EnigmaShade

New Member
Aug 4, 2021
8
5
Getting these errors when the Big Booba effect is being applied to Lona after purchasing it. Not sure if I'm missing something or not. Using 2.9p1 Big Booba Graphics and UMM in the _Mods file.

People wouldn't happen to know what's causing this, would they?
So, I figured out the issue, and everything is better now. Kind of had the files too deep in and they weren't reading. Big Booba Mod is working A-O.K.

On that note, is there no other way to complete the squatters in the sewers quest without killing the Moot mother and daughter?
 

DevilmanJakkals

New Member
Apr 22, 2024
4
5
I need urgent help, I'm in a hell of a time trying to have a baby in case I die, I'm 10 days away from the birth and I'm literally doing nothing, just sleeping, but no matter what I do, Lona is having a miscarriage, what's the cause?

Maybe the possibility of having a baby of another race is minimal and that's why it doesn't work, I don't know.
If u want to keep the baby alive, make sure that Lona knows she's preggers at the healer kid in the main town and buy that baby health tea. (Forgot what its called.) When Lona knows she's pregnant, you can see the baby's health at the health menu when you press escape. Keep getting pregnant until a successful birth and watch for her cycles. Make sure to eat and all, if you want, you can also give birth at the healer kid, but can leave whenever, just break the padlocked door. I'd recommend staying as he gives a free spot to sleep as well as baby healing food. once its time for birth he'll even help you.

As for children of other races, often you will most likely get a moot baby or if you're trying for abomination then that's another story.

For abomination baby I just use cheats to instant pregnant. (You need seedbed stat for that to not still birth)

*Only for PC* Press Fn F10 then type $game_player.actor.preg_level=5
The cheat works to instant give birth. You don't need to enable cheats so no problem there. Just hit the F10
 

SomeoneDumb

New Member
Aug 1, 2023
4
3
I've been trying to unlock the sea witch form you supposedly get from talking to and helping the sea witch in Fishtopia. So far from what I've read, the steps you need to take are:

1. have a deepone child
2. rebirth as a "smelly human"
3. progress to the point of getting to fishtopia,
4. go to the temple where you find the sea witch.
5. help her
6. go through the "daughter" dialogue

I have done all of this but when I get to the final step, for some reason it doesn't work and the sea witch has dialogue saying that she is confused to why its not working and I'm confused as well because I thought I did all the necessary steps.

Is there a requirement that was left out or I didn't read?
 

whittle

Member
Dec 18, 2023
124
124
Been an age since I played this, can your companions get raped yet?
I could be wrong but I think any human-shaped npc can get raped, in theory? The issue is mostly that they might need to be out of stamina first, and the planets need to align for rape-based attacks to occur before your companion(s) get gibbed due to accumulated damage. Unless it's a scripted event, anyway.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,799
947
I've been trying to unlock the sea witch form you supposedly get from talking to and helping the sea witch in Fishtopia. So far from what I've read, the steps you need to take are:

1. have a deepone child
2. rebirth as a "smelly human"
3. progress to the point of getting to fishtopia,
4. go to the temple where you find the sea witch.
5. help her
6. go through the "daughter" dialogue

I have done all of this but when I get to the final step, for some reason it doesn't work and the sea witch has dialogue saying that she is confused to why its not working and I'm confused as well because I thought I did all the necessary steps.

Is there a requirement that was left out or I didn't read?
You should have a new skill called "Awaken"
 

Kenny567

Well-Known Member
Oct 10, 2017
1,799
947
Oh wait it really is there, so let me get this straight... basically, it was working the whole time and I spent hours trying to figure out what was broken when nothing was broken? great, just wanted to make sure...

Anyway thanks Kenny.
I'm pretty sure at some point that the game used to specifically mentioned it, but maybe that was too obvious for the dev's plans.
 

cooperdk

Engaged Member
Jul 23, 2017
3,544
5,240
For modding, you need to add an empty .ini file named GameMods.ini to the game root.

It takes a long fucking time to figure out that the Nyx launcher (for running mods) is NOT smart enough to create this file itself.
I will compile an updated main game archive complete with updated translations in a bit.
 

FrontalZp

Member
Aug 6, 2018
117
35
For modding, you need to add an empty .ini file named GameMods.ini to the game root.


