I'm glad to hear someone is actually enjoying the game.
Are you talking about the "Squatters in the Sewers" quest or the one you take at Doom Fort?
For the former, they're not paying tax and stealing. In the brutal world this game is set in, that's a death sentence.
If it's the Cult one from Doom Fort, everybody and the dog attack you. It has to be a complete wipe.
If there's another one with squatters, I don't know. I haven't played this game recently; very busy these days.
I was referring to Squatters in the Sewers.
I edited my post while I was testing it, so there's more there.
I don't think there are any clues down there that warrant Moral loss.
And all you need to do to get a whopping -200 Moral is to run to the bottom left area without even hitting anyone and with people hitting you.
The result is a save-scum quest, which should be avoided; so it's a quest that may need a little touch-up at some point: with clues to justify any Moral loss: the only thing you know is that these people are abducting people.
Also for another quest, when you bring the crazy scientist kid to get the orc baby, he teleports on top of you when you grab the baby.
This unrealistically compromises both the player and him, so if there's orcs still around, it's a save-scum quest.
I'm not sure how easy it would be to have him stay where he is and for the quest to go into next phase at his hiding location, when you go back to talk to him; but this would make the quest not be save-scum.
The game is very fun and has good direction.
I kept seeing it pop in catalogue, but only decided to try it recently.
I don't think RPGM is popular with a lot of folks because it tends to be useless linear 'sandbox'.
RPGM is usually not harnessed this well.