Neh, She must be high in Coca-cola.Yes. Doom Fort quests.
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Hotfix 0.6.8.2.1 is out and is a hotfix for the game crashing after Cocona joins the group. Or, as EccmA put it:
fixed, Cocona crashed after joined group.
So does the game crash or does Cocona get drunk and suddenly borrow the living room sofa?
Back stab relies on your ATK stat. That means your COM and what weapons you have equipped will effect how much damage it will do. Different weapons give you a different amount of ATK so be warry on what is on your main had.Hmmm strange, my back stab can only kill goblins in one hit, maybe the translation or patches fucked up some stats. Because I can't get some stealth skills (from the shadows?) even if I choose the though tree and have enough skills point in SCU.
oh thanks, i got the man for her but since i did the reaper chain first i just get the dialogue that he is looking for her and nothing else that makes sense, i never try it as a deep one toodeepone(blue eyes) get fucked by a fishman give birth to a human looking baby then die, true deepone(blue skin and special powers) be reborn as a deepone, go to the fish island go to the temple solve a puzzle (match the shapes on the block to the shape on the floor), then go into the hole that the puzzle opened talk to the sea witch, feed them either a man found in the fish island inn or 10 seman, then talk to sea witch i don't know what you're using translation but it is the second options usually the option to get the powers
I just realized I couldnt get the gun because I already did Milo's quest. What's the ID for the Musket? I really don't want to revert back to a much older save so I think I'll just cheat on this one.Yes. Doom Fort quests.
you can save before taking the second letter from milo watch the events then load and do it the right way, you dont need to save to get the cgs, once you see them once are recorded in the ini despite reloading, same with cocona rape and those bad route cgs, im attaching the GameLona ini anyway :^)can someone who has all scenes unlocked share their GameLona.ini ?
i just dont wanna betray grey rat and his noble
user.actor.remove_state_stack
for sickly and feelsSick when AbomLona consumes a corpse from the ground. The issue is it seems this is only where the function is being defined. I can't find where it's being called. Until I do, I can't finish my mods to the water pulse ability. Does anyone have any idea? def abomEatDed
user = @summon_data[:user]
chkedNPC = $game_map.events_xy(user.x,user.y).select{|event|
next if event == user
next if event.deleted?
next if !event.npc?
next if event.actor.is_object
next if event.actor.race == "Undead"
next if !event.actor.dedAnimPlayed
event
}
user.actor.add_state(160)
if chkedNPC.empty?
$game_map.popup(0,"QuickMsg:Lona/CannotWorks#{rand(2)}",0,0)
SndLib.sys_buzzer
return delete
else
@zoom_x = 1
@zoom_y = 1
end
abomGrabSkillHoldEFX
if !chkedNPC.empty?
if user.actor.last_holding_count >= @summon_data[:skill].launch_max
user.actor.remove_state_stack(49) #Sickly
user.actor.remove_state_stack(30) #FeelsSick
user.actor.heal_wound
tmpTarHP = chkedNPC[0].actor.battle_stat.get_stat("health",3) /4
tmpTarSTA = chkedNPC[0].actor.battle_stat.get_stat("sta",3) /6
bounsPointsToLona = tmpTarHP + tmpTarSTA
user.actor.check_Abom_heal_HealthSta(bounsPointsToLona)
tmpHowManyBall = bounsPointsToLona/50
summonTimes = [tmpHowManyBall,6].min
summonTimes.times{
EvLib.sum(["WasteJumpBloodToPlayer","WasteJumpBloodToPlayer2"].sample,user.x,user.y)
}
else
tmpTarHP = chkedNPC[0].actor.battle_stat.get_stat("health",3)
tmpTarSTA = chkedNPC[0].actor.battle_stat.get_stat("sta",3)
tmpTarATK = chkedNPC[0].actor.battle_stat.get_stat("def",3)
tmpTarDEF = chkedNPC[0].actor.battle_stat.get_stat("atk",3)
tmpTarSUR = chkedNPC[0].actor.battle_stat.get_stat("survival",3)
tmpData={
:user=>user,
:HP =>tmpTarHP ,
:STA=>tmpTarSTA,
:ATK=>tmpTarATK,
:DEF=>tmpTarDEF,
:SUR=>tmpTarSUR
}
EvLib.sum("ProjAbomSumTentacle",user.x,user.y,tmpData)
tmpBakDir = user.direction
user.combat_jump_reverse
user.direction = tmpBakDir
end
EvLib.sum("EffectOverKillReverse",chkedNPC[0].x,chkedNPC[0].y)
chkedNPC[0].effects=["ZoomOutDelete",0,false,nil,nil,[true,false].sample]
if $game_player.actor.stat["BloodLust"] ==1 || $game_player.actor.stat["Cannibal"] == 1
$game_player.actor.mood += 50
else
$game_player.actor.mood -= 10
end
end
very creative. I like it. Thank you for your idea.I'm trying to modify an ability from the water spell book, it's the one that basically creates a pulse of water around the user? I'm trying to add another effect of it cleaning Lona's body whenever she uses it. I managed to get it to clean dirt off of her but I'm still trying to get it to clear out bleeding effects and cum coverings. Unlike dirt, these are "states", and I want to be able to remove them through this ability.
