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Of_Ill_Omens

Member
Apr 10, 2023
126
212
btw, nice draw, it's yours?
Nah, I can't really art myself, image plucked from Lona community on vk


I don't mean to make him boring, the boy has talent would be a waste to make him give up on his goals and pursuits, even his unhinged enthusiasm is endearing. If only Lona could spark little flame of humanity in there, get him to empathize and acknowledge her as a person instead of tool / unwitting test subject / supplier of weird babies, I'm sure the two could get along. Or just have abom-Lona forcefully violate him with her unnatural appendages until he breaks and submits. Whatever works.
 

0nymous

Active Member
Nov 16, 2016
947
2,126
Maybe the character is already in the game. Question is if Lona has what it takes to... fix him?
View attachment 3008376
Pretty easy to fix him, just take a relatively heavy blunt object and apply blunt force trauma to his head until he stops moving.
Fixed as fuck AND it fits the Doomguy-mode murderpsycho Lona archetype which is, as we all know, the One True Lona that's the only actual canon (source: I'm a CCP mole and I found it out from eccma's developer note files on his PC).
 

Gustapasta

New Member
Sep 29, 2017
14
52

Orivenom

New Member
Jul 9, 2023
13
1
You need to manually enable it in the GameMods.ini file.
In the [Cheats Mod] section, change Banned = 1 to Banned = 0) (do the same for any other mods installed this way)
I can't seem to find it, I went into the game.ini file for the game but the only thing I saw was this please help xD
 

Kenny567

Well-Known Member
Oct 10, 2017
1,714
908
I can't seem to find it, I went into the game.ini file for the game but the only thing I saw was this please help xD
Wrong file. The game has to be run to the title menu at least once, otherwise the correct file (GameMods.ini) doesn't exist.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,714
908
are you sure that the cheats work cause I tried and it didnt work so can somebody tell me why?
There's already plenty of info about how to get the cheats to work. The most important things are:
  • Did you install the main part of the mod?
  • Did you install the mod correctly?
  • The mod and its addons all merge together when installed. If they haven't, you didn't install them correctly.
 

Orivenom

New Member
Jul 9, 2023
13
1
You need to manually enable it in the GameMods.ini file.
In the [Cheats Mod] section, change Banned = 1 to Banned = 0) (do the same for any other mods installed this way)
I changed this in the gamemods.ini now to 0 instead of 1 cause it seemed similar, didn't work tho :/
 

Kenny567

Well-Known Member
Oct 10, 2017
1,714
908
I changed this in the gamemods.ini now to 0 instead of 1 cause it seemed similar, didn't work tho :/
Well of course it won't work when the mod isn't installed correctly. Make sure you follow the instructions as written on the mod post.
 

Orivenom

New Member
Jul 9, 2023
13
1
Well of course it won't work when the mod isn't installed correctly. Make sure you follow the instructions as written on the mod post.
I looked through everything once again but I couldn't fine anything helpful, I tried extracting modular cheats and the modules together and each seperately to the mods folder in modscripts. Neither worked.
I'm sorry but I really don't know anything about how it all worksT-T
 

StabYourBrain

Newbie
Sep 6, 2021
27
40
this game seems a bit complicated can anyone tell me where i can find the flesh pits?
The Fleshpits are mostly up north, near the area of Doom Fortress. It's pretty tough to get there in one piece in the early game and it'll cost you a lot of stamina and food if you're not using any cheats. And even in the late game it's pretty hard to survive in these parts.

To answer your question directly: Go as far north as the game lets you and look for the big fortress. From there head east until you see a large dead forest, in the middle of there is a big flesh pit with lots of monsters and a lot of abomination encounters on the overworld map.
 
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Kenny567

Well-Known Member
Oct 10, 2017
1,714
908
I looked through everything once again but I couldn't fine anything helpful, I tried extracting modular cheats and the modules together and each seperately to the mods folder in modscripts. Neither worked.
I'm sorry but I really don't know anything about how it all worksT-T
Key information as follows:
After installing the mod:
  1. Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.
Extract as is to ModScripts/_Mods/, enable and re-order Cheats Mod in NyxLauncher.
Official Addon Modules: [Optional]
Installing these is as simple as if you were installing the main mod as above. (Extract as is to ModScripts/_Mods/).
Community-Made Addon Modules: [Optional]
Installing these is as simple as if you were installing the main mod as above. (Extract as is to ModScripts/_Mods/).
And there's also a video:
that shows the following:
  1. Clean install of the game.
  2. Initial launch of the game to set the language and to create the required ini files.
  3. Extraction of the main mod and the modules
  4. Using NyxLauncher to enable the mod.
  5. Launching the game with the mod fully installed and a quick run-through of using the mod.
Note:

When I say:
Extract as is to ModScripts/_Mods/
I mean the extraction path must end with the _Mods folder. The extractor app must NOT make a folder using the name of the archive as the scripts expect an exact path to the required files. Best extract option to use is the Extract here menu item when you right-click-drag the archives to the _Mods folder.
 

Orivenom

New Member
Jul 9, 2023
13
1
Key information as follows:





And there's also a video:

that shows the following:
  1. Clean install of the game.
  2. Initial launch of the game to set the language and to create the required ini files.
  3. Extraction of the main mod and the modules
  4. Using NyxLauncher to enable the mod.
  5. Launching the game with the mod fully installed and a quick run-through of using the mod.
Note:

When I say: I mean the extraction path must end with the _Mods folder. The extractor app must NOT make a folder using the name of the archive as the scripts expect an exact path to the required files. Best extract option to use is the Extract here menu item when you right-click-drag the archives to the _Mods folder.
Alright so,
I had a clean install of the game, following the video I started the game and set up language.
I moved the zip files to use the `extract here` option on both the modular cheats zip and modules zip.
I even went into the ini file to change the value of banned from 1 to 0.

The mods still didn't work, I see it's an essential step to use nyxlauncher.
But as you know nyxlauncher can't be started on Android T-T
I mean what now?
 

Kenny567

Well-Known Member
Oct 10, 2017
1,714
908
Alright so,
I had a clean install of the game, following the video I started the game and set up language.
I moved the zip files to use the `extract here` option on both the modular cheats zip and modules zip.
I even went into the ini file to change the value of banned from 1 to 0.

The mods still didn't work, I see it's an essential step to use nyxlauncher.
But as you know nyxlauncher can't be started on Android T-T
I mean what now?
Don't need Nyx if you manually change Banned from 1 to 0.

I don't use Android, so can't help there.

However, if it ain't working, then something still isn't being done right during install.

The following files in the mod:
  • __init__.rb [The main script that loads everything else]
  • info.txt [optional file used by Nyx for the mod details]
  • preview.png [optional file used by Nyx for the header image]
Must be located at: ModScripts/_Mods/Cheats Mod/ or the mod will NOT work no matter what you do.

The following folders must also be located in the ModScripts/_Mods/Cheats Mod/ folder:
  • addons/ [this is where the cheatmodule scripts install to]
  • mod/ [this is where the core of the mod and its dependency scripts install to]
  • othermods/ [optional location for single script mods to load from; MCM includes a few such mods]
  • text/ [translations for the mod and modules go here]
If the files are where they should be then the mod should be working. If it isn't working but the files are in the right location, then the software used to play the game on Android is changing something it shouldn't be.
 
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