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licher

Newbie
Sep 6, 2018
47
60
Good. Make sure that Lona reaches 100 WIS stat so we can fairly compare. Since I'm pretty busy I'll post my own videos comparison on a later day.
didn't go full 100, never did but doesn't matter 80~90 is plenty

 

RLJFZ

Member
Sep 10, 2022
278
186
didn't go full 100, never did but doesn't matter 80~90 is plenty

Alright just watched the full vid. For one, you used Electric Discharge 90% of the time so this was more a demonstration of this skill instead of Vile Scepter. In the rare case you used Vile Scepter, it was on a single mob, and many of those leeches died or took time to get a hit on the mob when they were summoned while there were many mobs around. This is an extremely niche use of Vile Scepter and the only time those leeches are somehow useful is when the ennemies they're attacking aren't fighting back. With Abomination Totem's tentacle and the other magic items you could have saved several amount of stamina while taking care of those archers and every mobs around the area without getting so much hit on you.

You said this on a previous post
water nova only gets good at high wis against fast moving archers, try fighting multiple of them at the same time while having >30 wis total.
that last statement made it sound like Vile Scepter is good against multiple mobs, or rather multiple archer mobs that are gathered in high numbers in a single area, but I didn't see that demonstrated in the video.
 

licher

Newbie
Sep 6, 2018
47
60
Alright just watched the full vid. For one, you used Electric Discharge 90% of the time so this was more a demonstration of this skill instead of Vile Scepter. In the rare case you used Vile Scepter, it was on a single mob, and many of those leeches died or took time to get a hit on the mob when they were summoned while there were many mobs around. This is an extremely niche use of Vile Scepter and the only time those leeches are somehow useful is when the ennemies they're attacking aren't fighting back. With Abomination Totem's tentacle and the other magic items you could have saved several amount of stamina while taking care of those archers and every mobs around the area without getting so much hit on you.

You said this on a previous post

that last statement made it sound like Vile Scepter is good against multiple mobs, or rather multiple archer mobs that are gathered in high numbers in a single area, but I didn't see that demonstrated in the video.
except you forgot my very first post, "vile scepter is best counter against gob archers and runners ", I never said to use it on everything. because discharge kills everything easily but can't do it with archers and runners so vile scepters become alternative to it, you can see as leech chases archer you can put discharge on their path if you want fast kill @3:10 or use it to take away archer's aggro on you @4:10.

you don't go vile on everything. it is good for multiple archers except I didn't get the archer goblins encounters because RNG, as you see you get plenty of relax time when leeches are chasing archers you just pop them out indefinitely for multiple archers. thing is we don't need to buff it to be more OP, lona is already easy as it is, eccma buff lona (23~27 def mage, 80% of mobs hits for 1 damage) so much + mobs attack like molasses now, the game is a joke now that's why I deleted the game in the first place because it's too easy now.
 

AleDerXan

Newbie
Dec 30, 2023
25
6
Ok I think I know, it's due to the mod which you most likely don't have. Minute.
A made "save fix" to allow lodaing saves maked with mods that now is deleted in game.

It delets states, items, skills from player data if it doesnt exist in game before start playing after loading save.
It helps with deleted mods and changed load order to.
 
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AleDerXan

Newbie
Dec 30, 2023
25
6
With the further merging of UMM into the game in B.0.9.4.0.4, there should no longer be a need to disable the UMM check in Cheat Menu Framework's __init__.rb file.

It should work as released.

As for the rest of the changes in the game, as always, please create an issue on the mod's issue tracker if any part of Cheat Menu isn't working anymore.
Not.
1731078494134.png
 

Capybara Isekai

New Member
Oct 31, 2022
8
46
you did read the error right? Did you try to make sense of what it means? That usually helps a lot.
Looks like it’s saying the file named “commonNpc.txt” is missing from the “MTL” language folder.
- Try putting the original unstranslated file in a separate folder with the game .exe.
-run mtl on the folder. Then move the text file to your MTL language Folder.
-if that doesn’t work, rename it to what the game is showing you should be there.
Thank you for your answer.
I located commonNPC.txt file, but I don't know what to do, it is something about \optB but I really don't know what I need to edit to fix it.
 

Noah Neim

Well-Known Member
Nov 25, 2020
1,435
2,780
Im planning on playing this game soon so i gotta ask, is it worth playing the older translated version and wait for it to be translated (if it ever will) or is the mtl decent enough where it doesnt take away from the quality of the game
 

Kenny567

Well-Known Member
Oct 10, 2017
1,710
906
Well then, guess Eccma needs to do some further merging.

Until then, continue to disable the check in __init__.rb as previously mentioned.

To be fair, I didn't test it but merely checked over the code in the game files. Guess I didn't look deep enough :oops:

EDIT: Further digging through code reveals that the Mod Settings class is missing from Eccma's merge of UMM, though I don't know if that is the cause of the error.
 
