- Jan 23, 2020
- 178
- 304
addData is actually Hash, name is shortened from "additional data", so:Can I get the same info dump regarding Torn apron ? Wanna know its structure compared to Leather bag.
Also, If i want to change
"<equip type: Belt>"=>nil,
to
"<equip type: Neck>"=>nil,
Which command to use since I don't think "addData" do the trick here.
...addData.delete("<equip type: Belt>")
to delete...addData["<equip type: Neck>"]=nil
to addRagged apron (I copypasted from RPGMaker so no quotes):
Code:
<equip type: Belt>
stat=equip_MidExtra
value=RagMidExtra
eff_cfg=RagMidExtra.json
flag=RagMidExtra
type=Armor
tag=Equip
Yes, I forgot to re-add some code I removed to debug fix bug in V9/V10 and it broke things.Teravisor I think your optimizer seems to have a problem with opening locked doors from the outside right now. After breaking them the game still thinks there's a door where the empty space is, making Lona unable to enter the room (or for NPCs to escape) Only noticed because Elise's fishtopia isle quest requires Lona to break two doors from the outside, but this is impossible when the optimizer was installed.
Added V11 to post that fixes it.