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foofoo3344

Well-Known Member
Dec 5, 2017
1,537
1,274
Throws a stone(space). Come close and press z(or just attack).
But in any case, you do not get a trap set which can be delivered later ... it's a little sad
Just bear in mind that if you are sneaking (Ctrl key when you have points in scout stat) and you press the Z key to do any action such as open doors, disarm traps, etc. you will come out of stealth and be easily detectable.
 

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,735
2,166
Is there really anything else to save/work for as a mage after you have the glasses/spell books from the wizard? Feels like I might have to switch to a physical build to continue testing stuff. And wow do spells really take a hit in damage potential with some quests. Those squatters and goblins in the later quests hardly take damage from frost spells. Goblins taking 1 damage, the squatters taking about 7, wew. They move too fast for the fire spells.

Back to physical build I guess. Magic might need some help damage wise.
 
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foofoo3344

Well-Known Member
Dec 5, 2017
1,537
1,274
how to disarm trap ??
Just bear in mind that if you are sneaking (Ctrl key when you have points in scout stat) and you press the Z key to do any action such as open doors, disarm traps, etc. you will come out of stealth and be easily detectable..
 

foofoo3344

Well-Known Member
Dec 5, 2017
1,537
1,274
Is there really anything else to save/work for as a mage after you have the glasses/spell books from the wizard? Feels like I might have to switch to a physical build to continue testing stuff. And wow do spells really take a hit in damage potential with some quests. Those squatters and goblins in the later quests hardly take damage from frost spells. Goblins taking 1 damage, the squatters taking about 7, wew. They move too fast for the fire spells.

Back to physical build I guess. Magic might need some help damage wise.
Currently the game is still unbalanced and so, mage build is not completely viable yet.
 

agriasoaks

Member
Oct 11, 2019
287
113
Questions about the game :

(1) Can the mc have a human baby ?
(2) I read somewhere in the lore where Elise stated that the goblin baby or was it orc , anyway stated that the quality of the baby depends on the nutrient, so my question is that is there a gaming mechanic to this like can we choose what to feed the baby ? or do we affect the nutrient of the baby by the food that the mc eats as that will become the milk ? do the mods we got on the mc body affects this ?
(3) Will the baby grow up to a full grown adult sized and able to be a companion that the stats are related to no 2 ? or even if it is possible at all ?
(4) Other then for money what benefits do we have in the main character having a baby at all ?
(5) Where is the location of the so called 'dead lands' ?
(6) Is Scout craft points really useful to make the mc able to see better in the dark or inside a cave ? so far I can't tell a difference
(7) The ability to set traps trait and just setting up bomb trap which of these is give more bang for a buck economic wise and damage wise ?
(8) Does the game have a deadline or a timer if the main character doesn't escape within certain amount of days is there is a disaster of epic proportion going to happen ?
(9) Wood how does one get those ? I see how people get apples just that the mc chopped down the trees while shaking the apples down but I don't receive wood in my inventory or drop on the ground though or do I need to check other trees to get wood ?
(10) Can we make our own potions ?
(11) Can we create our own home / our own base ?
(12) How do you get some sleep in the wilds so I don't have to pay the inn keeper for room now that the nap ability is in place ? I am grateful off course for the said nap , but when I need to pass time and heal to try to save money
 

Food_Court

Newbie
May 27, 2018
21
12
Why does Dark Cauldron cost so much to get, 5 lvl's seems more reasonable but 10 whole levels just to get what should be a basic feature so i can avoid salmonella is too much
 

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,735
2,166
Why does Dark Cauldron cost so much to get, 5 lvl's seems more reasonable but 10 whole levels just to get what should be a basic feature so i can avoid salmonella is too much
Yeah, that's a hard one to justify. Most of the "need 10 levels in this" skills actually.
 

Paladox

Member
Game Developer
Aug 16, 2017
185
161
Questions about the game :

(1) Can the mc have a human baby ?
(2) I read somewhere in the lore where Elise stated that the goblin baby or was it orc , anyway stated that the quality of the baby depends on the nutrient, so my question is that is there a gaming mechanic to this like can we choose what to feed the baby ? or do we affect the nutrient of the baby by the food that the mc eats as that will become the milk ? do the mods we got on the mc body affects this ?
(3) Will the baby grow up to a full grown adult sized and able to be a companion that the stats are related to no 2 ? or even if it is possible at all ?
(4) Other then for money what benefits do we have in the main character having a baby at all ?
(5) Where is the location of the so called 'dead lands' ?
(6) Is Scout craft points really useful to make the mc able to see better in the dark or inside a cave ? so far I can't tell a difference
(7) The ability to set traps trait and just setting up bomb trap which of these is give more bang for a buck economic wise and damage wise ?
(8) Does the game have a deadline or a timer if the main character doesn't escape within certain amount of days is there is a disaster of epic proportion going to happen ?
(9) Wood how does one get those ? I see how people get apples just that the mc chopped down the trees while shaking the apples down but I don't receive wood in my inventory or drop on the ground though or do I need to check other trees to get wood ?
(10) Can we make our own potions ?
(11) Can we create our own home / our own base ?
(12) How do you get some sleep in the wilds so I don't have to pay the inn keeper for room now that the nap ability is in place ? I am grateful off course for the said nap , but when I need to pass time and heal to try to save money
1: I believe so, though in my game Lona has not gone through a human pregnancy yet. I do think she has gotten pregnant by humans in previous plays, though I did not go past the initial Super Epic Vomit Morning Sickness stage.
2-3: Normally I would say it's not possible for RPG Maker to track data via individual items, especially those that stack. Only eccma417 could tell us for sure. Lona RPG tracks unique enemy and ally data, but aside from changing HP & stamina (which resets on every new map), I see no growth or tracking of special stats. They are reset on new maps.
4: Having babies also gets you milk, and milked. Milk might be good for recipes? Also, being nursed/milked might somehow increase Lona's stats or have some effect on her.. but I don't know yet...?
5-7:
8: Someone complained there was a deadline, but apparently they were referring to the world difficulty. I guess when it reaches 100 then the encounters must get pretty bad. Apparently you can give the church money to reduce world difficulty, though I have no done this yet. I will soon try and seek them out. I believe you can encounter a preacher randomly in the city.
9: There are other trees besides apple trees. You can chop them (even with bare hands, as in Minecraft) for wood but it costs 15 stamina per wood. You can not chop stumps and possibly some trees, but just try other kinds and you'll get some wood. It falls off and must be collected just like the apples. Also, it will be located in your equipment (it is just like the wooden club you started with).
10-11:
12: Someone said you can hold shift (or was it alt?) key while pressing the Q key, and this will make you sleep fully.
I haven't tried this yet as I'm still playing the previous version (no reason for me to update just yet, but that's just me).
 
