- Mar 13, 2023
- 10
- 14
Hey everyone!
I've been casually working on a renpy game for a while now and I'm finally at the point where I feel like I have something worth sharing. I'm interested in getting as much feedback as I can before I start locking things in and committing fully.
This is my vision for the final product (for now):
While Daz reigns supreme in the adult games industry, I've decided to try using VaM for my game instead. The reason for this is that while Daz is the king of static renders, VaM can also look pretty good in the right hands. I also think VaM is better at mass producing high quality animations that don't come off as stiff and awkward, which Daz animations do in a lot of cases. VaM also shines when it comes to soft body physics. It's always bothered me how things never bounce and react the way you'd expect them to in Daz animations, but that might just be me.
VaM will also allow me to produce content at a fast pace, since there is no need to worry about render time, botched renders and ques.
I'm also hoping to shine a light on the incredible VaM community and the talented people who keep producing amazing assets, both free and premium.
Below, I've included some renders that will (probably) be part of 0.1, as well as a few WiP animations that definitely won't be, but that I've included anyways to show what I'm working on for future updates. There will be other animations in the first release, but I don't want to spoil anything in case anyone actually decides to play this
I'm looking for any and all feedback. Is this a game you'd be even remotely interested in, or would it be a waste of a Patreon account?
Do you like non-grindy sandboxes where can choose what to focus on, or do you prefer a more curated VN style?
Does VaM look good or would you prefer something similar made with Daz?
If everything goes as planned and the general census isn't that this is worthless, I'm hoping to have the first release ready some time next month.
Thank you for your time!
I've been casually working on a renpy game for a while now and I'm finally at the point where I feel like I have something worth sharing. I'm interested in getting as much feedback as I can before I start locking things in and committing fully.
This is my vision for the final product (for now):
- Sandbox dating sim, the player chooses which girls to pursue and which to ignore.
- Little to no grind, just pick the girls you like and keep progressing with them. Still haven't completely decided on progression and balancing.
- Main girls: These are the backbone of the game. They will have longer storylines where the player slowly develops their storyline with them. Each girl will have multiple date locations with location specific interactions that unlock over time. I'm aiming for diversity when it comes to looks and personalities, and at the moment I'm planning for some of the girls to have minor story branching where you can pursue/avoid certain kinks and fetishes. These girls will get the most content by far, but it might take a while to get to that point. So to avoid doing several updates without any of the good stuff, I'm also going to include -
- Side girls: These are minor characters that won't get any dating elements or longer storylines. They'll get a few short scenes before deciding that their clothes are in the way. How much content each of them is going to have is something I still haven't decided on.
While Daz reigns supreme in the adult games industry, I've decided to try using VaM for my game instead. The reason for this is that while Daz is the king of static renders, VaM can also look pretty good in the right hands. I also think VaM is better at mass producing high quality animations that don't come off as stiff and awkward, which Daz animations do in a lot of cases. VaM also shines when it comes to soft body physics. It's always bothered me how things never bounce and react the way you'd expect them to in Daz animations, but that might just be me.
VaM will also allow me to produce content at a fast pace, since there is no need to worry about render time, botched renders and ques.
I'm also hoping to shine a light on the incredible VaM community and the talented people who keep producing amazing assets, both free and premium.
Below, I've included some renders that will (probably) be part of 0.1, as well as a few WiP animations that definitely won't be, but that I've included anyways to show what I'm working on for future updates. There will be other animations in the first release, but I don't want to spoil anything in case anyone actually decides to play this
I'm looking for any and all feedback. Is this a game you'd be even remotely interested in, or would it be a waste of a Patreon account?
Do you like non-grindy sandboxes where can choose what to focus on, or do you prefer a more curated VN style?
Does VaM look good or would you prefer something similar made with Daz?
If everything goes as planned and the general census isn't that this is worthless, I'm hoping to have the first release ready some time next month.
Thank you for your time!
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