bobi121

Member
Aug 1, 2019
281
295
While unrealistic, I wish Abom!Lona could help "her people" take over the city and then you get a playable epilogue were you can watch the various girls get raped.


Yes, I am kinda sick in the head.
Why would you be sick in the head? I see this game as a battleground where four species battle for supremacy. If you choose to ally with the Abominations that is fine. I couldn't care less about those abducted girls. Goblins, Fishfolk, Abominations are natural creatures. If the only way they can survive as a species is to use women then so be it. There is no morality when it comes to survival. For those who got captured i say sucks to be them but life continues. I for one find their appreciation and desire to reproduce as much as possible as something beautiful. I want to side with the gobbos because they are funny but sadly the game says nope.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,445
748
why aren't mods loading it keeps saying banned on mod loader?
Either set banned to 0 for the mods you want to load in GameMods.ini or use NyxLauncher in the ModScripts folder to configure the load order and which mods will load. That setting should really get renamed to "disabled" though.

Note that load order will be reset for any mods that have banned set to 1.
 

horribleaura

Newbie
Dec 8, 2018
21
70
I find the combat in this game way too fast and too messy, it's a clusterfuck of floating numbers, enemies running in random directions and attacking with unreactable attacks as if everything is on fast forward. It also seems like stamina is way too low to handle even a single group fight without collapsing and it recovers way too little for too much food cost when you use the rest command. This feels straight up unplayable, am I missing something? Is there some strategy to make the combat more doable?
There is a level 1 technique that kills armies even if Lona's hands are tied behind her back:
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This maneuver will not work on guards, animals, undead, or parasites, but it will work on hobos, bandits, drunks, fishmen, and goblins.
 
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Triot

New Member
Dec 14, 2018
3
5
Unofficial ENG patch for 0.7.6.3

"What to do when you encounter a bug"
First, you stomp on it and burn it with fire.
Found a bug, "TagMapNoerRing:thisMap/OvermapEnter". I may have missed someone already reporting it.

I took a look in TagMapNoerRing.txt and found a block of text missing in relation to the untranslated txt, there is also a "t" in one line of code referenced in the 0.7.6.3 screen that needs to be cleaned up. Probably just a typo. I resolved the issue by copying the missing translated text/code from the 0.7.4.1 translation .txt into the 0.7.6.3 .txt file. Hope this helps.

tagmapnoerring txt.png

ring error.png
 

ProjectS001

Member
Sep 12, 2020
164
356
Found a bug, "TagMapNoerRing:thisMap/OvermapEnter". I may have missed someone already reporting it.

I took a look in TagMapNoerRing.txt and found a block of text missing in relation to the untranslated txt, there is also a "t" in one line of code referenced in the 0.7.6.3 screen that needs to be cleaned up. Probably just a typo. I resolved the issue by copying the missing translated text/code from the 0.7.4.1 translation .txt into the 0.7.6.3 .txt file. Hope this helps.

View attachment 2327563

View attachment 2327547
Wew... Thats embarrassing, while manually reviewing the file and making some changes, I must have not copied the full text and only saved half of it haha... Thank you for your help! It should be fixed now. If you want you just replace that file with the 0.7.4 version or just redownload the whole text files. Sorry for the mistake and thank you once again~!
 
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Kenny567

Well-Known Member
Oct 10, 2017
1,445
748
Wew... Thats embarrassing, while manually reviewing the file and making some changes, I must have not copied the full text and only saved half of it haha... Thank you for your help! It should be fixed now. If you want you just replace that file with the 0.7.4 version or just redownload the whole text files. Sorry for the mistake and thank you once again~!
This is gonna be an unpopular opinion, and I mean no disrespect (thanks for the work you've put in for translating the latest version), but issues like this could be prevented by using the manual translate function of the MTL tool. It copies the existing translation for the target language and grabs what hasn't been translated yet. (At least it does for the Google translate function)

I know it only translates from Chinese, but the source is available, so it could be retrofitted to translate from another language. The only problem is that the export targets are not included and there are no build instructions, though a basic export target lets it build and run.
(I tried adding the use of DeepL to the autotranslation side of it, but couldn't get it to work, first attempt at doing anything with Godot)
 
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Triot

New Member
Dec 14, 2018
3
5
Wew... Thats embarrassing, while manually reviewing the file and making some changes, I must have not copied the full text and only saved half of it haha... Thank you for your help! It should be fixed now. If you want you just replace that file with the 0.7.4 version or just redownload the whole text files. Sorry for the mistake and thank you once again~!
There's nothing to be embarrassed about. It's a honest mistake. I appreciate the work you've done.
 

