u mean gold point? It will auto change to coin if u have enought point.Yo anybody know why my points keep decreasing after prostitution? I keep doing it and getting up to 500+ points during prostitution but then when the scene ends the points keep getting reduced and I end up with less than 100... I just don't get this system.
Are you translating yourself or making machine translation ?Gave me a good laugh checking it out. The translation from 0.4.2.3 is compatible, but here it is anyway so no one needs to backtrack.
EDIT: The translation for Elise's Fishisle quest is nearly done, I need to polish it a bit(well, what we have so far anyway, it is incomplete and being worked on atm). So at the time it goes live, there will be a translation available(minus the quick test nothing's broken).
Just fell into that, what do u mean with madness mode?Good job on the Lona madness mode.. : )
Took me a while to dig it up.I was messing around and find this, anyone know what does the "dmg multiplier" do? they work like buff or what does this mean? the orc and troll babies dont have it
I'm doing it by hand, no need for MTL. It's not really long.Are you translating yourself or making machine translation ?
Rape Souls - Prepare to eat enough edition.Truly the Dark Souls of hentai rpgs
It's a side effect from the "Drug Addiction" state, triggers on region map.Just fell into that, what do u mean with madness mode?
Heh, I get your woes, remembering the frustration when I just started playing. There is no easy mode, but an advice I can give you is to treat this game as it is, a roguelike rpg. Lona is not a hero. If you swing the starting club blindly, you will get tired. Try to use the lantern too, setting fire on the ground when the rats enter the tile. Holding shift, you can run if you get overwhelmed(no shame in it). Try to attract enemies one at a time, kiting is essential too. ALT + the directional keys make Lona face the direction without moving. Holding Q restores stamina by 20 for 10 hunger(SHIFT + Q makes you take a nap, draining 30 hunger but restoring a lot of stamina - be careful where you sleep).I want to like it. but the controls are some of the worst I've ever felt and the early on difficulty isn't fun.
is there an "easy mode" where a couple rats aren't going to somehow manage to bring me down to laying on the ground? I never seem to even have enough stamina to kill the rats right at the start.
Here's the list from his SubStar account. Along with some sound options, it seems to be mostly fixes.what's new i the o.4.2.4 vr
I looked at what you pointed out and 1. Needs simplification, but such an overhaul would mean starting from scratch and reediting everything from RPGM itself. 4. Yeah..it scans all multiple times for grid 2. & 3. Are a great find.I was interested what makes this game run slow. What I found:
1. Graphics.update and Sprite.update take very long (hello rpgmaker, seems its performance is bad by itself, I wonder what makes it so with less than 100 Events on map?)
2. You can turn off rpgmaker's frame skipper off by placing "Graphics.frame_reset" line in \Scripts\Frames\100_Scene_base.rb before "Graphics.update" line (makes game run slow, but smooth)
3. \Scripts\Frames\25_Game_actor.rb method def update_lonaStat calls @actStat.check_stat twice per frame. It calls \Scripts\Frames\280_Npc_stat.rb method def check_stat that checks all stats if they're within specified minimum/maximum... Instead of checking literally one stat once when you set that stat. But there are also set_stat calls when MIN/MAX are still not loaded so you also need to check if they're loaded (simple nil check) when setting and still check_stat once after loading is done.
Sloppy fix of that increases my FPS in tavern from 20 to 25.
4. Quite a bit FPS are getting eaten by \Scripts\Frames\31_Game_Map.rb method def events_xy(x, y)
It looks through all .values of hashmap to find all non-deleted events in position x,y
Hashing position and making it a second hashmap of position->event can increase FPS as well. Estimate 5-8 more, but it'd take quite a bit of work.
Other rpgmaker games with below 100 events on map don't slow down that much (tavern shows 89 events in my test). There's got to be something going on, but I can't simply set_trace_func like I did and see what's wrong. My experience with rpgmaker is limited to literally last week and there are no manuals on how graphic pipeline in rpgmaker works so no idea how to approach that. Only suspicion I have is that lonaRPG uses Khas light which adds light code to every Game_CharacterBase (so all 89 of events because Game_Event<Game_CharacterBase) so it might be doing extra work which isn't shown in trace log I'm checking because that script is packed in rvdata2.1. Needs simplification, but such an overhaul would mean starting from scratch and reediting everything from RPGM itself.