[R>Artist 2D] Unpaid Looking for people who can use AI to create anime style characters for my non-adult game [voluntary/unpaid]

Purple_Heart

Engaged Member
Oct 15, 2021
2,408
3,960
Project:
- Unnamed, fantasy themed game, still in very early development.

Developer:
- Me.

Looking for:
- Someone who can use AI to create anime style male and female characters. I don't need perfect images, I know AI is not very capable of drawing hands for example. These kind of "imperfections" won't bother me as long as they aren't too obvious.

Employment Type:
- I'm working on it as solo developer so I have no budget to spare. So, unpaid it is.

Work commitment:
- I'm not exactly restricted by time because I'm still at the very early stages of development. Basically, game part of the game doesn't exist yet. And my progress on it is kinda slow because I'm learning programming, unity and developing this game all at the same time :KEK: Also, I'm currently using placeholder character sprites I've found on unity asset store. So, you can help me whenever you want, I'm in no rush.

Preferred method of contact:
- You can contact me here at f95zone.

Job Description:
- I currently need 6 different characters for my 2d fantasy game. But those 6 characters also have different variations/skins(15 in total, including base variants). For example, I have a character named "executioner" and he has another variation called "reaper". Executioner uses a big axe while reaper uses a scythe. Another character has variations that can be done with a simple color swap in photoshop or paint. I can make those myself or you can make those too(if you want).
- Currently not needed but in the future I may also request help for making enemies and card pictures. I kinda suck at using AI :(

Additional comments:
- The game I'm making is a card game like Slay the Spire. No porn or hentai stuff. That means no need for extremely detailed characters and no need for them to be in high resolutions. 256x256 should be more than enough for them.
- I think using AbyssOrangeMix model will be a good choice because I'm making level backgrounds, card images and other stuff that needs images using that model.
- While non-obvious imperfections won't bother me, in the end I plan to sell this game on steam. So, quality of the characters shouldn't be too bad. But, I'm not a perfectionist either.
 

xort

Active Member
Jun 1, 2017
621
1,468
AI hands are now basically fixed. The problem is weapons, although some people are having luck with inpainting weapons.
I'd suggest to use 512x512 or 768x512 / 512x768 as that's the basic tile for Stable Diffusion.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,408
3,960
Resolution is not a problem for me as long as they are not huge I can probably shrink them down anyway. 512x512 shouldn't be a problem in that regard.
But may I ask how hands are fixed? Is it fixed by using an embedding? I heard it helps but I've never used it myself.
 

xort

Active Member
Jun 1, 2017
621
1,468
Controlnet can use a skeleton model that includes fingers.
 

Promptanon

New Member
Feb 27, 2018
3
0
Hi,

I'm interested in joining your project. You can see my portfolio at :



I usually don't use abyssmix models, but I don't mind giving it a go. I can do any fixes/modifications necessary and I've done complex works for other projects (example : ).

Message me if interested.