Kenny567

Well-Known Member
Oct 10, 2017
1,590
852
Hey people! Currently trying to emulate this on JoiPlay with no luck so far, I have tried somethings but nothing seems to work as the game crashes almost immediately after booting it up. If anyone has suggestions, or can help, I would really appreciated.

The error message as result of the crash is:

■ Error Type :
NoMethodError

■ Message :
undefined method `each' for nil:NilClass

■ Backtrace :
(eval):152:in `block in load_mood_from_directory'
(eval):148:in `each'
(eval):148:in `load_mood_from_directory'
(eval):137:in `load_mood'
(eval):165:in `load_normal_database'
(eval):132:in `load_database'
(eval):61:in `load_core_data'
(eval):28:in `init'
(eval):25:in `run'
(eval):383:in `run'
(eval):2254:in `run'
(eval):842:in `run'
(eval):10:in `block in load_script'
(eval):8:in `call'
(eval):8:in `rgss_main'
(eval):8:in `load_script'
(eval):67:in `eval'
(eval):67:in `load_script'
(eval):37:in `block in load_from_list'
(eval):34:in `each'
(eval):34:in `load_from_list'
(eval):78:in `load_starter'
(eval):30:in `block in <main>'
000:LoadUp:19:in `eval'
000:LoadUp:19:in `block in <main>'
000:LoadUp:15:in `each'
000:LoadUp:15:in `<main>'
ruby:in `eval'

■ $PRP_REC trace :
load_script path=Data/Scripts/Frames/RVscript/495_GABE.rb
load: data/Scripts/Frames/RVscript/520_YanflyF10.rb
load_script path=Data/Scripts/Frames/RVscript/520_YanflyF10.rb
load: data/Scripts/Frames/RVscript/530_Hime_AllKey.rb
load_script path=Data/Scripts/Frames/RVscript/530_Hime_AllKey.rb
load: data/Scripts/Frames/RVscript/540_GamePad.rb
load_script path=Data/Scripts/Frames/RVscript/540_GamePad.rb
load: data/Scripts/Frames/RVscript/550_InputMenu.rb
load_script path=Data/Scripts/Frames/RVscript/550_InputMenu.rb
load: data/Scripts/Frames/RVscript/560_Mouse_Support.rb
load_script path=Data/Scripts/Frames/RVscript/560_Mouse_Support.rb
load from dir list RV scripts
load:ModScripts/2_LonaBitmapChanger.rb
load_script path=ModScripts/2_LonaBitmapChanger.rb
load:ModScripts/500_Mod_loader.rb
load_script path=ModScripts/500_Mod_loader.rb
Mod folder not found, removed from GameMods.ini=>Mods
New mod folder found => GtcSetMod
New mod folder found => DEMO_ImportNewShit
load:ModScripts/65535_PrevSaveSupport.rb
load_script path=ModScripts/65535_PrevSaveSupport.rb
load:ModScripts/99999_hugememmonkeyfix.rb
load_script path=ModScripts/99999_hugememmonkeyfix.rb
load from dir MODS
load: data/Scripts/Frames/Starter/Main.rb
load_script path=Data/Scripts/Frames/Starter/Main.rb
load_mood_from_directory
All I'm gonna say is did you follow the instructions over on the rus fan site? If not, start there.
 
Mar 29, 2021
111
143
I went looking through 0.7.9.0 and there isn't a moods.rvdata2 but there is a moods folder.
What version are you trying to run?

Kezza329, I believe that's just fanart.
Re-downloaded everything, file isn't there. I will be trying to see if an older version has the file.
0,7,9,0 emulates perfectly (well from device to device). A build update for joiplay is coming soon.
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Last edited:
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Ferghus

Engaged Member
Aug 25, 2017
2,839
4,356
Because the game is too thicc and joiplay is too skinny to survive a face fitting from it.
 

D.B.Bang

Newbie
Aug 6, 2020
51
21
Some how, in Lisa Quest part 3: Save Lisa. If you a Sea Witch. Leeches and monsters will not deal damage. I mean when i enter Lisa room abomination s and spider still fuck her but she doesn't get dmg and time is also stopped. Until you kill all the monsters and save Lisa. Did Dev just add that?
 

Kenny567

Well-Known Member
Oct 10, 2017
1,590
852
Re-downloaded everything, file isn't there. I will be trying to see if an older version has the file.
Clearly you aren't following the instructions correctly, because that file would be generated by the game when in List Writing mode (WRITING_LIST = 1 in GameLona.ini), which must be done before putting the game in compressed mode (COMPRESSED = 1 in GameLona.ini)

Last I built a JoiPlay package for the game, JoiPlay supported the game without taking this approach. (Whether or not that has changed, I have no idea)

If you can't figure it out though, just use the package that Zhong Xina mentioned.
 
Last edited:

obibobi

Active Member
May 10, 2017
849
2,074
So for a first play through, what's the recommended build, melee, succubus or magic? Will it change story at all?

Also any other starting tips not mentioned in the guide?
 

dragon337111

Member
Mar 16, 2018
106
116
So for a first play through, what's the recommended build, melee, succubus or magic? Will it change story at all?

Also any other starting tips not mentioned in the guide?
Recommended build? The easiest one would be sneaking with traps where your main weapon is probably bow.

Melee to be truly viable - you must be higher level and it also depends on what weapon you are using. Not to mention even then you shoul not fight many bandits and large monsters at once anyway. But you can kill everything with ease if you have set it up and use proper equipment and startegy based on enemy. Use sneaking and traps first if you are low level.

Magic is in a few ways similar to the bow and sneaking/traps. You can destroy enemies if you keep your distance. Viable from the start more or less.

Sex build is also viable if you are willing to stay with it. But I think at first it is pain in the ass to do at the start which becames less pain once you get more levels.

Does any build change the story? No - not really. Only how you deal with the enemy. And a few ending slides depending on if you did any lewd and such.

Edit: I only play melee later with steanking/traps at the start. Below you can see example on how it can be viable if you have proper set up. (a little spoiler maybe).
Berserk sword is also viable in dealing with them.


I was missing 1/3 of my stamina at the start so thats is why I was so easily out of it at the end. Nothing that a few quick naps wont fix anyway.
 
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