After reaching level 32 and doing a lot of missions - my verdict is: this game is a waste of time. The sex scenes are almost identical in every case, the combat is a frustrating parody and the quests are all about the same things over and over again. My rating is 2/10. One point for the overall concept and style, the other for some dialogues and a few good NPCs. In short - not worth it, stay away
You either really love the game or really hate it. I agree with your critics regarding H-scene but completely disagree with the other ones especially regarding gameplay as I think it has some of the most well crafted gameplay mechanics out of any existing RPGMaker games, but I can understand the frustration of trying to survive and micromanage the adventure as a beginner, it's not for everyone.
wait so equipping and using the totem items from the *kill the Pig quest* removes the morality debuff when descrating corpses?
never knew that, always went for the high quality weapons and dual wielded saber + enchanted dagger with the occasional stun traps
mage builds feels so slow at earlier levels
It doesn't remove the morality debuff from desecration though. But yeah Mage build feels slower at first, which is why if you wanna have a good time, combo it with other builds or focus on another build and then rebirth and spec into Mage build once you reach a certain level.
Is there a trick to making the Broken Katana effective? I cheesed getting it, because I wanted an upgrade for my Saber & Shield, and not only do I lose the defence (which I expected) it actually seems far, far weaker than the Saber which means it's not even giving me a benefit for that loss. I'm going to go try for the False God Slayer tomorrow, since that allows you to block like a shield, as maybe it'll be what I'm looking for. Otherwise I guess I'm stuck with the Saber until I eventually Rebirth back into a mage.
Almost every weapon in this game has their own use. There's very little amount of weapons that powercreep another. Saber has a DEF ignore effect, which is why it does good damage even against tanky ennemies at 0 COM. In the case of Katana, it also has a DEF ignore effect but only on the second hit of the charge ability 1, which takes time to pull up. What makes Katana unique however is the counterattack that blocks then stun the ennemies for a brief moment, such stun effect combo well with other skill such as Juicing as it gives enough window to cast it, like here:
There's also the +5 ATK buff stack that you gain from each successful hit, going up to 7 stacks, amounting to a total of +35 ATK buff which is the equivalent of 70 COM, enormous buff. One example on how to take advantage of Katana's ATK buff using the tentacle as a punching bag for maximizing the stack (Note that the tentacle will hit Lona back IF it didn't focus its attention on another NPC and IF it hit or got hit by an ennemy):
On top of that, there's also the fact that you can phase through some entity with charge ability 3, allowing for this type of strategy to be done with a wall of tentacles.
Hey, I was kind of interested in playing the roleplay-S mod. Is it really only accessible behind a russian paywall?
No, you can freely download the public version just by login in the site.