Finally playing this, and phew, the game is brutal. Like not just content wise, that obvious, the actual gameplay is brutal. But kind of in a good way, for me, anyway. I'm taking the stance of not save scumming, and just accepting whatever mistakes I make, save for when its obviously a stupid decision Lona would have known better (Walking into a hostile area that wasn't clearly marked as hostile and getting wrecked), and I'm actually enjoying the gameplay narrative.
For instance, I ended up selling Lona's ID. It's clearly a bad decision, its obviously a trap and would either end up with her locked into the city unable to leave, or getting her locked out the city, unable to re-enter. Really no reason to take it, right? Exceept, I fucked around and ended up in a diminishing resource loop where I literally couldn't afford enough to eat and Lona had to desperetely crawl through town, the only option I could think of was to sell her ID just so she can eat and make the best of things. That just really really cool story-telling that is entirely player driven.
My biggest issue is certain things are a little too obtuse at times. A big one that ended up making me have to reload a save from quite a while back (my fault for not saving in over an hour) is I finally got enough money to buy some weapons from the shop, only to realize Lona can't equip them. Far as I can tell, there isn't any indication of what Lona can and can't equip in the game, or at the very least, I certainly can't find it. I 100% get that its just a part of the game to figure some stuff out on your own, this definitely feels like the kinda game where the way you play it when your new and when you know whats what are vastly different, but not knowing what items are actually usable before purchasing them with already very limited resources is a bit frustrating in a not good way.