Black Panda's early game work and considered their first big game project. The game has a lot of content, can be played for a long time, has deep details, so there is a lot to explore. In the beginning, the game was fun and exciting. I felt that it would definitely be a good game.
But when I played to the middle of the game and really understood the game system, my feelings changed. I wanted to enjoy this game, I wanted to like this game, but I couldn't. It was a game full of frustration and annoyance with the most ridiculous difficulty.
The game has a lot of bad points. The game world is wide and has a lot of points to explore, but there is nothing to help guide or warn the player. You have to feel your way around by yourself, which is often hidden to the point that it is almost impossible to find by yourself. It is something that really disrupts the fun and continuity of the game. There are some quests and places that after finishing the game, you still don't know what to do with them.
The combat system is not fun at all. The enemies have a lot of attack power, which is stupid. They always kill the player with one hit. It is very annoying. Even on Easy mode, it is difficult and almost impossible to finish the game. I really don't understand why the developers made the game so clearly unbalanced. Didn't they play their own game?
The game looks so cheaty to the players that players have to cheat to get the game back or else they can't continue playing.
The small systems in the game are also not very well made. The equipment upgrade system is very difficult to find materials for, even after finishing the game, you still don't know where to find them. The casino requires an incredibly high amount of money. Who can stand playing this crazy game? Lockpick often blocks good items and necessities. However, learning the Lockpick skill is too difficult, even though it should be easier and faster for players to get this skill.
Veye's translation is excellent. And he doesn't just translate, he also puts himself in the game, creating humor and helping in the game. This translator did an amazing job. He is one of the reasons why I was able to finish this game.
But when I played to the middle of the game and really understood the game system, my feelings changed. I wanted to enjoy this game, I wanted to like this game, but I couldn't. It was a game full of frustration and annoyance with the most ridiculous difficulty.
The game has a lot of bad points. The game world is wide and has a lot of points to explore, but there is nothing to help guide or warn the player. You have to feel your way around by yourself, which is often hidden to the point that it is almost impossible to find by yourself. It is something that really disrupts the fun and continuity of the game. There are some quests and places that after finishing the game, you still don't know what to do with them.
The combat system is not fun at all. The enemies have a lot of attack power, which is stupid. They always kill the player with one hit. It is very annoying. Even on Easy mode, it is difficult and almost impossible to finish the game. I really don't understand why the developers made the game so clearly unbalanced. Didn't they play their own game?
The game looks so cheaty to the players that players have to cheat to get the game back or else they can't continue playing.
The small systems in the game are also not very well made. The equipment upgrade system is very difficult to find materials for, even after finishing the game, you still don't know where to find them. The casino requires an incredibly high amount of money. Who can stand playing this crazy game? Lockpick often blocks good items and necessities. However, learning the Lockpick skill is too difficult, even though it should be easier and faster for players to get this skill.
Veye's translation is excellent. And he doesn't just translate, he also puts himself in the game, creating humor and helping in the game. This translator did an amazing job. He is one of the reasons why I was able to finish this game.