No idea what you're on about, but I hope this answers anything. First of all if my Lona only had 99 good soups I'd consider her in critical need of resupplying.
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Second, I don't have an unlimited inventory, I have exceeded the limit by at least 40 fold. This costs stamina but as you can see I packed plenty of lunches enough to last quite a while.
Third, I'm playing an RPG game as though it were an RPG game. I pick up all the loot I find on my quests and sell it to NPCs when I get back (or whenever I feel like it). What could be more immersive for an RPG than that? Grinding for meagre amounts of food for hours while taking care of a tamagochi? Maybe for others but not for me, and please don't worry about me I'll manage. I haven't even fully explored 5.4.4.4 yet, and if by the time I want to update the merchants are still fucked up I can always mod the game which I already have. There's no need to treat anything I say that isn't overwhelmingly positive as if it were a complaint, it's never more than just my opinion.
Do you know what immersion is? Immersion and realism have very little to do with each other.
Imagine holding something like this.
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While playing something like this.
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And experiencing something like this.
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That's immersion. There is nothing realistic about a plumber jumping over barrels trying to save his girlfriend, who happens to be a princess, from the clutches of an evil gorilla. Yet it is as immersive as throwing bricks off of a building in order to make full rows.
Here are some things that do not disrupt immersion yet are unrealistic even inside the game's own world
-living rats that spoil inside inventory even though they still run around when dropped
-a worm weighing 10 times a much as a 15k headdress made out of solid gold
-depositing babies in the bank
-wild boars reacting to rocks the same way as human guards, as if it has been hired to guard something
-gifting refugees dirty underwear to a that i picked up from the ground next to him
-refugee rejecting my abomination totem as a gift while still keeping it
-finding turds inside the bank vault
-finding lona's braids and lona's ponytail inside an abandoned convoy
-refugee merchants selling me their food supply in exchange for said hair among other junk
-ALL GLORY TO THE HYPNO STONE ALL GLORY TO THE HYPNO STONE ALL GLORY TO THE HYPNO STONE ALL
-looting 3 or even 4 bows from a single goblin archer, as though he's a reincarnation of the cautious hero
-dodging graciously while holding a lantern, but not being able to while holding a shield or a book.
-bottomless lona with cum on her face running around and interacting with npcs without anyone ever batting an eye
-enemies having their stamina depleted due to juicing going for a second round after which they explode splattering tiny pieces everywhere while putting a smile on lona's face
-lanterns vanishing into thin air when placed as the fifth
-the great hare or something? wtf
-goblin slayer
-megumin
-indiana cain
-fus ro dah
-warhammer
-call of duty cannon
-why is there an open prison cell with a treasure chest in arenab1?
-and why do they kill my dog the moment my undetected lona sets foot inside the prison part?
-and shouldn't my dog drop meat?
-game crashes when I agree to vaginal service to females outside victoria square or whatever the name was. error had something to do with a nil value. hmm..
Meet Lona, our "little ghost", cunning enough to trick hordes mindless of hundead into thinking she is one of them. She'd make an absolutely terrifying villain. She breaks into houses, picks the locks of chests that are meant to protect valuable items, breaks out of solid iron restraints, loots the bank vault in broad daylight while entirely undetected, infiltrates any type of fortified locations crawling with armed and trained military personnel while thriving on the blood and lifeforce of her enemies, or almost anything remotely edible really. She's a living legend whose only weakness is slipping and falling asleep in the wrong location, and doesn't die when she is killed.
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Some examples of realism in this game
-Having a protagonist that is willing to do anything, genocide pesticide what's the difference, as long as she gets paid without ever questioning anything she's been told
-Slaves that willingly accept, desire and protect their miserable and abusive slave existence even at the cost of their closest relatives
-Happy merchant's "Staff"
-Milo's death having no impact on anything whatsoever (you only lose a questgiver)
-A morality system that rewards and punishes according to law abidence and functions like a social credit score
-Elise (except for his girly looks)
This realism isn't exactly arbitrary, I'm not telling anyone to stop with things like this. Just don't give me crap like how many items a vendor should have per how many days because realism. Such things should be considered first and foremost based on how they affect the game. What does this extremely limited stock on every vendor achieve for the sake of a better game? Forcing players to grind even when they already have money? Count me out... Sure unique companions not respawning, good. Almosts designs itself for an rpg game like this. If only everything was that easy. Want a challenge? Just play blindfolded and operate the keyboard/controller with your feet. The harder the more fun right.
I'll end with an example of something that is not unrealistic yet completely disrupts immersion.
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This is man-devouring nympho sea witch lilith-lona, whore of babylon, apparently being disgusted at having to hold a detached boar dick for a while to present to the penis tribe as a trophy. It's not the dick tribe or the dicks, it's this kind of lona's reaction that disrupts immersion.