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XoXeXa

Member
Dec 24, 2017
135
79
overall this game mechanics is very good.

Here some new idea :
-add rain weather.
-Lona should be able to make mini-camp.
- add heavy gun (classic steampunk style) with limited bullet
- add body armor with limited durability
 
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nsfwgamerv

Newbie
Aug 15, 2018
18
12
I FUCKING HATE THE MISSING DAUGHTER QUEST!!!! NOT ONLY DO I HAVE TO ESCORT CRAWLING BITCHES, I ALSO HAVE TO FIGHT OFF THE ENEMIES!!!! Please make this quest tolerable.
what I did was just sneak around to do it. I did bring two companions just to kill the ones guarding the path to exit and distract the ones near the captive. dont bring one that can permanently killed. prefer ones with high hp.
there should be two entrances to the actual lair. find the way for the back entrance.
just sneak around and let your companions do the fighting the moment your out of combat state quickly talk to the captive. you can let your companions die after you've cleared the path. then just sneak all the way to the exit.
I just had 3 scoutcraft doing it along with opening a chest i was able to make it out.
and be sure to have save slot in the world map before entering in case the cave layout is not in your favor. I think its randomly generated dungeon.
 
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foofoo3344

Well-Known Member
Dec 5, 2017
1,537
1,274
I've completed the first quest given by Milo from Rudesind Slope (the VIP area near the castle). What do I do after that?
 
Nov 7, 2018
39
49
Why does Dark Cauldron cost so much to get, 5 lvl's seems more reasonable but 10 whole levels just to get what should be a basic feature so i can avoid salmonella is too much
If you're willing to do a bit of modding you can adjust it yourself to whatever you think is reasonable.

If you want to do this you'll need to decrypt your game, you can find the tools with a quick google search.
Then, once that's done you can go into the game directory and from there it's Data>Scripts>92_Game_Actor_Traits
Open your "92_Game_Actor_Traits" in notepad, scroll down to where it says Alchemy and change the value of the line that says:
"return false if self.survival_trait <10 #survival".
Just change the <10 to whatever you think is fair for your game or just remove it entirely if you want to have it right at the start.
 

NaiasEleias

Newbie
Jan 25, 2018
49
17
After playing a bit more and going through the untranslated quests, I think the initial problem of the game is entirely that it doesn't really tell you where you should go. Finishing the one time quests will give you more than enough money to buy your build's weps and food, only things you will be missing are golden prostitute outfit. I don't really see a need to grind money at all and in non hardcore, you can just pick up random rats in caves and eat them if you're hungry with no penalty. Because of the new rest, as long as you can keep doing this, you will never run out of stamina and have no need to sleep. That might be a bit broken, honestly.

I also think the free companions are ridiculously good, especially Cocona. I'm going to try a purely pacifist build and just let them kill everything, I'm certain it should be possible.

The initial complaints about the game being too hard and such are from people trying to grind money by dancing/selling and bathing for exp, which is clearly inefficient compared to the onetime quests. That might be something to fix then, since once the non repeatable quests are all gone, you'll have to do the non efficient methods to progress.
 

foofoo3344

Well-Known Member
Dec 5, 2017
1,537
1,274
After playing a bit more and going through the untranslated quests, I think the initial problem of the game is entirely that it doesn't really tell you where you should go. Finishing the one time quests will give you more than enough money to buy your build's weps and food, only things you will be missing are golden prostitute outfit. I don't really see a need to grind money at all and in non hardcore, you can just pick up random rats in caves and eat them if you're hungry with no penalty. Because of the new rest, as long as you can keep doing this, you will never run out of stamina and have no need to sleep. That might be a bit broken, honestly.

I also think the free companions are ridiculously good, especially Cocona. I'm going to try a purely pacifist build and just let them kill everything, I'm certain it should be possible.

The initial complaints about the game being too hard and such are from people trying to grind money by dancing/selling and bathing for exp, which is clearly inefficient compared to the onetime quests. That might be something to fix then, since once the non repeatable quests are all gone, you'll have to do the non efficient methods to progress.
There should be a quest log/journal in the menu
 
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