It takes a long fucking time to figure out that the Nyx launcher (for running mods) is NOT smart enough to create this file itself.
I will compile an updated main game archive complete with updated translations in a bit.
Main game archive? What do you mean?

I’m thinking of adding all the mods to mirahaze, with mod version or date mod was updated, and a link for getting the mod from where it is.

big list though. Korean, Russian, and any random mod floating around this thread. Also, if anyone knows who made mods_1 and mods_2 lmk. I’m sure it would help Mirahaze to be a very helpful resource.
 

Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,237
8,014
Main game archive? What do you mean?

I’m thinking of adding all the mods to mirahaze, with mod version or date mod was updated, and a link for getting the mod from where it is.

big list though. Korean, Russian, and any random mod floating around this thread. Also, if anyone knows who made mods_1 and mods_2 lmk. I’m sure it would help Mirahaze to be a very helpful resource.
The game root is where Game.exe is. Technically speaking, the game should create GameMods.ini for you when you boot the game modless once.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,799
947
For modding, you need to add an empty .ini file named GameMods.ini to the game root.

It takes a long fucking time to figure out that the Nyx launcher (for running mods) is NOT smart enough to create this file itself.
I will compile an updated main game archive complete with updated translations in a bit.
The idea is that you launch the game to do the first time setup before even thinking about adding mods. During this initial launch both GameLona.ini and GameMods.ini are created (not even UMM checks to see if either files are created before trying to do it's thing, which results in UMM having text issues due to the language not being set yet. A better check for UMM to prevent the error is to check the state of the $lang variable)

Also, keep in mind that Nyx has not had any code changes since Oct 14th, 2022 [when the "Run with Console" option was added] ( )
 
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FrontalZp

Member
Aug 6, 2018
117
35
So the miraheze mod section is now filled with more content, graphics alterations, game modifications of many sorts, all of which are astoundingly formatted for all your eyeballs to gaze on.
Everymod from the VK mod thread has been added. One or two may have been missed.
If anyone else wants to continue migrating the information from the tilda.ws lonarpg site, please do so.
(no naughty pics please & ty)
The Mirahaze is openly editable with an free account.
tilda requires creating a submission on a discord. Mirahaze is just easier!
YW
lonarpg . miraheze . org/wiki/Modding_Guides
 

FrontalZp

Member
Aug 6, 2018
117
35
I am having trouble integrating the latest roleplay-s mod into the game.
also a quick 2 questions about desu mod.
1) Do you remove the # from both the “description” and “bitmap” line of an option, or just one to disable an option?
2) trying to use the “modded desu mod” files from tilde or vk…to change hair and eye colors. I put the act files in desu mod /other pals. Just the act. Not the jpeg for each. Won’t activate.
Also have Lona booba mod. any jsons in LBM palette changer do enable.

gspot removal but linked glands. Wth. Linked glands is pointless then? Neither reduce dmg. Any point to having both?

edit - After testing it seems the description line needs to be disabled, while the bitmap line should be enabled.
resorted to using the act file from a 5 vibrant hair colour mod. I moved the aqua .json from inactive to active jsons, Placed the vibrant color .act in palette changer/cyan pals, made a copy of aqua, and renamed the vibrant hair .act to the aqua hair .act name.
game thinks it should use aqua hair pallete, and Aqua json uses aqua.act. The aqua .act is replaced with the Color I want. game thinks its using aqua, while aqua is a different pallete. No stylist needed. It’s just overlaying. works good. some active scenes dont change the color though. kinda want those to also have the palletes color.
 
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BiggusDickusChaddus

New Member
Oct 14, 2020
8
0
I have installed the latest big booba mod and umm as well, in the game it shows two mods are loaded, both are shown in the mods menu but lona still does not have big booba but tiny booba. Is there any possible reason?
 

FrontalZp

Member
Aug 6, 2018
117
35
I have installed the latest big booba mod and umm as well, in the game it shows two mods are loaded, both are shown in the mods menu but lona still does not have big booba but tiny booba. Is there any possible reason?
Play the game and earn the coin to buy it at Elise. It’s a functional mod, not a cosmetic one (unless you used a cosmetic version)
 
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