1 Stack of Sickly and Sick gets removed whenever you consume a corpse so there's no real need to use Blue Potion.Whelp, I got my Abomination Lona, and I feel is needs some tweaks. Sickly needs more stacks with less severe effects per stack if it's going to proc every single morning, because even if you feed pretty often, you spend a ton of time sickly and chugging blue potions to remove it for a while.
The irony here is, while Magic build is indeed harder to play at early game, it still got the most versatility among all builds. For example, with Abomination Totem you can summon a Malicious Spore that can create a puddle of blood in which Lona is able to wash off the dirt (The Dirty stack can also be reduced by wearing the Whore and Sex Doll outfits), that puddle of blood also allow for stealth killing neutral NPC without reducing morality, like here (IF the Malicious Spore explodes by itself):Vaginitis from being dirty overnight also needs to be outright removed; it's just annoying as it's one more thing to micromanage, and you aren't always near a body of water to wash. Together they are kind of ruining the run I was looking forwards to. I am enjoying melee more than magic, though, just for how much less fiddly it is.
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I think Abomination is already correctly balanced. If anything, this race is actually broken. Though I wouldn't want it to be nerfed since it's broken in a very good and fun way. The only reason it's hard to manage is if we didn't have enough info on how to effectively manage it. As for Magic in early play, it's best to play it along with the other builds to cover up for its weakness. At high WIS, Magic becomes the most powerful and most flexible damage dealer in the entire game. It's like a Magikarp turning into a Gyarados lol.