Hey, fellow fappers
I'm looking for games made with Renpy engine, that have at least some of the following:
-management type of gameplay (preferably with low amount of trainees, better - one; not some massive excel-spreadsheet type brothel managers);
-that has a screen with stats for that character (lewd stats, journal, extras);
-day-night cycle, with days counter;
-event-type of gameplay (you click around, change places, find 1-time events that happen depending on the trainer's or trainee's stats);
- UI is actually good and user-friendly, and is easy to understand, and has lots of useful stuff, well-organized <<<--- main point;
- Preferably has a lot of skills, stats and info to show (not like 3 stats + some text for a quest), for me to have a visual example of how it could possibly be organized;
The game I played recently that checks all boxes is LabRats2: Reformulate. But the game itself IS WAY too fucking huge, and the code is so complicated (for my level) that it'd be easier for me learn quantum physics. I'm looking for smaller projects like Raven's Quest (though UI in that game is kinda wonky and I'm not using it as example of good UIs, just what scale of games I'm looking for)
The tags of the game don't matter, I'm doing this for educational purpose.
My own (I'd say 4 out of 10) attempt at making this type of UI you can find in my game.
ps. there are some high-budget games like Our Red Strings, but the problem with this example is that YES, it does have a very neet-looking UI, but the game itself is a Visual Novel, so you don't even need to ever use it, honestly; you just read, and read, and read without opening it except for saving/loading.
pps. probably something like what good games in RMPG engine have (with lewd stats, passives, achievements and such) but in Renpy
I'm looking for games made with Renpy engine, that have at least some of the following:
-management type of gameplay (preferably with low amount of trainees, better - one; not some massive excel-spreadsheet type brothel managers);
-that has a screen with stats for that character (lewd stats, journal, extras);
-day-night cycle, with days counter;
-event-type of gameplay (you click around, change places, find 1-time events that happen depending on the trainer's or trainee's stats);
- UI is actually good and user-friendly, and is easy to understand, and has lots of useful stuff, well-organized <<<--- main point;
- Preferably has a lot of skills, stats and info to show (not like 3 stats + some text for a quest), for me to have a visual example of how it could possibly be organized;
The game I played recently that checks all boxes is LabRats2: Reformulate. But the game itself IS WAY too fucking huge, and the code is so complicated (for my level) that it'd be easier for me learn quantum physics. I'm looking for smaller projects like Raven's Quest (though UI in that game is kinda wonky and I'm not using it as example of good UIs, just what scale of games I'm looking for)
The tags of the game don't matter, I'm doing this for educational purpose.
My own (I'd say 4 out of 10) attempt at making this type of UI you can find in my game.
ps. there are some high-budget games like Our Red Strings, but the problem with this example is that YES, it does have a very neet-looking UI, but the game itself is a Visual Novel, so you don't even need to ever use it, honestly; you just read, and read, and read without opening it except for saving/loading.
pps. probably something like what good games in RMPG engine have (with lewd stats, passives, achievements and such) but in Renpy
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