- Jan 22, 2019
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You made it really clear you just skimmed my message for keywords before responding, lol. I mentioned how I already looked up info on how to acquire the deep one rebirth and said I didn't like how it required sex and you still posted all that. If you ignore the shit I said in the first sentences, seems like you didn't even try to read/understand what I was saying. I explicitly said: "Base Lona", not Deep One Lona to avoid confusion. Don't mention Deep One stats/abilities when I say "Base Lona".Not true. I go full WIS exclusively.
Water bolt spam alone can take out all enemies after pumping enough WIS.
The summons you get from Deep One Lona also can take out all enemies in the game and they get significantly stronger from WIS.
I made a guide somewhere in this thread about how to easily get deep one lona. Just prostitute yourself to fish people to get pregnant (doing it right after you get your period seems to guarantee it) and then just sleep spam outside the inn until you have less than 20 health at which point go sleep in the inn and repeat for 5 months. Only 50% chance you birth a deep one baby though. You get edit the scripts so its a 100% chance instead.
Anyways afterwards just die. Easiest way is to continue sleep spamming until you die.
Then as soon as you rebirth, make a save, and this will be your "newgame" save forever and ever here on out.
"Water bolt spam alone can take out all enemies after...", no it can't, not in comparison to a similar investment in stats to other builds (Unless other builds were nerfed super hard since I last played, even melee was probably more reliable. Ranged and stealth certainly were). There are enemies that will still take 1 or slightly higher damage from water bolts even with full wis investment and timid personality when you're able to wreck things with a bow or stealth ambushes. There's synergy between all the other combat styles too, rogues can use heavy weapons and bows for example, giving them a lot of versatility. Magic basically has to do what all the other weapons can do on its own because it can't use anything else well with the full wis investment/timid personality.
If you're able to exclusively use Wis/waterbolts to kill everything, it's because you're incredibly overleveled. That isn't how you check for balance, you need to compare a similar stat investment in other weapons/builds to judge magic. I've played through each weapon builds multiple times get an idea of how all the fighting styles work. You playing magic exclusively means you don't have a comparison to how strong/capable the other builds are.
Some shit probably changed since I last played, but I haven't seen anything that completely improves the balance of magic in comparison to the other weapon types yet. Could be some new shit somewhere, but if the only advice you have is "Full wis and use waterbolts" or "Rebirth by getting fucked and dying", yeah, that doesn't sound like much has improved for magic, lol.
Try the other builds before you talk about how capable magic is please. I'm going to try out all the updated melee/stealth/archer builds now too. Maybe if everything else was nerfed down to the level of magic, everything just sucks now, lmao. I'll be using about a level 20-30 Lona to check the other builds. Started with mage since it's the most obnoxious to start with, or was anyways. One of the major issues of magic (Requiring a full wis build while other builds can dabble in other stats) certainly hasn't improved.
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A really simple way to improve magic would be adding a perk for it that reduces friendly fire damage and how pissed they get it you for it. Then at least it's clear it's supposed to be a glass canon build and you aren't supposed to be able to solo things like the other classes. That or make summons available sooner to block enemies from stunlocking you. Magic has no special perks after mana weapon like the other combat styles.
Right now magic really has no advantages over other forms of combat that I can see. Only benefit to magic seems to be in summons, but they aren't available to be purchased early on or at all. I know of Cocona's staff and the deep one's abilities. I think there was another staff later on too in the previous version. Not sure if it had summons though, I think it was some plantish swamp staff or something (Ah, I think it was the abomination totem).
1: Harder to avoid striking your allies, especially with fire/lightning spells.
2: Lower damage than all other weapons with the quick spells
3: Cast time too long on the powerful spells, not really viable on a lot of mobs. Fire spells are at the point of you might as well use the special attack on the bow instead and do more damage. Not much difference between "The spell takes so long to cast you can only shoot slow enemies or enemies that aren't moving toward you" and the bow's charge up.
4: It's more expensive
5: Harder start than most the combat builds (At least the lantern improved this tremendously, it used to be much worse).
6: Poor synergy, other builds can do a lot more and are more versatile. At least Mana Weapon doesn't lock you out of Weapon Expert now, but they do lock you out of personality buffs that are extremely helpful. Requiring depression management to not have your attack nerfed to hell also complicates hybrid builds.
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