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Kenny567

Well-Known Member
Oct 10, 2017
1,710
906
Im planning on playing this game soon so i gotta ask, is it worth playing the older translated version and wait for it to be translated (if it ever will) or is the mtl decent enough where it doesnt take away from the quality of the game
Play the latest and process it with the MTL tool.

The older "translated" version is not actually translated, but has merely been pre-MTL'd.

For the most part, the MTL'd stuff is decent enough while still being fairly obvious that it is MTL. In general, only the new stuff is MTL quality.

Ideally the order of installing the latest version is as follows: (after downloading everything required)

1. Extract the latest version of the game.
2. Merge in the latest text from the LonaLang project on gitgud.
3. Translate the remaining untranslated text using the MTL Tool.
 

RLJFZ

Member
Sep 10, 2022
278
186
Took some time to make the best reference videos to show just how bad Vile Scepter is, especially in comparison to its cousin the Abomination Totem. Vile Scepter is 20 WT while Abomination Totem is only 6 WT btw, and I will keep repeating this to show just how absurd Vile Scepter's heavy weight is when you see how bad its skill is.
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FrontalZp

Member
Aug 6, 2018
116
35
Can you please upload on gofile or another source? Mega limits transfer
Use a vpn like protonvpn. Best imo. Free on mobile.
A made "save fix" to allow lodaing saves maked with mods that now is deleted in game.
And I thought you only spoke ruska. Add it to utilities in the miraheze wiki. Copy paste format from faq.
I located commonNPC.txt file, \optB
Did you think it through and find the file in other languages, translate the line in Google translate and see any differences? Sometimes the uploads are accidentally messed with. use what looks right
, is it worth playing
yes. Previous builds have more mods updated for that version. Role play -S is huge.
 

licher

Newbie
Sep 6, 2018
47
60
Took some time to make the best reference videos to show just how bad Vile Scepter is, especially in comparison to its cousin the Abomination Totem.
you keep saying it's better than vile then have you tried using abomination against those archers? instead of water nova? water nova is downright broken as it's the only spell without inherent problems once you dump enough wis points, I'm very well aware you could just do nova run only at high wis and kill everything in the vicinity, instead of buffing vile how about we nerf nova instead? every other spells even at high wis has inherent weakness only the nova doesn't.

fire staff - slow cast, targets needs to be slow/ not moving
fire heavy - water tiles/blood hit removes DOT
fire control - slow targeting at range, weak damage even at high wis, high stamina cost
thunder staff - slow output, easy interruption
thunder heavy - slow targeting at range, targets needs to stay put on the tile, fast moving targets
thunder control - slow targeting at range, easy to hit yourself with
water staff - poor DPS compare to others
water heavy - needs decent WIS to start dealing decent damage(fixable)
water control - slow targeting at range, weak damage
vile scepter - leech one hit, aggro to lona
vile heavy - immovable, weak to range
vile control - weak damage, needs target to stay on poison tile

at high wis every spell still has it's cons, while water nova has it's removed, is just instant cast, large AOE, high damage, slow/stun, 3 stamina only. I say nerf water nova instead.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,710
906
Sometimes the uploads are accidentally messed with.
That's where the uploads that used to be shared by brt345678 were good.

Apart from cleanup of extraneous duplicate files left over from code refactoring and translator oversights, they were otherwise byte identical to the uploads on itch.io, with later uploads accompanied by the latest OTP (LonaLang download) at the time of posting (in a separate upload), sometimes with an MTL patch to skip the MTL Tool (also a separate upload)
 

RLJFZ

Member
Sep 10, 2022
278
186
you keep saying it's better than vile then have you tried using abomination against those archers?
Alright this single sentence is proof that you didn't bother watching any of the videos I just posted there so I'm going to close this debate here. I won't bother explaining further. All I will say is you do you.
 

licher

Newbie
Sep 6, 2018
47
60
Alright this single sentence is proof that you didn't bother watching any of the videos I just posted there so I'm going to close this debate here. I won't bother explaining further. All I will say is you do you.
I meant the fast moving gob ones, slow moving ork archers are not really what I consider runners and you can easily box them in.
 

RLJFZ

Member
Sep 10, 2022
278
186
I meant the fast moving gob ones, slow moving ork archers are not really what I consider runners and you can easily box them in.
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So?

Also you seem to be conveniently ignoring the fact that Vile Scepter completely lost against every single items I showcased there, proving that it's certainly not good against a group of archers, or even any group of mobs for that matter. It even lost against electric items in a single mob scenario. Which means that what you said and I quote again
"vile scepter is best counter against gob archers and runners ". it is good for multiple archers except I didn't get the archer goblins encounters because RNG, as you see you get plenty of relax time when leeches are chasing archers you just pop them out indefinitely for multiple archers.
is false.
 
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