[R>Artist 2D] [R>Artist 3D] Share Looking for an artist (2d or 3d) for a new project

TheMoneyBoys

New Member
Feb 19, 2020
13
10
Hey all!

If you frequent this forum section this post is a bit of a deja-vu since I've posted for a writer a few days ago, and now that we have a writer on board and story beats in the making, we are looking for an experienced 3d artist to complete our team!

The end goal of this project is to get enough Patreon support to be able to make more games.

The Project and the revenue sharing:

To give you an idea of what sort of a team I am making - this is a 4 person team based on a 15/25/25/35 revenue share model - with the 35% reserved for the artist.

The reason for making a four way rev share model is that from my experience working with remote teams and making an adult game solo and with a team is that the biggest obstacles are huge workloads that are too big for a single person or two people to take on alone AND if something happens to one person, finding a replacement is impossible because that one person usually takes a lot of work at once.

My goal with this project is not only to make a good working environment for everyone, but to try and make a secure project where if I or anyone has to drop off due to life circumstances, the project and people working on it would be safe because everyone would have a clear-cut list of responsibilities.
Another advantage of this setup is that we will have a much quicker turnaround time. We will be able to go at a quick enough pace to be able to keep on top of places like f95 and we will have enough forward momentum to constantly have a presence and community engagement to grow our game's numbers.
If this sounds like an environment you'd like to work in, reach out to me in a dm and let's talk about it!

I am looking for skilled people who can deliver constant work with the end goal of making a reoccurring revenue stream through an adult game. Ideally you already have some industry experience as an artist or a project or two behind you.

About me:

My role in this team will be marketing, project management and graphic design. I will make the company and game website, manage socials and create and maintain relationships on various publishing and marketing platforms for our game (Patreon, f95, twitter, discord channel etc.) and make sure that all of the kogs are running within the project itself.

My professional experience is working as a marketing specialist in a fortune 500 company as well as running my own web development and online marketing agency. In my job I work closely with multiple teams to create web-related content and analyze a hyper competitive market, so my main role within the team will be to make sure everyone can focus on their work while I make sure we make as much money as possible and that the project runs smoothly. With my role in the team we will surely have some of the most robust online presence out of any other game, which will expose us to more potential buyers and money.

I am also knowledgeable in programming and Ren'Py so if our programmer can't get something out fast enough, I am a backup.

Besides since I am a designer I can the GUI and other UI/UX elements.

Team roles:

Marketing/online presence/generalist - Me

Programming - HIRED

Writer - Finalizing the hiring

2d/3d artist - Looking to hire

The game:

The first game that we are going to make will be a shorter game that we can finish within a relatively short amount of time (9-12 months since after the version 0.1 is released). We will use this game to gauge our audience's interest and experiment a bit with different fetishes and dynamics.

Work commitment/team member profile:

The team will be working very hard to release the first version of the game and have at least 3 future versions ready to release at the time of announcing the game. The goal is to eventually turn this into a full time venture and to cultivate a good workplace where we all work hard to get as much out of it as we can.

Ideal person to join the team is a self starter who can work independently. Nobody on the project should require micromanagement.

The tone of the game is still to be determined but I am looking for someone who is good with scene lighting and who can use lightroom or similar software to make the renders tonally consistent.

Preferred method of contact:

DMs here, after that Discord. Send me a few (5-10) renders/drawings of the quality that you can consistently reproduce for a game.

Looking forward to hearing from you all :)

Stefan.
 
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TheMoneyBoys

New Member
Feb 19, 2020
13
10
Isn't 25% too short for a artist?
The idea is for everyone to feel equally valued, but the more I think about it the more I feel you and one other person who DM'd me about that are right.

I will take a 10% cut and move it to the artist for a 35% and edit the post accordingly.

Thanks for pointing it out.
 

Synx

Member
Jul 30, 2018
488
468
This might sound a bit harsh by 35% is far from enough for an artist to consider joining a project. There was a topic about what work distribution was for creating a VN in general a while ago, and the conclusion was something like 60-70% artwork, 10-15% writing, 10-15% coding, 10-15% marketing and the rest.

Its one of the main reasons why I cant recall any game that started out as a team actually got up to a first release. The artist always seems to be undervalued by a lot.
 

TheMoneyBoys

New Member
Feb 19, 2020
13
10
This might sound a bit harsh by 35% is far from enough for an artist to consider joining a project. There was a topic about what work distribution was for creating a VN in general a while ago, and the conclusion was something like 60-70% artwork, 10-15% writing, 10-15% coding, 10-15% marketing and the rest.

Its one of the main reasons why I cant recall any game that started out as a team actually got up to a first release. The artist always seems to be undervalued by a lot.
I have to push back a bit on that since from my experience being a solo dev I had art as about 40% of my workload, but at that time I significantly undervalued marketing and didn't spend enough time on it (although I did take a lot of time to go through a proper writing process) - which is how I arrived at the 35% valuation.

I do feel like - if we take a look at the whole product - it is fair to say that while the art is about 60-70% of what catches someone's eye to get them to try the game, but there's also a LOT of work that can be done on presentation and marketing (graphic design, what the patreon looks like, social media presence, website and more) to make the project seem appealing and worth supporting, and once someone goes into the novel, if the writing is good, no matter what the art is like, you won't get many supporters (at least I am more likely to support a game with good writing and average art over great art and meh writing).

So what I am trying to say is that I am not trying to undervalue the artist, but I want to find high quality people to fill all the roles, and sadly there's only 100% of money to share.

I understand that I might be wrong on this, but the hope is that a potential artist would also feel happy that they are a part of a competent team that will do everything to push themselves to make the game as hard as possible.

Thank you for your insight!