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Random_name1

Newbie
Jul 12, 2022
15
3
The screenshot of the contents of the Cheats Mod folder was enough to tell me that: You've installed it wrong.
View attachment 3642254
The only ways anyone is supposed to download the mod is either:
  • From the Releases; or
  • Using - [requires RoboCopy, Git and 7-Zip to be installed and available on the PATH environment variable]
    • Robocopy is part of Windows and should already be installed (A modern and superior version of XCopy)
    • I use Chocolately to install/update Git and 7-Zip (among many other softwares)
LMake will eventually be able to install the mod as well. For now though it is just meant to be used to download and zip updates before they get released. On my end I just use it to make the release zips (significantly faster than my previous release workflow)

Also, you should be using a newer game version. Without the compat edits the minimum required game version is 0.8.7.4 (I may add a compat module at some point to remove the need to do any editing, but it is a very low priority for the foreseeable future)

P.S: The Source links on the Releases should also be ignored as they are essentially the same as the Code button, but for that specific tag.
yeah got everything working now thx, It's pretty stupid how much work you have to do to download the mods but it's still pretty good
 

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
It's pretty stupid how much work you have to do to download the mods
What work? It's simple as long as people read what has been written. Downloading the source archive from a github repo is never the easy way. The upgrade to my release workflow (which was improved further by creating LMake) even brought back the All-In-One download (the easy install option)

The first thing the readme says is how not to install the mod and links to an alternative way to download the absolute latest version of the mod.

The problem at it's core is that so many simply don't bother to read anything. It's not my fault things then don't work when they have installed the mod incorrectly due to not reading the documentation (for which there is an issue on the issue tracker that has been labelled with Help Wanted for improving said documentation)
 

Random_name1

Newbie
Jul 12, 2022
15
3
What work? It's simple as long as people read what has been written. Downloading the source archive from a github repo is never the easy way. The upgrade to my release workflow (which was improved further by creating LMake) even brought back the All-In-One download (the easy install option)

The first thing the readme says is how not to install the mod and links to an alternative way to download the absolute latest version of the mod.

The problem at it's core is that so many simply don't bother to read anything. It's not my fault things then don't work when they have installed the mod incorrectly due to not reading the documentation (for which there is an issue on the issue tracker that has been labelled with Help Wanted for improving said documentation)
i just didn't read how what to do because most mods here are just download straight from the source code or are a megalink download
 

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
i just didn't read how what to do because most mods here are just download straight from the source code or are a megalink download
That's perfectly fine for simpler mods. In the past it also applied to Cheat Menu Framework back when it was a simple, updated version of Cheats Mod (back before Modular Cheats Mod)

It just doesn't work with anything that has grown to be as complex as Cheat Menu Framework has become.
Keeping the source layout as it used to be just doesn't work with a modular development approach.
 

Limita

Active Member
Oct 5, 2019
667
294
bruh, what magic should I use on rescue missions? I can't stop accidentally killing the npcs that I'm supposed to save
 

Limita

Active Member
Oct 5, 2019
667
294
ZedTed idk if you still updates your guide, but after repeating the saintly prostitute job 5 times or something, the game said that I mastered the art of extracting sin and gave me one relic of guardian, one relic retribution, and 5 moral
 

FrontalZp

Newbie
Aug 6, 2018
94
30
Hers a new one regarding azorastweaks.
I surmise it has something to do with an error in referencing the correct file. The auto milking at full milk (300 milk points) is not the same as the basic needs milking. Basic needs settles instantly. Any attempt to make it shorter or redirect it to something with timing seems like a problem will occur.
I tried basic needs and the game is saying the necessary self milking reference is nonexistent. Maybe don’t mess with basic needs? I’d like the basic needs values lowered also but 5 points to baby dmg isn’t much. The sta is excessive tho. Having a baby is exhausting but milking is relieving most women say. Most also say it only hurts while it’s too full, not while it’s emptying.
IMG_0685.jpeg
 
Last edited:

FrontalZp

Newbie
Aug 6, 2018
94
30
image.jpg So this was a large orc. But for some reason all goblins turned into skeletons on the map. 9.0.15. Using umm 1.2.1. Lonabooba. Azorastweaks(with only skeleton charge fix enabled) all mods hopefully most recent.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
Hers a new one regarding azorastweaks.
I surmise it has something to do with an error in referencing the correct file. The auto milking at full milk (300 milk points) is not the same as the basic needs milking. Basic needs settles instantly. Any attempt to make it shorter or redirect it to something with timing seems like a problem will occur.
I tried basic needs and the game is saying the necessary self milking reference is nonexistent. Maybe don’t mess with basic needs? I’d like the basic needs values lowered also but 5 points to baby dmg isn’t much. The sta is excessive tho. Having a baby is exhausting but milking is relieving most women say. Most also say it only hurts while it’s too full, not while it’s emptying.
View attachment 3650012
Pretty sure the culprit is a space that shouldn't be there.

Change line 9 in the exchange_scripts function in entry_atweaks.rb to this:
Code:
$mod_load_script["#{tmpExchangeScript}"] = "#{$atweaks_modFolder}/#{tmpExchangeScript}"
 
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