yeaaaaaaaaaaaaaaaaaaaaaaa
Member
- Aug 12, 2019
- 221
- 243
Project:
Hole Dweller-like fanproject TBD Title.
TLDR: play this completed game, we will be making a fan project of that, you will be doing the (out-of-engine) art I will take care of the programming and writing.
Recently, ThighHighGames has annouced they are abandoning their new project Wolf Tower/Kingdom Holes and they do not seem to be pursuing NSFW game development anymore, having been on hiatus due to working a non NSFW job for a while. All the best to them, hope they are doing well. Hole Dweller in its hayday had quite a large following (like me) and the sequel/new project Kingdom Holes/Wolf Tower was eagerly awaited by fans, so the plan is to make a fan project/Hole Dweller inspired game continuing the legacy of Hole Dweller with similar concepts like:
- characters with multiple color schemes or 'outfits'
- customizable body parts
- numerous unlockable positions
- 2nd person dialogue
- light story elements
- H-Scenes with a gameplay interactive element
- stat grinding
- a simple and straightforward core gameplay loop.
Most importantly, to avoid Kingdom Holes repeating itself, the core gameplay loop & level design will be kept as simple as possible since that is arguably the most strenuous aspect of game developnent at least for a small team and isn't really necessary for this. Probably we can just do another management game with collecting items via a minigame and then giving them to characters in exchange for new things.
Developer:
- My F95 Account
- Discord ( Gaem maekor / @gaemmaekor_30466 )
- I am new to NSFW games but not new to games.
- I can demo some of my work with Unity and other games over an interview call, for privacy reasons will not be posting it on here.
Looking for:
- H-Scene artist comfortable creating assets for export to Unity, 3D or 2D negotiable.
- Output is compatible with an interactive H-Scene system, ex. minamlist rig for a low-poly 3D model which can easily be manipulated using the Unity in-engine animation system or 2D art where characters' individual limbs are seperate and can be rotated and transformed in-engine.
- This is negotiable, show off what you can do and I can see what I can come up with for implementation.
- Cartoony, low poly/low rez, simple, flexible art. Look at Hole Dweller's characters for example.
- I am open to a lot of different styles but realism is impossible with this genre and so is anything high definition.
Employment Type:
- Rev share
Work commitment:
- Short-medium term, hopefully I get the coding portion of it at a level of completeness that I can move on to other things within 6 months and periodically update the game with new art content depending on your schedule as an artist/artists. This is not to be a 'forever game' where we just keep adding things indefinetly or scope out some massive story that will take years to do, we'll do what we can in the span of a few months and then finish the game with some kind of simple ending. Quest to get maguffin, they get it, game ends, that's it.
Preferred method of contact:
- Posting here
- Discord
Job Description:
- Creating assets for the production of in-game H-Scenes cooperatively.
- If you could just create the characters & assets for implementing them that would be plenty. I can do a lot of the in-engine animating myself if need be. Although, if you can get in-engine and contribute to that that would also be great.
- THG animations are pretty simplistic and mostly just back and forth lerps in a variety of 'positions' so that's what the audience expects, so that should be plenty, and again, if you can't, I can.
- I can do literally everything else, programming, writing, design, etc. I have the time, experience, and skills. Under my actual name I've made much, much more ambitious projects than Hole Dweller that's not an issue.
- Given I don't have an artist and am looking for one, I will try and shift all the details of the game around to work with your pipeline, from mechanics to story, the main goal of this is to continue on the style of NSFW game creation that THG brought into existence so it doesn't die with their success in the plain-clothes job market, everything else is TBD.
Additional comments:
- If any non-artists see this, coders, writers, designers, say hi and pitch what you can do. I can do everything else besides art so I'm only actively looking for an artist but I don't mind sharing the project with others.
- When I say Hole Dweller-like, the characters, drilling minigame mechanics, and all other unique IP of THG's games will be distinct, think how Urban Demons is the template upon which ZR 1 & 2 and Demon Deals were based off. The plan is not to rip THG off, just to continue the style of game they created.
