P.S. in that case optimization can be enabled by adding line load_script("optimize.rb")
in, yet again, any script file.
Note: if something gets enabled 2 times you will instantly crash with Stack Overflow (or Stack smth as ruby's version of it) exception.
Hm, it does not crash, it sent these 2 error messages and proceed to run the game
---------------------------
LonaRPG.Beta.0.4.2.4 - FUCK Wryter(F95)VER -
---------------------------
undefined method `process_nap_change' for class `Game_Actor'
{0009}:67:in `eval'
(eval):167:in `<class:Game_Actor>'
(eval):158:in `load_script'
{0009}:67:in `eval'
{0009}:67:in `load_script'
(eval):4:in `load_script'
{0009}:67:in `eval'
{0009}:67:in `load_script'
(eval):2:in `load_script'
{0009}:67:in `eval'
{0009}:67:in `load_script'
{0010}:35:in `block in load_from_list'
{0010}:33:in `each'
{0010}:33:in `load_from_list'
{0010}:66:in `load_from_rvdata'
{0010}:43:in `load_lona_scripts'
{0014}:1:in `<main>'
ruby:in `eval'
---------------------------
OK
---------------------------
AND
---------------------------
LonaRPG.Beta.0.4.2.4 - FUCK Wryter(F95)VER -
---------------------------
undefined method `reload_events_into_pos_hash' for nil:NilClass
{0009}:67:in `eval'
{0009}:67:in `eval'
{0009}:67:in `load_script'
(eval):2:in `load_script'
{0009}:67:in `eval'
{0009}:67:in `load_script'
{0010}:35:in `block in load_from_list'
{0010}:33:in `each'
{0010}:33:in `load_from_list'
{0010}:66:in `load_from_rvdata'
{0010}:43:in `load_lona_scripts'
{0014}:1:in `<main>'
ruby:in `eval'
---------------------------
OK
---------------------------
P/s: Can you tell me the chance for a group of beggars/refugees to appear in an encounter ? Should be a group of 4 refugess.