- Apr 6, 2018
- 298
- 379
Long story short, I was thinking of remaking a harem renpy game I was quite serious about two years ago but ended up abandoning
https://f95zone.to/threads/future-fantasy-harem-part-1-v1-0-niteowl-games.44544/
BUt I'm not here to talk about that specifically.... more like, what do you guys think are some interesting mechanics that could be used in harem games....?
I mean, most harem games have something like
- Do the girl x times a certain way (or talk to her/interact with her etc) x times and the level goes up - new scenes become available - rinse and repeat
I guess another would be like when we have certain choices in dialogues, and what we say will affect how a girl reacts, whether she becomes available etc....
(my game had some dialogues where the MC can kind of steer the story in different directions)
sure, there are minor variations, but that's how most harem games seem to like...
What other mechanics do you think could be fun in a renpy game? How can we make any game, realy, more intersting or challenging for the player? Any thoughts?
https://f95zone.to/threads/future-fantasy-harem-part-1-v1-0-niteowl-games.44544/
BUt I'm not here to talk about that specifically.... more like, what do you guys think are some interesting mechanics that could be used in harem games....?
I mean, most harem games have something like
- Do the girl x times a certain way (or talk to her/interact with her etc) x times and the level goes up - new scenes become available - rinse and repeat
I guess another would be like when we have certain choices in dialogues, and what we say will affect how a girl reacts, whether she becomes available etc....
(my game had some dialogues where the MC can kind of steer the story in different directions)
sure, there are minor variations, but that's how most harem games seem to like...
What other mechanics do you think could be fun in a renpy game? How can we make any game, realy, more intersting or challenging for the player? Any thoughts?