I see, so because the boar makes a move up, following You, the tile he's moving to is already occupied so You can only turn instead of walking on it. Well, it looks effective, and im guessing it works for other enemies too, as long there is enough space to maneuver. Would You say current attack speed is in the right place for the game balance?
Maybe not, it's not really intuitive obviously to fight in that manner and the basic methods don't really work lol. I'm not a fan of the shield blocking at all, with the attack speed of enemies, it doesn't seem useful as is. There's a weird delay between melee attacking and switching to blocking that will get you hit sometimes currently (The block button won't register if it's too soon after attacking). Sometimes your hit won't register on a boar and it'll hit you and start launching you around/stun locking you as well even though you did nothing wrong button press wise.
It would be nice if a well timed block would briefly stun enemies or something. So you could play a tank and spank style. Being forced to dance around like that is kinda stressful on the fingers for constant fights lol. I don't enjoy it. The boar at least never lets up its attack against a shield and you take the same damage anyways. I think the only benefit to the shield currently is you won't take injuries for the hits you take, but I mean, it's better to just move out of the way or fight it with ranged weapons atm.
Currently the sword + blocking is less effective and more obnoxious/less reliable to use than just not guarding basically, so that needs some help. I'm not sure if they can fix that guard fail after attacking. I can't really describe it in a video, it would just look like I didn't block properly, lol. Anybody that's used weapon + shield and tried blocking + counter attacking enemies will probably know what I'm talking about. There's like a .2-.5? second delay between the end of your attack and actually being able to bring your guard up. That's plenty of time for the crazy attack speed of the boar to fuck you up. It's super frustrating hitting the guard button and your character just stands there like a derp and gets hit.
One handed weapons + shield is certainly in the worst spot mechanically atm in my opinion. Magic is weak number wise, but effective mechanically at least (Frost spells anyways). 2 hand works against slower enemies. The 1hand + Shield combo is just too unreliable and I really only use it against the boar atm since it's the easiest enemy to control for that dancing fighting style. Against undead or humans I usually just use a 2hander physical wise.