- Nov 19, 2018
- 536
- 983
Yeah, it is strange. Yesterday I could reproduce it. All I needed to do was shooting fire bombs until I ran out of STA then it happened. Today I can't for the life of me reproduce it. I guess restarting the game made it more stable some how....
The problem is, all this error log says:
"Some event tried to called nil.delete(something)".
What event? Where it tried to delete from that it was nil? What it tried to delete? I have no idea, there are over 100 events on bottom of error log and it could've been any of them... Or none of them if event already deleted itself right before calling it.
Not enough data to understand what is wrong and no save/steps to replicate.
Could try to not run deleted events at all, but not sure what'll break from that, so will discuss with eccma.
P.S. starting from 0.4.3.4 game doesn't crash if it sees missing translation text, instead it writes path it couldn't find, for example the huge garbled strings in one of screenshots above. But that string seems to be missing from base game translation files so I think it's being looked into. Possibly, in some cases, it didn't crash, but showed nothing which is invisible error by itself.
Great thing about missing text not crashing game. Thanks for all your and eccmas hard work. Let him know he's missed in here.