I have provided all that is needed to get the mod working, the fact that it isn't clearly means that you have missed something.Except I've followed what you said, and nothing works. It's not a simple drag and drop, if it was we wouldn't be speaking about this. I don't get why you took over and fixed what wasn't broken. I tried doing what you said, nothing. I tried dragging and dropping, nothing. It pops up in Nyx and says its all there, but whenever I do it your way its auto-banned no matter how many times I change it from a 1 to a 0. If I do it my way, Nyx recognizes it, but refuses to load it regardless. I've been dragging and dropping for a long while here, all of a sudden that changes with the latest build, which means it can't be on my end when I've been doing exactly what I've been trying to do which worked on all the previous builds.
Honest to God here, just make a video showing step by step so I can see where I'm going wrong and for a future reference for others. Cause I never had this problem going back to 7.4.1
There is already a video on how to install the mod from a clean install of the game itself (B.0.8.3.0 at the time of recording)
The only cut is during the games extraction progress because it would of made the video way too long.
It doesn't include downloading anything because my internet sucks and knowing how to download should frankly be a required understanding before even bothering with mods.
While the video does need to be updated for the latest build of the mod on github to add how to install UMM, it still applies perfectly to all previous builds.
If the video is too fast, download and play it in a media player that lets you slow down the playback speed.
The entire time I've been working on the mod it has only ever had a single resulting mod folder (Cheats Mod)
All of the CheatModules expect to be in this same folder. It has always been this way. Even if the scripts for the modules had been loading in the folder layout you show in a previous screenshot, they would not have loaded any translations and the game would have complained about not finding the text files containing said translations.
While I do have some ideas on how to let the CheatModules be separate mods while maintaining their integration with the menu, all of those ideas heavily rely on UMM to make it possible.
As for how or why it could be getting auto-banned I have no idea, you haven't provided any such information that would help me track down the cause. In fact, the official mod loader of the game doesn't even provide such functionality. It is coded to disable (ban) new mods only. The sorting is super basic and is initially based entirely on the order the mods get added to the GameMods.ini file or whatever order was set in Nyx. If the mod folder name changes between launches of either the game or Nyx all they see is new mod which gets that auto-ban (being disabled by default)
The reason I took over the mod was because updates to the mod were super rare at that point and the autoheal cheat that had been added was super buggy and never stayed active between scene changes.
The rest were changes that needed to be done as there was a lot in the dependency that wasn't even needed and would of eventually broke anyway (as seen in the Inventory Editor module, that was originally the Inventory Editor from the dependency)
That particular fix can be applied to the old Cheats Mod as it is exactly the same for that snippet of code.
I have asked a couple of times already for others to make better install instructions as the proper understanding of why some users can't install it is beyond me (as is the case right now)
The video I do have is quite literally my first attempt at anything instructional, hence why it is so simple.