Kenny567

Well-Known Member
Oct 10, 2017
1,807
953
I know what happens, but I'm not so sure that's an "unmarked quest". If I'm remembering right, the game specifically tells you to go back to the inn at the conclusion of the fight. I don't know why you were being vague about it the first time. You could have just told the guy "you need to go back to the inn" and that would be that.
By unmarked I meant that there is no quest marker for it, but yes it would of been much simpler to say that.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,807
953
New update to Modular Cheats Mod.

The mod will now use the language that the game is set to (Restart the game after switching languages).

Redownload from here
 

Zangdoe

New Member
Jul 30, 2022
6
2
New update to Modular Cheats Mod.

The mod will now use the language that the game is set to (Restart the game after switching languages).

Redownload from here
Hi Kenny, thanks for the cheat mod. Really appreciate your help to clearly define the installation instructions.

I've installed it. as according to your instructions to extract them into the _Mods folder. But when i put in the inputs "F1, F2, F3,etc."they are not working.

Am i doing something wrong? I am using the latest version of the game as well. Thanks in advance.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,807
953
Hi Kenny, thanks for the cheat mod. Really appreciate your help to clearly define the installation instructions.

I've installed it. as according to your instructions to extract them into the _Mods folder. But when i put in the inputs "F1, F2, F3,etc."they are not working.

Am i doing something wrong? I am using the latest version of the game as well. Thanks in advance.
Is the mod enabled in GameMods.ini (Banned = 0) or NyxLauncher?

F3 should work, as it is assigned to the Unequip hotkey (with SHIFT+F3 Force unequiping gear that cannot normally be unequiped)
F1 and F2 don't currently have any functions assigned.

All of the hotkeys are in the spoiler at the top of the mod's post, and are also in the info.txt and _readme_CheatsMod_Controls.txt files within the mod.

If Modular Cheats Mod is the only mod installed, the GameMods.ini should look like the following:
INI:
[Cheats Mod]
Banned = 1
LoadOrder = 0
 
Last edited:
  • Like
Reactions: Zangdoe

Deadsashas

New Member
Oct 17, 2017
9
14
Is the mod enabled in GameMods.ini (Banned = 0) or NyxLauncher?
Hi, I too have same problem, but I additionaly see an error after launch in NyxLauncher - "No such file or dirrectory: Cheats Mod/mod/Utils.rb".
I have played with main.rb (in mod folder) and after I have made MOD_FOLDER like in example mod, error has disappear and mod works.
So It looks like that - was this:
Code:
MOD_NAME = "Cheats Mod"
# MODS_PATH = "ModScripts/_Mods"
# MOD_FOLDER = "#{MODS_PATH}/#{MOD_NAME}"
MOD_FOLDER = "#{$MODS_PATH}/#{MOD_NAME}"
And I have edited to this:
Code:
# MOD_NAME = "Cheats Mod"
# MODS_PATH = "ModScripts/_Mods"
# MOD_FOLDER = "#{MODS_PATH}/#{MOD_NAME}"
MOD_FOLDER = "ModScripts/_Mods/Cheats Mod"
I hope that was right solution :KEK:
 

Kenny567

Well-Known Member
Oct 10, 2017
1,807
953
Hi, I too have same problem, but I additionaly see an error after launch in NyxLauncher - "No such file or dirrectory: Cheats Mod/mod/Utils.rb".
I have played with main.rb (in mod folder) and after I have made MOD_FOLDER like in example mod, error has disappear and mod works.
So It looks like that - was this:
Code:
MOD_NAME = "Cheats Mod"
# MODS_PATH = "ModScripts/_Mods"
# MOD_FOLDER = "#{MODS_PATH}/#{MOD_NAME}"
MOD_FOLDER = "#{$MODS_PATH}/#{MOD_NAME}"
And I have edited to this:
Code:
# MOD_NAME = "Cheats Mod"
# MODS_PATH = "ModScripts/_Mods"
# MOD_FOLDER = "#{MODS_PATH}/#{MOD_NAME}"
MOD_FOLDER = "ModScripts/_Mods/Cheats Mod"
I hope that was right solution :KEK:
Close, the right solution is this:
Code:
MOD_NAME = "Cheats Mod"
MODS_PATH = "ModScripts/_Mods"
MOD_FOLDER = "#{MODS_PATH}/#{MOD_NAME}"
# MOD_FOLDER = "#{$MODS_PATH}/#{MOD_NAME}"
I just forgot to swap the commented lines before uploading. I'll be re-uploading with the correct lines in a moment. - Done, please re-download and delete/install the mod.