- THG if you see this, please communicate so we can do this in a way which is respectful towards the work you've done.
Hole Dweller-like fanproject TBD Title.
TLDR: play this completed game, we will be making a fan project of that, you will be doing the (out-of-engine) art I will take care of the programming and writing.
Recently, ThighHighGames has annouced they are abandoning their new project Wolf Tower/Kingdom Holes and they do not seem to be pursuing NSFW game development anymore, having been on hiatus due to working a non NSFW job for a while. All the best to them, hope they are doing well. Hole Dweller in its hayday had quite a large following (like me) and the sequel/new project Kingdom Holes/Wolf Tower was eagerly awaited by fans, so the plan is to make a fan project/Hole Dweller inspired game continuing the legacy of Hole Dweller with similar concepts like:
- characters with multiple color schemes or 'outfits'
- customizable body parts
- numerous unlockable positions
- 2nd person dialogue
- light story elements
- H-Scenes with a gameplay interactive element
- stat grinding
- a simple and straightforward core gameplay loop.
Most importantly, to avoid Kingdom Holes repeating itself, the core gameplay loop & level design will be kept as simple as possible since that is arguably the most strenuous aspect of game developnent at least for a small team and isn't really necessary for this. Probably we can just do another management game with collecting items via a minigame and then giving them to characters in exchange for new things.
Developer:
- My F95 Account
- Discord ( Gaem maekor / @gaemmaekor_30466 )
- I am new to NSFW games but not new to games.
- I can demo some of my work with Unity and other games over an interview call, for privacy reasons will not be posting it on here.
Looking for:
- H-Scene artist comfortable creating assets for export to Unity, 3D or 2D negotiable.
- Output is compatible with an interactive H-Scene system, ex. minamlist rig for a low-poly 3D model which can easily be manipulated using the Unity in-engine animation system or 2D art where characters' individual limbs are seperate and can be rotated and transformed in-engine.
- This is negotiable, show off what you can do and I can see what I can come up with for implementation.
- Cartoony, low poly/low rez, simple, flexible art. Look at Hole Dweller's characters for example.
- I am open to a lot of different styles but realism is impossible with this genre and so is anything high definition.
Employment Type:
- Rev share
Work commitment:
- Short-medium term, hopefully I get the coding portion of it at a level of completeness that I can move on to other things within 6 months and periodically update the game with new art content depending on your schedule as an artist/artists. This is not to be a 'forever game' where we just keep adding things indefinetly or scope out some massive story that will take years to do, we'll do what we can in the span of a few months and then finish the game with some kind of simple ending. Quest to get maguffin, they get it, game ends, that's it.
Preferred method of contact:
- Posting here
- Discord
Job Description:
- Creating assets for the production of in-game H-Scenes cooperatively.
- If you could just create the characters & assets for implementing them that would be plenty. I can do a lot of the in-engine animating myself if need be. Although, if you can get in-engine and contribute to that that would also be great.
- THG animations are pretty simplistic and mostly just back and forth lerps in a variety of 'positions' so that's what the audience expects, so that should be plenty, and again, if you can't, I can.
- I can do literally everything else, programming, writing, design, etc. I have the time, experience, and skills. Under my actual name I've made much, much more ambitious projects than Hole Dweller that's not an issue.
- Given I don't have an artist and am looking for one, I will try and shift all the details of the game around to work with your pipeline, from mechanics to story, the main goal of this is to continue on the style of NSFW game creation that THG brought into existence so it doesn't die with their success in the plain-clothes job market, everything else is TBD.
Additional comments:
- If any non-artists see this, coders, writers, designers, say hi and pitch what you can do. I can do everything else besides art so I'm only actively looking for an artist but I don't mind sharing the project with others.
- When I say Hole Dweller-like, the characters, drilling minigame mechanics, and all other unique IP of THG's games will be distinct, think how Urban Demons is the template upon which ZR 1 & 2 and Demon Deals were based off. The plan is not to rip THG off, just to continue the style of game they created.
- THG if you see this, please communicate so we can do this in a way which is respectful towards the work you've done.