- Aug 11, 2021
- 227
- 398
So, I am trying to understand why Adam doesn't recognize Lona when they all meet up for the hijack quest...
I helped Adam in Doom Fortress. Then I warned him about Milo and the assassination. And yet, the wrong text gets called by the code.
I would think that in the textfile "TagMapCecilyHijack.txt" the line: "QuestStart/ShowUp_AdamAlive0_t0" where adam recognize Lona should be called.
Instead the code calls for: "QuestStart/ShowUp_AdamAlive0_t1" where Adam has no clue about who Lona is and even mistakes Lona for Cecily.
I didn't think much of it in my first play through, but this time around I did.
This must be a bug. Eccma! Plz fix!
Edit: I found the code in "\Data\HCGframes\event\CecilyHijack0_ThunderFlash.rb" and the lines 60-61. I switched "AdamAlive0_t0" to "AdamAlive0_t1" and vice versa and that sure enough calls the "QuestStart/ShowUp_AdamAlive0_t0" line instead where Adam recognize Lona. I have no idea if this is the fix or not.
Edit: I think it is a true fix. Looking in the code some more and also in the "GameLona.ini" ACH "RecQuestAdam_6=1" makes me believe it should be
"call_msg("TagMapCecilyHijack:QuestStart/ShowUp_AdamAlive0_t0") if $story_stats["RecQuestAdam"] >= 1" and nothing else.
I helped Adam in Doom Fortress. Then I warned him about Milo and the assassination. And yet, the wrong text gets called by the code.
I would think that in the textfile "TagMapCecilyHijack.txt" the line: "QuestStart/ShowUp_AdamAlive0_t0" where adam recognize Lona should be called.
Instead the code calls for: "QuestStart/ShowUp_AdamAlive0_t1" where Adam has no clue about who Lona is and even mistakes Lona for Cecily.
I didn't think much of it in my first play through, but this time around I did.
This must be a bug. Eccma! Plz fix!
Edit: I found the code in "\Data\HCGframes\event\CecilyHijack0_ThunderFlash.rb" and the lines 60-61. I switched "AdamAlive0_t0" to "AdamAlive0_t1" and vice versa and that sure enough calls the "QuestStart/ShowUp_AdamAlive0_t0" line instead where Adam recognize Lona. I have no idea if this is the fix or not.
Edit: I think it is a true fix. Looking in the code some more and also in the "GameLona.ini" ACH "RecQuestAdam_6=1" makes me believe it should be
"call_msg("TagMapCecilyHijack:QuestStart/ShowUp_AdamAlive0_t0") if $story_stats["RecQuestAdam"] >= 1" and nothing else.
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