I am using a modified mod loader that provides a global $MOD_PATH variable and forgot to change the code before uploading.
 
Last edited:

Heisieberg

New Member
Mar 22, 2018
11
2
Could someone explain to me what the stealth traits 'From the Shadows' and 'Into the Darkness' actually do? I mean, the description seems pretty clear, except the two of my skills which could benefit from the stated effect, Place Trap and Snipe, already don't seem to take me out of stealth mode when used. Am I missing something?
 

Karakisha

New Member
Nov 3, 2019
4
19
Could someone explain to me what the stealth traits 'From the Shadows' and 'Into the Darkness' actually do? I mean, the description seems pretty clear, except the two of my skills which could benefit from the stated effect, Place Trap and Snipe, already don't seem to take me out of stealth mode when used. Am I missing something?
Yeah. They just let you use most or maybe all skills without breaking stealth. Like, say... firing a musket, and reloading a musket.
 

Heisieberg

New Member
Mar 22, 2018
11
2
Yeah. They just let you use most or maybe all skills without breaking stealth. Like, say... firing a musket, and reloading a musket.
Thanks. So if a skill inherently doesn't break stealth, there's no additional benefit to be had?

Playing a stealth archer doesn't event require taking stealth-related perks? Almost feels like a letdown :D
 
Last edited:

jarlbalgruuf

Newbie
Feb 17, 2022
27
26
If you're going to melee, grab a teammate. You can stunlock an opponent by standing opposite to them and immediately attacking after every teammate's attack. It's basically a guaranteed stun, which keeps both of you safe. If you're talking about fighting a hoard alone, it's definitely difficult. Even fighting one-on-one, I think you have to alternate between blocking and dodging between attacks to avoid trading blows. There are some other uses for dodging, but I imagine not a lot of people has spent time investigating them.

I remember a dude that was actually really good at dodging. He pointed out that you're actually able to "limp" faster than walking if your legs are fucked by dodging in rhythm. He also had a few clips of him killing the Beast and other things with just a wooden club and lantern. But mostly the lantern stacking injuries. In untrained hands, like myself, it's mostly useless lol.
Ha. Nah, I'm under no illusion that taking on a horde is something Lona's meant to be able to do. I was just annoyed at the stunlocks, but you're right; best defense in this game is an overwhelming offense. Shame about the dodge being a niche skill, but at least now I can change that button to something more useful.

As for partners, the dog is pretty nice to have around, assuming it doesn't get hit (that thing is even squishier than Lona). Nice to have what is essentially a permanent partner that's fast as hell, configurable, detects traps, stays with you forever, and respawns when killed.

I'm tempted to go in the files and makes it less of a one-hit wonder, but... it respawns, so that's not a priority. lol
 

Ferghus

Engaged Member
Aug 25, 2017
2,935
4,519
how can i get pregnant deep one
You go for the deep green fuckers that hang out in swamps and can't speak and can pop out of the water if you step on them. The specific chances depend on your race and iirc, there's also a chance that instead of deep ones, you give birth to fishfolk, which are not the same thing.
 

Dartyranus

Newbie
Aug 29, 2019
82
56
Can't get to work the cheat mod, i'm not using the NyxLauncher a way to make it work without it ? Or i have to download it and Install it with it?
 

HP.

Member
Nov 2, 2020
145
18
My game does not stutter - as far as I could tell it did work normally.


It is from the quest given by Adam (big muscled man with helm and shield) where you have to steal them from the armory outside the doom fort.
At the tower near doom or where?
 
4.10 star(s) 206 Votes