- Aug 13, 2017
- 1,150
- 1,018
The first one is the rescue mission so you've no choice but to bring them out of the prison cell & they get spotted, the second is the first time you meet Cocona & she's slow as shit following you while being hemmed in by skeletons then in the room you need to get to there's like 4 archer bastards either pelting you or her if she's not having her pathfinding blocked.I see. Well, those missions requires stealth/assassination over loud fighting so bringing Cecily and Gray Rat probably isn't the best idea unless you're prepared for that. Cocona is mainly used for cuddles/bathing (stat increaser) and free housing in my game. Her army of dead is good in a few selected spots only. Her STA killer shot is prety great though.
The church one with Cocona I relied on manually getting her to summon an army but then I gotta shove the little fuckers as they want to keep going towards her but at the same time I want her to wait far from enemy.
It just feels like everything is a battle against something other than the enemy in these instances where the companions need to be within' 3 tiles of you but are either slow, have low hp or seem to get distracted & not stick to your ass.
These missions were designed with the old only Lona needs to get to exit strategy.
Some sort of ally tactics option would be nice, stay close, only attack if enemy hits, retreat on less than 30% hp, go here etc...