I wish the game had a "Tent" or "Camp" system
Okay, I've been playing a little while, I've searched, checked the wiki, and despite that I just want someone to lay out how the green boxes in the sex stat screen work, I know it can show if lona is on her period, but what is the difference in say.. active vs active+, what does each box represent (I think each box is maybe a sort of tracker for days?) either way I just want to understand exactly what is going on when I check this screen.
Second thing, how does the game formulate Injury chances from attacks? (and is there anything that can help take less injuries... besides "git gud", I know how to fight, I know to avoid 1 vs many etc etc)
also, just want opinion on which weapons people like to use, I find myself liking the halberd as there's plenty of spots where I can lure an enemy into a corridor and just whale on em.
From my experience, yes, the green boxes act as a tracker that mainly record the state Lona was going through on each day. If, say, for example, Lona has the "Sick" debuff and she sleeps at night while being sick then the box on that day will record it as Lona being sick. Same goes for her menstruation, her period and all sexual phenomenons like chance of pregnancy (active = low amount of sperm, active+ = high amount of sperm, total chance is affected by multiple factors like ovulation, seedbed stack, etc)
For the injury chance, I don't know the exact number for each ennemy, but judging from all the hours I've played, it really is just purely random, sometimes, 10+ consecutive attacks from armed mobs won't get you any injuries, sometimes just 2 attack will get you 2 stacks of injuries, the only thing that I'm sure of is, you'll get 100% injured if you get rammed by a running mobs like a boar, a goblin rider that uses a lance, that super buffed moot dude in the arena, or anyone that got a charging attack. I've also noticed that the mobs that aren't armed and are just using their bare hands to attack have not only a better chance at injuring you, but also stunning you, which doesn't make much sense.
Depends on the build, if Physical, I also like to use the Hallberd, the uninterruptible double charge attack from ability 2 is pretty good at both doing high damage and reducing any taken damage during the skill use, though it's sort of bad against running mobs who try to attack you from your blindspot, so yeah getting into a corner where those mobs only have one way to get you is a good trick. For Mage, specifically Abomination race Mage, I like to use Abomination Totem, thanks to abomination's racial skill Desecrate Infestation + Summon Tentacle, I can create infinite number of tentacles without the need of an ennemy's corpse (I even made some sort of tower defense from this lol). For Succubus, specifically again Abomination race Succubus with "Bloodlust" trait and 10-15 CON and all other points in COM, I like to switch between the use of both Sickle (physical damage) and Idol of the Believer (stun then sex damage), with a Wooden Shield or Bone Shield on side arm.