aspdf

Newbie
Oct 27, 2018
24
10
Does anyone know if game dev agreed with the faction system that was proposed in this chat? where you can become a breeder that can leave the "nest, lair, deep ones ground" and then come back to return the baby but be able to roam free? Or did he decline that
 

aspdf

Newbie
Oct 27, 2018
24
10
It would be nice if you could make arrangements with different monster factions. As in you promise to bring back the babies after they're born, and said monster faction would leave you alone. After Lona has the baby/babies, she would be required to bring them back (and encountering this faction in the wild would mean an immediate escort). For each child Lona would get trade points and could spend them on unique faction-specific items. Also, before Lona is allowed to leave again, she is always impregnated first.

The trade-off would be that human settlements see you as a traitor. You'd have to sneak into town to get the brand removed. Everyone else would probably want to attack Lona on sight. The opposing monster faction (fish or orkind) would be very mad over the mark, attempt to make Lona miscarry, and kidnap and try to force her to take their mark instead (and would likely cut the other mark off, leaving a bad scar).

I don't see that abominations would even care about the mark. It would be interesting though if Lona could ally with them against all the other races.. (Kerrigan style Lona? xD)


There are some sprite sex animations. It might be 3 frames or so, but it's still an animation.
All the characters walking sprites are animations as well (again, about 3 frames or so, but still considered animations).
this was the message.
 

Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,149
7,936
[QUOTE = "Dybbuk, postagem: 3968296, membro: 1239543"]
Também há mais traços neste post ...

https://f95zone.to/threads/lonarpg-v0-4-0-6-eccma417.49993/post-3893258
[/ CITAR]
I tried to put the cheats but they don't work, I put the cheat but when active it gives an error sound why?
General use cheats like health, stamina, satiety and other stat based cheats need to be entered like this (using stamina as example):
Code:
$game_player.sta+=999
This will refill Lona's STA to it's current maximum (taking into account penalties from injuries and other conditions)
Whereas the "give me item" code is entered like this: (using the Gold Coin item as an example)
Code:
$game_party.gain_item($data_items[52],1)
This will place 1 gold coin into Lona's inventory.

But there is one cheat that's GOING to have give you the wrong code error boop though it will still work:
Code:
$game_player.actor.heal_wound >z
This heals wounds (equal to the amount of times you hit Enter) without closing the code window.

Adding/removing traits... Well, that's not too hard.
The format is actually quite right:
Code:
 $game_player.actor.add_state(TraitNumber)
Let's say you wanted to add a Womb Seedbed Stack to Lona.
It'd be
Code:
$game_player.actor.add_state(95)
Remember, when entering codes via the console window the $ is VITAL.
 

Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,149
7,936
do u know how to edit/increase status like ATK?
You'll have to bump it using Trait Points.
Code:
$game_player.actor.trait_point=x
where X is the amount of points you want.
Now spend those points on Combat Skill, which increases ATK.
I think ATK is more of a derived stat between Combat Skill, level, weapon and traits. If there is a way to directly affect it through the console, I don't know.
 
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