- Sep 16, 2018
- 48
- 75
Thank you. Yeah I signed up mostly to download stuff, but this is the first time a game interests me enough to actively bother asking stuff about it.Congrats first post after lurking for so long, It's great feat that LonaRPG impress you so much that you make your first post here. Welcome.
Right, I was going to ask about that pink icon too, but then I forgot. So that's what Will is. Haven't paid too much attention to it but I think I've seen the number floating up and down, and the maximum value it reached was 80. I think.1. Take a look at this picture I posted an hour ago:
https://f95zone.to/threads/lonarpg-v0-5-1-0-1-eccma417.49993/post-5365426
In the lower right corner, do you see the pink icon with 158 near it ? Now compare it to the one you're playing right now, I can guess it's around 76-79 for you if you just start a new game.
The reason why My limit to orgasm is increased so much is thank to Will. It's pretty great on harder mode with scat/urination toggled ON as it increase the threshold before you have to climax/shit/piss/puke/milking/drug overdose...etc Most of which deplete your Stamina or debuff you if you let them get too low.
If you're simply playing default Hard mode and scat/urination OFF then you don't have to worry about Will at all, it's never needed. Harder modes with Scat/urination ON ? You need all the Will you can get your hands on.
I play with only urination on btw.
Yeah I'm playing on the base difficulty, the game seems hard enough for now. Sounds like a cool mechanic but not knowing what else the two higher difficulties are going to add I'm not sure I want to try at the moment. Hopefully stuff like this will become a toggleable option instead of being tied to harder difficulties before the game leaves beta.2. I see you're playing on default Hard mode, foods never perish. On harder mode, you will have to consider bringing supplies with you on long voyage as raw foods and soups and beers not bottled...etc will perish after haft a day passes. Dark Cauldron is a must on harder mode unless if you know the map and supply points/ you plan your journey ahead by 3 or 4 days and buy enough foods to last the long journey.
Well, that's an aspect of the game I certainly don't love. Enemy scaling is mostly frowned upon and I agree with the sentiment. A well designed game should sort enemy difficulty by area, sometimes by progress if there's a good plot reason. A doomsday clock like this one just puts unnecessary pressure on the player and encourages savescumming to optimize your actions (or proc the event you were mentioning, in this case), which is a shame because the game seems very well designed so far.3. You should worry about it. More dangerous monster variants with better gear will appear, bandits running rampant with upgraded gears, more dangerous encounters...etc.
Changes occur at 25/50/75/100 world danger respectively.
But you can lower it if you're lucky and encouter the preacher event. One word of advice, encounter rate on defaut Hard mode is 1 or 2 every 1.5 day, on harder modes is 1 or 2 every half day. Chances are high you're screwed with RNG and world danger gonna rekt your ass unless you save scum for the Preacher event (every 1000 trade points lower world danger by 1, max 10000 trade points for each preacher event)