Ferghus
Engaged Member
- Aug 25, 2017
- 3,155
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You should probably differentiate between the Rest skill and Sleep in the future as to avoid confusion.Sleeping Skill/Hunger:
Now, this is the main issue I want to talk about
-Using the sleeping skill, not sleeping on a bed, recovers 20 stamina per 10 hunger.
-Now, lets say I Attacked a dummy, using all 100 stamina, with a 1 stamina consuming attack.
-I'd need to use the sleep skill 5 times, reducing 50% of the amount of food in my stomach I ate.
-Seems weird right? Epically since this is a game, with a reflection to realistical systems, of course in a dangerous world.
-If me, and average joe, swung a sword, light one lets say, 100 times, I'd be tired, but after a small rest I'd probably be able to do that a more times, without being hungry until a couple more hours, and still have stamina to spare.
-Yet in this system, it doesn't do that which is the main flaw.
Now, of course, situations are different. The one I mentioned above, is purely in the form of Lona attacking, without being attacked, sick, broken arm etc.
How could Eccma make this system better?
-Firstly, increasing the base stamina recovery ratio, I don't know how high, but that's why there are test builds.
-Secondly, implement a system, after increasing the base stamina recovery ratio, in which the more wounds, or status effects you have, the less stamina you're able to recover. As an example, the base recovery lets say is 50:10, stamina to hunger, then a head injury, would reduce it to 30, maybe an arm injury to 40, both arms would be 25, and head, with arms 10.
And that about sums it up, I might have things I'm forgetting.
Now I also want to point out, I'm free if you guys want to point out some things I'm either , or things I'm saying wrong, but try not to only ostracize, since we're having a discussion, to come to a common ground afterwards.![]()
Could stamina be modeled differently? Absolutely, but I'm not sure how your proposed system is better balanced or modeled for realism. Yes, the game tries to simulate hunger to a degree, but that doesn't mean it's trying to, or even should, simulate how an actual working stomach and body works. Like in real life, 100 swings would absolutely wind you if you're in a fight, especially after all the adrenaline has been worn out. Your muscles would ache and you'd be fatigued. In real life, you can't just go to sleep and be brought back from the brink of death. Even the smallest injuries would take days to heal. People have "arm days" and "leg days" because fatigue also doesn't just go away in a single day. And I'm certain that it's intentional these things don't work like that in this game. I feel like the hunger system is a fair substitute for having to spend days simply recovering after an entire day of trekking on foot or fighting a small army.