Project:
The game is called Succubus Stories. I am fine-tuning the game's progression ahead of launching a publicly available pre-release version of the game, most likely through Itch.io. There's no set time-table, but I imagine I'm still a month or two out from launch. I will almost certainly have a Patreon but I'm still finalizing the details on that. The game itself is a succubus "simulator." It's most similar to something like a corruption game except you are a succubus from the start so developing new fetishes and gaining sexual experience are how you "unlock" additional content rather than a more linear corruption meter. Features lots of cum-related stuff, exhibitionism, watersports, various (largely pretty vanilla) sex acts, and some mild degradation here or there. It's written in an unrealistic, over-the-top hentai-esque style, so if that isn't your thing you may not enjoy it. The test version will be on itch.io with a password.
Developer:
I'm outsider artisan, I've lurked a bit here, but I'm mostly new here, so hello! Can't post links yet because I just registered but I don't have anything completely together on that end. I do have a personal website you can view via my profile. I'm sorry if it's bad form to register and immediately jump in the recruitment section.
Looking for:
A handful of play testers, half a dozen maybe. If you have experience creating or testing games, great! If you don't that's okay, too. I've been staring at this thing too long to be able to accurately gauge things like the speed of progression for a new player.
Employment Type:
This is an unpaid gig, and I'm not offering a permanent or temporary position or anything like that at this time. I'm willing to provide something like a free key for access to the Patreon-only version of the game when it comes out, but that obviously only has value if you like the game in the first place (which I don't think is totally unlikely, but still).
Work commitment:
I need you to spend an hour or so with the game. There's more progression right now than content, so it probably will become less fun as you go.
Preferred method of contact:
PMs on this site are fine. I'm willing to email if you prefer, and you can comment here too if you want and I'll PM you a link. Please give me a day or so to get back to you.
Job Description:
Here's the testing page to give you some insight.
TL;DR You'll play the game for an hour or maybe two, grind out some in game progression, and give me some feedback. Specifically, I'm looking at balancing the progression of perks; I don't want players to be overwhelmed with too many new perks too quickly, since they often grant new actions and activities, but I also want the game to give out new things at an even keel that feels rewarding and fun. There are only a few hours worth of perks in the game, more will be added in future updates, so obviously there will be a massive drop in perk acquisition after a while in this version. You will also earn traits as you play, which are user-selected and provide bonuses to certain actions or activities rather than new actions, and I'll be looking for a bit of feedback on this too.
Additional feedback, criticism, and commentary is also welcome but may not be a priority for me. I still need to do another proofing and editing pass (or two), so you needn't report every typo or grammar error unless you'd like to.
Additional comments:
I appreciate your time in reading this! I hope y'all are staying safe out there.
EDIT: Thanks for those who did respond. I can't afford to keep sitting on this, so the testing period has ended.
The game is called Succubus Stories. I am fine-tuning the game's progression ahead of launching a publicly available pre-release version of the game, most likely through Itch.io. There's no set time-table, but I imagine I'm still a month or two out from launch. I will almost certainly have a Patreon but I'm still finalizing the details on that. The game itself is a succubus "simulator." It's most similar to something like a corruption game except you are a succubus from the start so developing new fetishes and gaining sexual experience are how you "unlock" additional content rather than a more linear corruption meter. Features lots of cum-related stuff, exhibitionism, watersports, various (largely pretty vanilla) sex acts, and some mild degradation here or there. It's written in an unrealistic, over-the-top hentai-esque style, so if that isn't your thing you may not enjoy it. The test version will be on itch.io with a password.
Developer:
I'm outsider artisan, I've lurked a bit here, but I'm mostly new here, so hello! Can't post links yet because I just registered but I don't have anything completely together on that end. I do have a personal website you can view via my profile. I'm sorry if it's bad form to register and immediately jump in the recruitment section.
Looking for:
A handful of play testers, half a dozen maybe. If you have experience creating or testing games, great! If you don't that's okay, too. I've been staring at this thing too long to be able to accurately gauge things like the speed of progression for a new player.
Employment Type:
This is an unpaid gig, and I'm not offering a permanent or temporary position or anything like that at this time. I'm willing to provide something like a free key for access to the Patreon-only version of the game when it comes out, but that obviously only has value if you like the game in the first place (which I don't think is totally unlikely, but still).
Work commitment:
I need you to spend an hour or so with the game. There's more progression right now than content, so it probably will become less fun as you go.
Preferred method of contact:
PMs on this site are fine. I'm willing to email if you prefer, and you can comment here too if you want and I'll PM you a link. Please give me a day or so to get back to you.
Job Description:
Here's the testing page to give you some insight.
TL;DR You'll play the game for an hour or maybe two, grind out some in game progression, and give me some feedback. Specifically, I'm looking at balancing the progression of perks; I don't want players to be overwhelmed with too many new perks too quickly, since they often grant new actions and activities, but I also want the game to give out new things at an even keel that feels rewarding and fun. There are only a few hours worth of perks in the game, more will be added in future updates, so obviously there will be a massive drop in perk acquisition after a while in this version. You will also earn traits as you play, which are user-selected and provide bonuses to certain actions or activities rather than new actions, and I'll be looking for a bit of feedback on this too.
Additional feedback, criticism, and commentary is also welcome but may not be a priority for me. I still need to do another proofing and editing pass (or two), so you needn't report every typo or grammar error unless you'd like to.
Additional comments:
I appreciate your time in reading this! I hope y'all are staying safe out there.
EDIT: Thanks for those who did respond. I can't afford to keep sitting on this, so the testing period has ended.
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