Project:
private, for now
Developer:
me, nothing public/official yet
Looking for:
experienced Blender/Daz Studio environmental artist who likes to, and is good at teaching others.
Employment Type:
Paid, fixed price of $30/hour, amount of hours depends on the success of our initial sessions.
We won't do any of the time-consuming rendering during our sessions (other than the occasional run to teach me about them).
If you are highly experienced, and a great teacher, we can discuss a higher fee, and even future collaborations based on revenue sharing (but this teaching job won't include revenue sharing, and I'm paying you either way, regardless of what the future brings).
Work commitment:
One off project, short to medium term (within the next two months), maximum of 20 hours.
Preferred method of contact:
DM, leave me your email address and I will get back to you within a week.
Job Description:
I'm an experienced programmer and competent writer. I have an idea, and a first chapter/prologue of a story I would like to tell. I have dabbled in 2D graphics using PS/Illustrator before, and have played around with some 3D graphics before, but nothing too serious. I am looking for an experienced 3D environmental artist to get my feet wet and familiarise myself with the world of 3D modelling, textures, depth maps, posing, lighting and other relevant topics. I realise that 20 hours of teaching won't make a professional, but I want to be able to at least start playing around and bringing some life to the story.
Additional comments:
private, for now
Developer:
me, nothing public/official yet
Looking for:
experienced Blender/Daz Studio environmental artist who likes to, and is good at teaching others.
Employment Type:
Paid, fixed price of $30/hour, amount of hours depends on the success of our initial sessions.
We won't do any of the time-consuming rendering during our sessions (other than the occasional run to teach me about them).
If you are highly experienced, and a great teacher, we can discuss a higher fee, and even future collaborations based on revenue sharing (but this teaching job won't include revenue sharing, and I'm paying you either way, regardless of what the future brings).
Work commitment:
One off project, short to medium term (within the next two months), maximum of 20 hours.
Preferred method of contact:
DM, leave me your email address and I will get back to you within a week.
Job Description:
I'm an experienced programmer and competent writer. I have an idea, and a first chapter/prologue of a story I would like to tell. I have dabbled in 2D graphics using PS/Illustrator before, and have played around with some 3D graphics before, but nothing too serious. I am looking for an experienced 3D environmental artist to get my feet wet and familiarise myself with the world of 3D modelling, textures, depth maps, posing, lighting and other relevant topics. I realise that 20 hours of teaching won't make a professional, but I want to be able to at least start playing around and bringing some life to the story.
Additional comments:
- I would like to use screen sharing to collaborate while learning
- Alternatively, or simultaneously, pre-recorded sessions are also a possibility, depending on the quality and the availability to ask questions later (if you want, you can redistribute these videos, or make them publicly available for others to learn as well).
- I am mostly interested in modelling and staging environments, model poses, applying materials to models, and working with camera's and lighting
- Right now I am looking at building environments in Blender, importing them into Daz Studio, and modelling the characters there, but I'm open to suggestions for other workflows
- I am also interested in creating unique models, although I realise this might be a topic on its own, so let's at least discuss the topic, and see where we go from there
- I've watched all the
You must be registered to see the links, so we'll have to go deeper than that, I've also gone through a few basic Blender tutorials
- I have an initial single scene we could work on (short description: large industrial freezer unit, pieces of meat hanging on hooks, a big fan in one wall to create a nice lighting/shadow effect, it's misty inside due to the cold, in the middle two characters are hanging upside down, each on their own hook, one male, one female, they have been hanging there for a while, they are cold, freezing, they look exhausted, their arms and hair need to look realistic (i.e. downwards due to gravity)), it is okay if we use/buy prefab models/props, but we'll probably have to add some custom props as well, but this is TBD
- It is important to me to create interactions between the environment and the characters, not just pose them in front of a backdrop
- I'm not particularly interested in lewd/naked scenes at the moment. That will come at some point, but my main focus is on learning the ropes, and most of my story will be about the build-up/relationship building/suspense/imagination/teasing anyway, so sex scenes are less of a priority for me at the moment
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