ProjectS001

Member
Sep 12, 2020
164
356
This is gonna be an unpopular opinion, and I mean no disrespect (thanks for the work you've put in for translating the latest version), but issues like this could be prevented by using the manual translate function of the MTL tool. It copies the existing translation for the target language and grabs what hasn't been translated yet. (At least it does for the Google translate function)

I know it only translates from Chinese, but the source is available, so it could be retrofitted to translate from another language. The only problem is that the export targets are not included and there are no build instructions, though a basic export target lets it build and run.
(I tried adding the use of DeepL to the autotranslation side of it, but couldn't get it to work, first attempt at doing anything with Godot)
Its not an unpopular opinion. Most sane translators use these tools... however I am not one of those sane translators. I like to manually review things so I can read through all the previous work and see how accurate they are and compare them with the official ENG patch that Sugoi Soy Boy as they are the most accurate and is the OFFICIAL translation that will come with the base game. My job here is to just ensure the most people can enjoy the game at any given time and make sure that the MTL translations done so far are not terrible.

If you look through the change log that I provided with the ENG patch that I provided, you can see all the changes that I made to the current and previous latest unofficial ENG patch (0.7.4) because a lot of the content was inconsistent or flat out wrong. With the current translation tools available to me, none of them provide the services that I need, (reading previous translation work, reviewing official version (if there is any), reading the KR patch, and google translate version of CHT version to stay faithful to the original as much as possible).

So yes, if there is a translating tool that can help me with this tedious task, I would gladly use it... however, there is none available to me that satisfies my needs, so I am forced to stick with opening 5 different text files (one for official version, one for latest unofficial version, one for KR version, one for the CHT version, and one for where I do all my work in) have a tab for google translate and another for chill music to turn my brain off and do this work for ;.; (help me... plz...)

On the bright side, I got in touch with the official translating team and they provided me some useful tools to help me with my suffering. And honestly manually reviewing the whole patch was just a one time quality check that I no longer need to do. For the future patches, I will just be reviewing all the updated Txt files and any that get officially translated and merging them with the previous unofficial patch.

Also I just prefer doing it manually cause I know everything that I am doing and it is honestly just faster for me... I've tried other programs before but... it just doesn't work for me. But, thank you for the suggestion and concern (^.^). This is honestly just a hobby for me (cause I'm bored andI kinda just want some attention as well :V) so I don't plan on looking for dedicated translating tools that will make my life easier haha... (I probably should though...) Ya... Thanks for listening to my ted talk... If you need me or found any other bugs, plz post on this thread so I can get it fixed. Cheers~! :D
 
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Dec 13, 2017
48
22
Edit3: Fixed Arena Text bug. Should be able to enter it without an issue now.
1674323934110.png
I'm still getting this message upon trying to enter the place. Just updated the thing today and overwrote all the ENG text files with it. Maybe I have to make a new save for it to work right? I mean, it shouldn't work that way but weird shit happens sometimes.

And in an unrelated-to-your-translation (probably) note, I couldn't finish the bit where I show the noble lady around the refugee area. It crashed with this:
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ProjectS001

Member
Sep 12, 2020
164
356
View attachment 2329008
I'm still getting this message upon trying to enter the place. Just updated the thing today and overwrote all the ENG text files with it. Maybe I have to make a new save for it to work right? I mean, it shouldn't work that way but weird shit happens sometimes.

And in an unrelated-to-your-translation (probably) note, I couldn't finish the bit where I show the noble lady around the refugee area. It crashed with this:
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Hummm. Did you update the ENG files with the ones I provided?
To check if it is the ENG text file issue, open up "TagMapNoerRing" in your LonaRPG>Text>ENG folder. The first thing that it should say is
"thisMap/OvermapEnter
Noer Arena \optB[Cancel,Enter]"

If it doesn't, replace the ENG file by redownloading it.
 
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