There is an example of this in Data\Scripts\Editables\480_EventCharacterBatch.rb
Here you'll find where it saysuser.actor.remove_state_stack
for sickly and feelsSick when AbomLona consumes a corpse from the ground. The issue is it seems this is only where the function is being defined. I can't find where it's being called. Until I do, I can't finish my mods to the water pulse ability. Does anyone have any idea?
Code:def abomEatDed user = @summon_data[:user] chkedNPC = $game_map.events_xy(user.x,user.y).select{|event| next if event == user next if event.deleted? next if !event.npc? next if event.actor.is_object next if event.actor.race == "Undead" next if !event.actor.dedAnimPlayed event } user.actor.add_state(160) if chkedNPC.empty? $game_map.popup(0,"QuickMsg:Lona/CannotWorks#{rand(2)}",0,0) SndLib.sys_buzzer return delete else @zoom_x = 1 @zoom_y = 1 end abomGrabSkillHoldEFX if !chkedNPC.empty? if user.actor.last_holding_count >= @summon_data[:skill].launch_max user.actor.remove_state_stack(49) #Sickly user.actor.remove_state_stack(30) #FeelsSick user.actor.heal_wound tmpTarHP = chkedNPC[0].actor.battle_stat.get_stat("health",3) /4 tmpTarSTA = chkedNPC[0].actor.battle_stat.get_stat("sta",3) /6 bounsPointsToLona = tmpTarHP + tmpTarSTA user.actor.check_Abom_heal_HealthSta(bounsPointsToLona) tmpHowManyBall = bounsPointsToLona/50 summonTimes = [tmpHowManyBall,6].min summonTimes.times{ EvLib.sum(["WasteJumpBloodToPlayer","WasteJumpBloodToPlayer2"].sample,user.x,user.y) } else tmpTarHP = chkedNPC[0].actor.battle_stat.get_stat("health",3) tmpTarSTA = chkedNPC[0].actor.battle_stat.get_stat("sta",3) tmpTarATK = chkedNPC[0].actor.battle_stat.get_stat("def",3) tmpTarDEF = chkedNPC[0].actor.battle_stat.get_stat("atk",3) tmpTarSUR = chkedNPC[0].actor.battle_stat.get_stat("survival",3) tmpData={ :user=>user, :HP =>tmpTarHP , :STA=>tmpTarSTA, :ATK=>tmpTarATK, :DEF=>tmpTarDEF, :SUR=>tmpTarSUR } EvLib.sum("ProjAbomSumTentacle",user.x,user.y,tmpData) tmpBakDir = user.direction user.combat_jump_reverse user.direction = tmpBakDir end EvLib.sum("EffectOverKillReverse",chkedNPC[0].x,chkedNPC[0].y) chkedNPC[0].effects=["ZoomOutDelete",0,false,nil,nil,[true,false].sample] if $game_player.actor.stat["BloodLust"] ==1 || $game_player.actor.stat["Cannibal"] == 1 $game_player.actor.mood += 50 else $game_player.actor.mood -= 10 end end
I think you want may want to check "Command_Bath.rb" in "Data\Batch"Does anyone have any idea?
imma try that. Thank you very much <3you can save before taking the second letter from milo watch the events then load and do it the right way, you dont need to save to get the cgs, once you see them once are recorded in the ini despite reloading, same with cocona rape and those bad route cgs, im attaching the GameLona ini anyway :^)
I'm sure there's other alternatives, but what works for me is:How do you actually hurt shield enemies like the zombies?
Sorry that doesn't really help. I was there to copy some of its effects. I'm trying to find instances of theI think you want may want to check "Command_Bath.rb" in "Data\Batch"
abomEatDed
function being used. It was created in Data/Scripts/Editables/480_EventCharacterBatch.rb
.They're weak to STA damage (the yellow number you see contra the red which is HP damage) and the best method of dealing out STA damage is the whip. It will tear them apart. Pointy weapons has little effect even though I found the bows second attack (air strike) to be somewhat effective.How do you actually hurt shield enemies like the zombies?
You do sneak up on them? If you run up to them they often notice you and your element of surprise is gone and you can't do an effective stun attack. Read ProjectS001's long post above for some tips on combos. They work very well.Can someone tell me why I can't stun with a back attack? Enemies always turn around before I attack or the attack lands and doesn't stun.