens.rpy", line 108, in keywords if (typ == "check" or typ == "go"): File "game/scene_base/ingame_screens.rpy", line 109, in keywords if loc_glow_check(loc): File "game/scene_base/ingame_screens.rpy", line 109, in <module> if loc_glow_check(loc): File "game/scene_base/locations.rpy", line 185, in loc_glow_check for scene in scene_queue[loc]: KeyError: 'bigsis_guitar' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/scene_base/locations.rpy", line 379, in script $ location_new(room, (room + "_nav")) File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\ast.py", line 823, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\python.py", line 1178, in py_exec_bytecode exec(bytecode, globals, locals) File "game/scene_base/locations.rpy", line 379, in <module> $ location_new(room, (room + "_nav")) File "game/scene_base/locations.rpy", line 100, in location_new check_scene("loc", local, nave) File "game/scene_base/locations.rpy", line 220, in check_scene location_set(local, nave) File "game/scene_base/locations.rpy", line 107, in location_set renpy.call_screen(nave) File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\exports.py", line 3420, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\ui.py", line 301, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\core.py", line 2166, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\core.py", line 2688, in interact_core root_widget.visit_all(lambda d : d.per_interact()) File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\displayable.py", line 431, in visit_all d.visit_all(callback, seen) File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\screen.py", line 480, in visit_all callback(self) File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\core.py", line 2688, in <lambda> root_widget.visit_all(lambda d : d.per_interact()) File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\screen.py", line 491, in per_interact self.update() File "C:\Users\Almeida\Desktop\Systen\Nova pasta (8)\LockDown_Dom-0.08.01.00alpha-pc\renpy\display\screen.py", line 697, in update self.screen.function(**self.scope) File "game/scene_base/ingame_screens.rpy", line 463, in execute screen bed_bigsis_nav(): File "game/scene_base/ingame_screens.rpy", line 463, in execute screen bed_bigsis_nav(): File "game/scene_base/ingame_screens.rpy", line 464, in execute use loc_room_no_time("bg bed bigsis"): File "game/scene_base/ingame_screens.rpy", line 94, in execute screen loc_room_no_time(backgr): File "game/scene_base/ingame_screens.rpy", line 94, in execute screen loc_room_no_time(backgr): File "game/scene_base/ingame_screens.rpy", line 98, in execute transclude File "game/scene_base/ingame_screens.rpy", line 464, in execute use loc_room_no_time("bg bed bigsis"): File "game/scene_base/ingame_screens.rpy", line 476, in execute use loc_button("check", "bed_bigsis_guitar", _("[bigsis.name]'s Guitar"), "bigsis_guitar", "obje") File "game/scene_base/ingame_screens.rpy", line 129, in execute screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False): File "game/scene_base/ingame_screens.rpy", line 129, in execute screen loc_button(typ, im, thing, loc, click, skip=False, nighttime=3, char=None, bypass_schedule=False): File "game/scene_base/ingame_screens.rpy", line 131, in execute if (char == None): File "game/scene_base/ingame_screens.rpy", line 132, in execute use base_button(typ, im, thing, loc, click, skip, nighttime, char) File "game/scene_base/ingame_screens.rpy", line 101, in execute screen base_button(typ, im, thing, loc, click, skip, nighttime, char): File "game/scene_base/ingame_screens.rpy", line 101, in execute screen base_button(typ, im, thing, loc, click, skip, nighttime, char): File "game/scene_base/ingame_screens.rpy", line 102, in execute imagebutton: File "game/scene_base/ingame_screens.rpy", line 102, in keywords imagebutton: File "game/scene_base/ingame_screens.rpy", line 106, in keywords if ((loc != "option_change") and extra_hint): File "game/scene_base/ingame_screens.rpy", line 106, in keywords if ((loc != "option_change") and extra_hint): File "game/scene_base/ingame_screens.rpy", line 108, in keywords if (typ == "check" or typ == "go"): File "game/scene_base/ingame_screens.rpy", line 108, in keywords if (typ == "check" or typ == "go"): File "game/scene_base/ingame_screens.rpy", line 109, in keywords if loc_glow_check(loc): File "game/scene_base/ingame_screens.rpy", line 109, in <module> if loc_glow_check(loc): File "game/scene_base/locations.rpy", line 185, in loc_glow_check for scene in scene_queue[loc]: KeyError: 'bigsis_guitar' Windows-10-10.0.19045 AMD64 Ren'Py 8.2.3.24061702 LockDown Dom 0.08.01.00alpha Thu Aug 1 15:42:26 2024
I'm really sad about that game it was such a good conceptGame has a lot of promise, I just hope it doesn't become stuck at home 2 and the updates are actually substantial.
I third everything that gentleman saidI second everything this gentleman said